US2006197281A1PendingUtilityA1

Methods and apparatus for solving mathematical problems for entertainment

Individually held — no corporate assignee on recordPriority: Mar 7, 2005Filed: Mar 7, 2005Published: Sep 7, 2006
Est. expiryMar 7, 2025(expired)· nominal 20-yr term from priority
A63F 2003/00018A63F 3/0457A63F 2003/046A63F 3/00006
46
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A game including a game board with a game travel path defined thereon, a game token moveably placeable on the game travel path, and a move generator associated with the game comprising numbers, mathematical operators, mathematical operations, variables, and variable values. A method of constructing a move includes forming the mathematical expression components into a mathematical expression to yield a movement value, and then moving the game token along the game travel path according to rules of the game for the movement value.

Claims

exact text as granted — not AI-modified
1 . A game comprising 
 a game board;    a game travel path defined on the game board comprising a number of spaces;    a game token moveably placeable on the game travel path;    a move generator associated with the game comprising numbers, mathematical operators, mathematical operations, variables, and variable values.    
   
   
       2 . The game of  claim 1 , wherein the move generator comprises number cards, mathematical operator cards, mathematical operation cards, variable cards, and variable value cards.  
   
   
       3 . The game of  claim 1 , wherein the game further includes sets of playing cards, each set corresponding to various game skill levels.  
   
   
       4 . A game comprising 
 a game environment;    a move generator associated with the game comprising numbers, mathematical operators, mathematical operations, variables, and variable values;    wherein the move comprises any change in the game environment.    
   
   
       5 . A method for moving of a game token along a game travel path the method comprising: 
 selecting mathematical expression components from the group consisting of numbers, mathematical operators, mathematical operations, variables and variable values;    forming the mathematical expression components into a mathematical expression to yield a movement value;    moving the game token along the game travel path according to rules of the game for the movement value.    
   
   
       6 . A method for producing a move in an entertainment game having a game environment, the method comprising: 
 selecting mathematical expression components from the group consisting of numbers, mathematical operators, mathematical operations, variables and variable values;    forming the mathematical expression components into a mathematical expression to yield a movement value; and    implementing a move corresponding to the movement value to effect the game environment.    
   
   
       7 . The method of  claim 6 , wherein the move corresponds to changes in the game environment comprising changing position, size, shape, coloration, or pattern of a visual feature, changing pitch, duration, volume, harmony, or pattern of sound, changing pressure, temperature, or texture, changing aroma, noxiousness, intensity, duration, or changing taste, bitterness, sweetness, sourness, acidity, intensity, or duration.  
   
   
       8 . The method of  claim 6 , wherein the move corresponds to changes in the game environment comprising creating, eliminating, changing, revealing “hidden” states.  
   
   
       9 . The method of  claim 6 , wherein the move corresponds to changes in the game environment comprising providing stimulus to effect mental or emotional state of a game player.

Join the waitlist — get patent alerts

Track US2006197281A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.