US2006197280A1PendingUtilityA1

Auror cards game

46
Assignee: TAMIAN RICHARDPriority: Mar 3, 2005Filed: Mar 3, 2005Published: Sep 7, 2006
Est. expiryMar 3, 2025(expired)· nominal 20-yr term from priority
A63F 9/181A63F 1/00
46
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Claims

Abstract

The Auror Cards Game is a unique fortune telling game consisting of eight Auror Cards used as random positional identifiers that place eight randomly selected tarot cards, from any fortune telling deck, into eight prognosticative location boxes, which collectively form a letter “A” pattern on a game board. A psychic reading is formulated from the divine context of each tarot card as it pertains to the descriptive, prognosticative heading inscribed on the location box in which it resides with respect to the query.

Claims

exact text as granted — not AI-modified
1 - 17 . (canceled)  
   
   
       18 . A mystical board game for formulating predictions about significant and meaningful answers to past, present, and future events in life based situations founded on a person's random preordained picks of eight tarot cards from a standard deck of  78  tarot cards in conjunction with the random selection of eight Auror locator cards, which are individually numbered from one to eight and signify a specific number box on a game board, and drawn from a uniquely designed Auror bag, whereby the subject's prognosticative reading is ascertained by combining the set of meanings of eight chosen tarot cards with the indicia on the location boxes to which said cards are assigned.  
   
   
       19 . The game board, as described in claim  1 , has eight outlined card locations correspondingly numbered “1” through “8”, collectively arranged into a letter “A” pattern, and have the following inscriptions and indicia: 
 Location “1” signifies the “Query” and subject matter to be analyzed and discussed;    Location “2” signifies the “Obstacles” associated with the query;    Location “3” signifies the “Method to be Used” to overcome the obstacles;    Location “4” signifies the “Time Frame” encompassing the situation;    Location “5” signifies the “Past Circumstances” leading up to the query;    Location “6” signifies the “Present Influences” as they apply to the query;    Location “7” signifies the “Future Outcome” and the best possible scenario that can be obtained with regards to the query; and    Location “8” signifies an overall aura for the query; and when used in conjunction with eight randomly selected tarot cards from a deck of  78 , which are positioned either right-side up or upside down on said game board boxes by eight randomly selected Auror card locators, produce a special literal prognosticative reading with a permutation probability of 1 in 7.25×10 12 , as being unique in content according to the procedural rules of the game.    
   
   
       20 . The Auror bag, as described in  claim 18 , is made of leather, can be cinched closed at its neck, and has a rigid polygonal right pyramid attached to the inside base of said bag, extending up into its interior.  
   
   
       21 . The rigid polygonal right pyramid, as described in  claim 20 , is an octagonal right pyramid made of a light weight material with high electrostatic conductivity, such that any Auror card with an electrostatic charge touching said pyramid will be neutralized, whereby said charge will be conducted away from said Auror card, through said pyramid, and redistributed to the leather skin of said Auror bag, thus preventing any of the Auror cards from electrostatically sticking to one another and avoids card clumping at the bottom of said bag, whereby producing a better random card mix.  
   
   
       22 . The rigid octagonal right pyramid, as described in  claim 21 , has a pointed vertex and eight edged sides that will physically separate the eight discharged Auror cards and allow them to individually rest on any of the eight sloping sides, thus not only separating said cards more effectively, but allowing the reader to select each Auror card from the bag more efficiently from any of the eight nonplanar surfaces.  
   
   
       23 . The eight Auror cards, as described in  claim 18 , are labeled from one to eight and signify specific numbered locations on the game board and are made from thin leather material, which minimizes the amount of electrostatic charge that builds up on said cards when mixing, and prevents said cards from adhering to one another.

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