US2006252517A1PendingUtilityA1

Method and apparatus for play of a game with negative outcomes

Individually held — no corporate assignee on recordPriority: Feb 26, 2003Filed: Jul 5, 2006Published: Nov 9, 2006
Est. expiryFeb 26, 2023(expired)· nominal 20-yr term from priority
G07F 17/32G07F 17/3267G07F 17/3269G07F 17/3244
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Claims

Abstract

Method and apparatus are described for conducting a secondary game at a gaming device. In various embodiments, a player may acquire equity in the secondary game in such forms as a location of a game character, a number of symbols aggregated, a degree of completion of a puzzle, or a defensive provision. Certain symbols or outcomes in a primary game, however, may cause the player to lose equity in the secondary game.

Claims

exact text as granted — not AI-modified
1 . A method comprising: 
 initiating a secondary game at a gaming device, in which the course of the secondary game depends on outcomes of two or more handle pulls;    determining at a first time a first situation of the secondary game, in which the first situation includes a first amount of time available for completing the secondary game;    determining a first outcome; and    determining, at a second time, based on the first game situation and the first outcome, a second game situation, in which the second game situation includes a second amount of time available for completing the secondary game; 
 in which the difference between the first amount of time and the second amount of time is greater than the elapsed time between the first time and the second time.  
   
   
   
       2 - 20 . (canceled)

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