US2006170160A1PendingUtilityA1
Card game
Est. expiryJan 31, 2025(expired)· nominal 20-yr term from priority
Inventors:Charles B. Phillips
A63F 1/00A63F 1/04A63F 2001/0441
46
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Claims
Abstract
A card deck, according to the present invention comprises a 51 card set of double sided individual cards comprising 48 symbol cards and three timer cards. Each symbol card comprises a first symbol side and a second symbol side. The symbols may be any symbol, such as numbers, suits, shapes and the like.
Claims
exact text as granted — not AI-modified1 . A card game comprising a deck of cards wherein each individual card is double sided and two opposite sides of each individual card comprise varying symbols and values.
2 . The card game according to claim 1 wherein the varying symbols and values are two groups of symbols, such as suits and shapes, that are designed to be put together to form three-card sets with varied values.
3 . The card game according to claim 1 further comprising at least one timer card.
4 . The card game according to claim 1 further comprising three timer cards.
5 . A method for playing a card game comprising the steps of providing a deck of double sided cards, wherein opposite sides of each individual card comprise a first symbol side and a second symbol side; drawing and placing three cards, first symbol side face up, on a playing surface in front of each player, after each player receives their three cards, turning over the cards to reveal their second symbol sides; either providing a new set of three cards to a current player, whereupon bidding for possession of the three cards is performed sequentially until there is an ultimate high bidder and the high bidder purchases the three cards, or allowing the current player to swap one of the currently player's cards with an unprotected card in another players spread, an unprotected card being one without duplication of symbols on both symbol sides in the same spread, or allowing the current player to sell a three-card set back to the game for a reward; repeating the previous set sequentially with each next player until at least one timer card is encountered; totaling up each players reward in order to determine which player has the highest number of rewards.
6 . The method according to claim 5 where the high bidder in the possession bidding step is not the current player and the high bidder pays the purchase price of the three cards to the current player.
7 . The method according to claim 5 where the high bidder in the possession bidding step is the current player and the high bidder pays the purchase price back to the game.
8 . The method according to claim 5 wherein the game does not end until three timer cards have been encountered.
9 . The method according to claim 6 wherein the game does not end until three timer cards have been encountered.
10 . The method according to claim 7 wherein the game does not end until three timer cards have been encountered.
11 . A method for gambling with a card game comprising the steps of providing a deck of double sided cards, wherein opposite sides of each individual card comprise a first symbol side and a second symbol side; purchasing, drawing and placing three cards, first symbol side face up, on a playing surface in front of each player, after each player receives their three cards, turning over the cards to reveal their second symbol sides; either providing a new set of three cards to a current player, whereupon bidding for possession of the three cards is performed sequentially until there is an ultimate high bidder and the high bidder purchases the three cards, or allowing the current player to swap one of the currently player's cards with an unprotected card in another players spread, an unprotected card being one without duplication of symbols on both symbol sides in the same spread, or allowing the current player to sell at least one three-card set back to the game; repeating the previous set sequentially with each next player until at least one timer card is encountered thereby ending the game.
12 . The method according to claim 11 where the high bidder in the possession bidding step is not the current player and the high bidder pays the purchase price of the three cards from the current player.
13 . The method according to claim 11 where the high bidder in the possession bidding step is the current player and the high bidder pays the purchase price back to the game.
14 . The method according to claim 11 wherein the game does not end until three timer cards have been encountered.
15 . The method according to claim 12 wherein the game does not end until three timer cards have been encountered.
16 . The method according to claim 13 wherein the game does not end until three timer cards have been encountered.Cited by (0)
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