US2006183550A1PendingUtilityA1
Information transfer to gaming machines
Individually held — no corporate assignee on recordPriority: Feb 8, 2005Filed: Feb 8, 2006Published: Aug 17, 2006
Est. expiryFeb 8, 2025(expired)· nominal 20-yr term from priority
G07F 17/32
45
PatentIndex Score
0
Cited by
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Claims
Abstract
A gaming machine requests a download from peer gaming machines in a peer to peer gaming machine network. Responses from gaming machines in the peer to peer gaming machine network are evaluated by the requesting gaming machine, and a peer gaming machine is selected as a function of connectivity. The download is then requested from the selected gaming machine. Connection quality is monitored during download and download can be dynamically changed to a different peer should the current download connection become undesirable and/or a better connection discovered.
Claims
exact text as granted — not AI-modified1 . A gaming machine implemented method comprising:
requesting a download from devices in a peer to peer gaming machine network; evaluating responses from devices in the peer to peer gaming machine network; selecting a provider device that responded as a function of suitability; and requesting the download from the selected provider device.
2 . The method of claim 1 wherein the suitability is a function of latency of a received response.
3 . The method of claim 1 wherein the suitability is a function of quality of connection on which a response is received
4 . The method of claim 1 wherein the download contains game assets selected from the group consisting of images, sounds, video, paytables and executable code.
5 . The method of claim 3 wherein the connection quality is a function of throughput.
6 . The method of claim 3 wherein the connection quality is a function of error rates.
7 . The method of claim 1 and further comprising receiving download packets from the selected provider device.
8 . The method of claim 7 and further comprising monitoring quality of delivery during receiving download packets.
9 . The method of claim 8 and further comprising re-evaluation of the available providers and selecting a different provider device if the suitability of the current provider device becomes lower than a predetermined threshold.
10 . The method of claim 7 further comprising periodic re-evaluation of the available providers and selecting a different provider device if the suitability of said different provider device is superior to the suitability of the current selected provider based on a predetermined threshold or formula.
11 . The method of claim 10 wherein selecting a different provider is a function of a comparison between an anticipated benefit versus an anticipated cost to perform the switch.
12 . The method of claim 1 and further comprising selecting a different gaming machine to provide the download if the currently selected gaming machine becomes busy.
13 . A computer readable medium having instructions for causing a gaming machine to perform a method comprising:
requesting a download from devices in a peer to peer gaming machine network; evaluating responses from devices in the peer to peer gaming machine network; selecting a device that responded as a function of suitability; and requesting the download from the selected device.
14 . The computer readable medium of claim 10 wherein the method further comprises receiving download packets from the selected gaming machine.
15 . The computer readable medium of claim 11 wherein the method further comprises monitoring continued suitability of the selected provider device during receiving download packets.
16 . The computer readable medium of claim 12 wherein the method further comprises selecting a different device to provide the download if the suitability of the current provider device becomes lower than a predetermined threshold.
17 . The computer readable medium of claim 11 wherein the method further comprises periodic re-evaluation of the available providers and selecting a different provider device if the suitability of said different provider device is greater than the suitability of the current provider device based on a predetermined threshold or formula.
18 . A gaming machine implemented method comprising:
broadcasting a discovery packet identifying gaming assets to peer gaming machines in a peer to peer gaming machine network; receiving responses from peer gaming machines which are capable of providing the identified gaming asset; selecting a gaming machine capable of providing the identified gaming asset as a function of suitability; and requesting the identified gaming asset from such capable gaming machine.
19 . A machine implemented method comprising:
requesting data from peer gaming machines in a peer to peer gaming machine network; receiving responses from peer gaming machines which are capable of providing the identified data; selecting a gaming machine capable of providing the identified data as a function of connectivity; and requesting the identified data from such capable gaming machine.
20 . A machine implemented method comprising:
identifying a download for a gaming machine in a peer to peer gaming machine network; selecting a provider device in the peer to peer gaming machine network that has the identified download as a function of suitability; and requesting the download from the selected provider device.
21 . The method of claim 20 wherein the provider device is selected by a central arbiter.
22 . The method of claim 21 wherein the central arbiter is a server or a slot administrative workstation.
23 . The method of claim 20 wherein the download is authenticated.Join the waitlist — get patent alerts
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