Implementation method for playing game
Abstract
An implementation method for interactively playing a game in a mobile communication apparatus includes installing a game program in the mobile communication apparatus for compiling and decompiling a signal representing information for playing a game, providing a server for receiving the signal, transmitting a signal through a communication protocol between the mobile communication apparatus and the server, and providing a game platform in the server for executing the decompiled signal in the server. The game program is installed for compiling and decompiling the signal in the mobile communication apparatus. The server is provided for receiving the signal. The game platform is provided for executing the game program in the server.
Claims
exact text as granted — not AI-modified1 . An interactive game method used in a mobile communication apparatus, the method comprising:
installing a game program in the mobile communication apparatus for compiling and decompiling a signal representing information for playing a game; providing a server for receiving the signal, said game program being installed in the server and for compiling and decompiling the signal; transmitting the signal through a communication protocol between the mobile communication apparatus and the server; and providing a game platform in the server for executing the decompiled signal in the server.
2 . The interactive game method of claim 1 , wherein the mobile communication apparatus is a cellular phone.
3 . The interactive game method of claim 1 , wherein the mobile communication apparatus is a personal digital assistant (PDA).
4 . The interactive game method of claim 1 , wherein the game program is a chess game software.
5 . The interactive game method of claim 1 , wherein the signal is a packet signal.
6 . The interactive game method of claim 1 , wherein the server is a computer device.
7 . The interactive game method of claim 1 , wherein the game platform comprises at least one-user login interface restricting that there is a predetermined number of players joining the game.
8 . The interactive game method of claim 7 , wherein the user login interface is a two-way login interface.
9 . The interactive game method of claim 7 , wherein the user login interface is a three-way login interface.
10 . The interactive game method of claim 7 , wherein the user login interface is a four-way login interface.
11 . The interactive game method of claim 1 , wherein the communication protocol is General Packet Radio Service (GPRS).
12 . The interactive game method of claim 11 , wherein the server is a mobile communication device.Cited by (0)
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