Board game
Abstract
An educational board game includes a planar game board having printed thereon a movement path consisting of a contiguous series of numbered spaces. Various groups of spaces are set to receive panels from a “Theme Pack.” The “Theme Pack” itself is comprised of character image panels, illustrated panels, instruction panels and question cards directly related to a given book or subject matter. Different “Theme Packs” can be used with the same game board in order to incorporate multiple books and accommodate different age groups. A magnetic interaction between the game board and panels ensures that the latter remain in position on the board. The method of play involves correctly answering questions related to a given book or “Theme Pack” in order to advance along the movement path from start to finish.
Claims
exact text as granted — not AI-modified1 . A board game for playing a game related to a selected theme and comprising;
a game board having printed thereon a movement path composed of a plurality of numbered spaces; a random play movement selector; a plurality of game pieces; a plurality of tokens; and, a “Theme Pack” of question and answer cards related to said selected theme.
2 . The board game of claim 1 , wherein the said movement path originates at space number 1 designated as “Start Area,” follows the numerical sequence of the spaces from 1 to 32 and ends at space number 32 designated as “The Winner Area.”
3 . The board game of claim 1 , wherein the said movement path contains a first group of spaces, bearing a pattern of colored diagonal lines, which are set to receive corresponding panels that contain instructions for movement of a game piece.
4 . The board game of claim 1 , wherein the said movement path contains a second group of spaces, bearing a grid pattern, which are set to receive corresponding panels that contain instructions for movement of a game piece.
5 . The board game of claim 1 , wherein the said movement path contains a third group of blank spaces which are set to receive corresponding panels that are illustrated with scenes from said selected Theme.
6 . The board game of claim 1 , wherein the said movement path contains a fourth group of spaces designated as “Take a Question Card” spaces.
7 . The board game of claim 1 , wherein space number 1 on the said movement path is set to receive an illustrated panel corresponding to the “Start Area.”
8 . The board game of claim 1 , wherein space number 32 on the said movement path is set to receive an illustrated panel corresponding to “The Winner Area.”
9 . The board game of claim 1 , wherein space number 33 on the said game board is set to receive a “Theme Identification” panel bearing the title of a given book and hence, “Theme Pack.”
10 . The board game of claim 1 , wherein the said “Theme Pack” is comprised of a plurality of instruction panels, a plurality of illustrated panels, a plurality of question cards, a plurality of character image panels, one “Theme Identification” panel, one “Start Area” panel and one “The Winner Area” panel.
11 . The board game of claim 10 wherein wherein said question cards have questions related to said theme and instructions for movement of a game piece in the event of correct and incorrect answers printed on the front side of the cards, and answers printed on the back side of the cards.
12 . The board game of claim 10 , wherein the said theme panels have a magnetic base.
13 . The board game of claim 1 , wherein the said game board has a metallic material incorporated within it.
14 . The board game of claim 1 , wherein the said method of playing an educational game involves correctly answering questions related to a given book or “Theme Pack” in order to advance along the said movement path from start to finish.Join the waitlist — get patent alerts
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