Method and apparatus for playing a board and computer game
Abstract
This invention is a game with a square game board having an even number of squares, but not less than ten, on each of four sides comprising; an even number of squares of alternating color; four Home-Ports; and two pair of Worm-Holes placed at each of the four corners. The method of playing the board game comprises the steps of; dividing the playing area into an even number of squares of alternating color; placing a predefined set of playing-pieces initially in predetermined squares for the four player's pieces; each player, in turn, moving one piece belonging to said player; winning the game if one player captures a Goal playing-piece placed in the center of the board and moves the Goal playing-piece to a Home-Port of said capturing player. The game comprises the above game board, playing-pieces and rules of movement.
Claims
exact text as granted — not AI-modified1 ) A square game board having an even number of squares, but not less than ten, on each of a first, second, third and fourth side said sides having a first, last square, and a center said first square of said first side coinciding with said last square of said fourth side, said first square of said second side coinciding with said last square of said first side, said first square of said third side coinciding with said last square of said second side, said first square of said fourth side coinciding with said last square of said third side, comprising:
(a) an even number of said squares of alternating identification means; (b) Four Home-Ports located at four squares adjacent to said center of said first, second, third and fourth sides in a counterclockwise direction along the first side of said game-board; (c) Worm-Holes placed at each of the first squares of said sides of said game board.
2 ) The game board of claim 1 wherein the identification means is coloration.
3 ) The game board of claim 1 wherein the number of squares on each of the first, second, third and fourth sides is fourteen.
4 ) A method of playing a board game having a square playing board of ten or more squares on each of a first, second, third and fourth side comprising the steps of:
(a) dividing the playing area into an even number of squares of alternating identification means; (b) placing a predefined set of playing-pieces initially in predetermined squares for a first, second, third and fourth player each of said first, second, third and fourth player's pieces being placed in identical positions along said first, second, third and fourth sides respectively; (c) moving one piece of the first, second, third and fourth players in a predefined sequence in each turn of play; (d) winning the game if one of the first, second, third or fourth players captures a Goal playing-piece (Dieaphium Crystal Element) placed in the center of the board and moves said Goal playing-piece (Dieaphium Crystal Element) to the Home-Port of said capturing player.
5 ) The method of claim 4 wherein the identification means is coloration
6 ) The method of claim 4 wherein the number of squares on each of the first, second, third and fourth sides is fourteen.
7 ) A game comprising:
(a) a game board having a plurality of squares marked on a surface of said game board, said squares including at least 144 squares arranged in a square at least 12 squares on a side having an even number of squares, but not less than ten, on each of a first, second, third and fourth side comprising; (b) an even number of said squares of alternating identification means; (c) Worm-Holes placed at each of the four corners of said game board and a Home-Port located on each side of said board; (d) A plurality of armies of selectively locatable and movable playing-pieces; (e) Four Home-Ports located at the first square in a counterclockwise direction along the each of the four sides of said game board from the center of the side; (f) A Goal playing-piece element.
8 ) the game of claim 7 wherein there are four armies.
9 ) the game of claime 7 wherein there are three armies.
10 ) the game of claim 7 wherein there are two armies.
11 ) the game of claim 7 wherein the armies comprise: eight Common Droid playing-pieces, two Octlite playing-pieces, two Phobius rider playing-pieces, two Nimrod playing-pieces, and one Emperor playing-piece.
12 ) the game of claim 7 wherein the identification means is color.
13 ) the game of claim 7 wherein the number of squares on each of the first, second, third and fourth sides is fourteen.
14 ) the game of claim 7 wherein the locatable and movable playing-pieces of each of the armies are identified with each of the respective armies by distinctive colors.
15 ) the game of claim 7 wherein the said game is implemented by a computer and software.
16 ) the method of claim 4 wherein said method is implemented by a computer and software.Join the waitlist — get patent alerts
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