US2006189391A1PendingUtilityA1
Gaming machine system and method
Est. expiryJan 31, 2025(expired)· nominal 20-yr term from priority
Inventors:John M. Bird
G07F 17/3223G07F 17/32G07F 17/3202G07F 17/3293
59
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Claims
Abstract
A gaming machine system and associated method are provided involving a plurality of networked gaming machines. Each of the networked gaming machines is equipped with a display and/or a speaker for providing output, and a camera and/or a microphone for receiving input. In use, the communication devices are capable of being used by users of the gaming machines for two-way communication with at least one other party. Still yet, additional optional features are further described.
Claims
exact text as granted — not AI-modified1 . A computer-implemented networked gaming machine system, comprising:
identifying a user of at least one gaming machine; identifying at least one other party; and allowing communication between the user and the at least one other party.
2 . A method as recited in claim 1 , and further comprising identifying a status of the gaming machine relating to an aspect of gaming selected from the group consisting of a jurisdictional requirement, a cashless gaming mode, and an enhanced entertainment experience mode; and operating a gaming machine candle of the gaming machine based on the status; wherein the status of the gaming machine is indicated by the gaming machine candle.
3 . A method as recited in claim 1 , wherein further included is a plurality of the gaming machines each including at least one candle mounted thereon; a network in communication with the gaming machines; wherein a status of the candle is at least one of monitored and controlled via the network.
4 . A method as recited in claim 1 , wherein further included is a plurality of the gaming machines each including at least one candle mounted thereon; wherein the candle includes at least one light emitting diode.
5 . A method as recited in claim 1 , wherein further included is a plurality of the gaming machines each with a display and a speaker for providing output, and a camera and a microphone for receiving input; wherein the displays, speakers, cameras, and microphone are capable of being used by users of the gaming machines to communicate with at least one other party.
6 . A method as recited in claim 1 , wherein further included is a plurality of the gaming machines each with a display and a speaker for providing output, and a camera and a microphone for receiving input; wherein the displays, speakers, cameras, and microphone are capable of being used by users of the gaming machines to communicate with at least one other party.
7 . A method as recited in claim 1 , wherein further included is a plurality of the gaming machines each with at least one of a display and a speaker for providing output, and at least one of a camera and a microphone for receiving input; wherein the at least one of a display and a speaker, and the at least one of a camera and a microphone are capable of being used by users of the gaming machines for two-way communication with at least one other party.
8 . A method as recited in claim 1 , wherein further included is a plurality of the gaming machines, and a high-speed network, wherein the network couples the gaming machines in a daisy-chain configuration.
9 . A method as recited in claim 1 , wherein further included is a plurality of the gaming machines, and a high-speed network, wherein the network couples the gaming machines in a tapped configuration.
10 . A computer-implemented identification method for a gaming system, comprising:
receiving biometric information from a gaming machine user; receiving personal identifier information or smart device information user; reconciling the received biometric information, and the personal identifier information or smart device information; and conditionally allowing a gaming transaction or use of the gaming machine based on the reconciliation.
11 . A centralized gaming system comprising:
a plurality of gaming clients each including a display and at least one input device; and a centralized repository of computer processing units, each of the computer processing units connected to at least one of the game clients for executing a gaming application for play by a user utilizing the gaming client.
12 . A system as recited in claim 11 , and further comprising logic for identifying a first user of a first gaming machine associated with a second user of a second gaming machine, and locating the first gaming machine for the second user of the second gaming machine.Cited by (0)
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