US2006211463A1PendingUtilityA1

Game machine system

Assignee: NISHIYAMA TAKASHIPriority: Apr 7, 1997Filed: May 23, 2006Published: Sep 21, 2006
Est. expiryApr 7, 2017(expired)· nominal 20-yr term from priority
A63F 13/323A63F 13/655A63F 13/825A63F 13/95A63F 2300/695A63F 2300/8058A63F 2300/8029A63F 2300/66A63F 2300/65A63F 2300/403A63F 2300/206A63F 2300/204A63F 2300/1087A63F 2300/1012A63F 13/92A63F 13/833A63F 13/58A63F 13/52A63F 13/213A63F 13/212
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Claims

Abstract

A game system including a stationary game machine requiring an external power supply, such as a coin-operable business-use game machine or a home game machine, and a portable game machine having an internal power supply. Game programs for raising game characters are installed in the stationary and portable game machines. The stationary game machine has more internal resources, and its programs support higher resolution video game data. The portable game machine has a vibration sensor for receiving input during play, resulting in the raising of the character. Each of these game machines are provided with a radio data transfer means through which a game result from a memory in one of the game machines can be transferred to a memory in the other game machine. The game machine receiving the game result can use that result in subsequent processing, such as for a starting point in further play or for creating video data that can be printed on a printer. The game machine receiving the result can include a camera for generating images of a player and an image synthesizing mechanism for combining player images with character images so that the resulting synthesized image can be printed. Further game results can be passed back to the portable game machine, or to another game machine, for further game play.

Claims

exact text as granted — not AI-modified
1 . A game machine system comprising a portable game machine having an internal power supply, including: 
 an image memory for storing image data for a plurality of images;    a display configured to display image data selected from among the image data stored in said image memory;    a program configured to raise a character that is based on image data displayed on said display, the character being raised in response to an input to the program; and    a vibration sensor configured to provide input to the program, wherein the program is configured to use input from the vibration sensor to raise the character and change the displayed image data.    
   
   
       2 . The game machine system as claimed in  claim 1 , and further including a connector for hanging the game machine on the user.

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