US2007021200A1PendingUtilityA1

Computer implemented character creation for an interactive user experience

Assignee: FOX DAVIDPriority: Jul 22, 2005Filed: Nov 16, 2005Published: Jan 25, 2007
Est. expiryJul 22, 2025(expired)· nominal 20-yr term from priority
A63F 13/10A63F 13/79A63F 13/58A63F 2300/5553A63F 2300/8082A63F 13/45
51
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A variety of methods and systems are disclosed that facilitate character creation. One embodiment of the present invention teaches receiving a first virtual character set and operating a logical algorithm on the first virtual character set to generate a second virtual character set. Another embodiment teaches a method for playing an interactive game by generating actions, behaviors and/or decisions for a virtual character. Additional embodiments teach a system for character creation.

Claims

exact text as granted — not AI-modified
1 . A computer implemented method for creating a virtual character, the computer implemented method comprising: 
 receiving a first virtual character set of one or more personal characteristics of said virtual character, wherein personal characteristics include date of birth and one or more of the following: time of birth, place of birth, gender, eye color, body type, favorite color, preferred weapon, preferred armor, height, education level, name, or psychometric data; and    operating a logical algorithm on said first virtual character set to generate a second virtual character set, wherein said logical algorithm operates such that said second virtual character set includes one or more personal characteristics suitable for operating on to govern behavior of said virtual character.    
   
   
       2 . A computer implemented method as recited in  claim 1 , wherein said virtual character is a virtual companion such as boyfriend, girlfriend, friend, parent, colleague, coach, role model, client, customer, employee, family member or relative, acquaintance.  
   
   
       3 . A computer implemented method as recited in  claim 1 , wherein said virtual character is an opponent or partner in a computer inplemented game or simulation.  
   
   
       4 . A computer implemented method as recited in  claim 1  wherein said virtual character is an avatar.  
   
   
       5 . A computer implemented method as recited in  claim 1  wherein at least one of said first virtual character set is provided by a user.  
   
   
       6 . A computer implemented method as recited in  claim 1  wherein at least one of said first virtual character set is a default value.  
   
   
       7 . A computer implemented method as recited in  claim 1  wherein at least one of said first virtual character set is provided by a user and at least one of said second virtual character set is a pseudorandom characteristic chosen by operation on said first virtual character set.  
   
   
       8 . A computer implemented method as recited in  claim 1  wherein at least one personal characteristic of said first virtual character set is provided by a user and said logical algorithm utilizes a profiling algorithm to generate at least one of said second virtual character set.  
   
   
       9 . A computer implemented method as recited in  claim 8  wherein said profiling algorithm is based at least in part on a Meyers-Briggs or other psychometric test or analysis.  
   
   
       10 . A computer implemented method as recited in  claim 8  wherein said profiling algorithm is based at least in part on a religious model.  
   
   
       11 . A computer implemented method as recited in  claim 8  wherein said profiling algorithm is based at least in part on a model that utilizes astronomical data.  
   
   
       12 . A computer implemented method as recited in  claim 1 , wherein said character creation is done in furtherance of a computer game.  
   
   
       13 . A computer implemented method as recited in  claim 1 , wherein multiple virtual characters are created.  
   
   
       14 . A computer implemented method as recited in  claim 12 , wherein multiple users are playing said computer game.  
   
   
       15 . A computer implemented method as recited in  claim 1 , wherein said second virtual character set is utilized to define a class of virtual characters.  
   
   
       16 . A computer implemented method for playing an interactive game with virtual characters, said method comprising: 
 generating one or more virtual characters according to the method of  claim 1;  and    generating actions, behaviors, and/or decisions of said one or more virtual characters throughout said one or more virtual characters' existence that may or may not change over time.    
   
   
       17 . A computer implemented method for playing an interactive game with virtual characters, said method comprising: 
 generating one or more virtual characters according to the method of  claim 1;  and    generating narrative content for said one or more virtual characters so that a game player may dialog with said one or more virtual characters.    
   
   
       18 . A computer implemented method for creating a virtual character, the computer implemented method comprising: 
 receiving a first virtual character set of one or more personal characteristics of said virtual character, wherein personal characteristics include date of birth and one or more of the following: time of birth, place of birth, gender, eye color, body type, favorite color, preferred weapon, preferred armor, height, education level, name and psychometric data;    operating a logical algorithm on said first virtual character set to generate a second virtual character set, wherein said logical algorithm operates such that said second virtual character set includes one or more personal characteristics suitable for operating to govern behavior of said virtual character; and    generating narrative content for said virtual character so that a game player may dialog with said virtual character;    wherein said virtual character acts out a romantic relationship with said game player.    
   
   
       19 . A computer implemented method as recited in  claim 4 , wherein said second virtual character set is utilized to market to a real life person.  
   
   
       20 . A computer implemented method as recited in  claim 4 , wherein said second virtual character set is utilized to weight a success or a failure for an action of said virtual character.  
   
   
       21 . A computer implemented method as recited in  claim 2 , wherein said second virtual character set is utilized to weight a success or a failure for an action of said virtual character.  
   
   
       22 . A computer implemented method as recited in  claim 3 , wherein said second virtual character set is utilized to weight a success or a failure for an action of said virtual character.  
   
   
       23 . A computer implemented method as recited in  claim 4 , wherein said second virtual character set is utilized for social networking purposes in relation to other real life persons.  
   
   
       24 . A computer implemented method as recited in  claim 23 , wherein said virtual social networking purposes include dating.  
   
   
       25 . A computer implemented method as recited in  claim 23 , wherein said virtual social networking purposes include job hunting.  
   
   
       26 . A system for character generation comprising: 
 a set of character traits;    an AI engine; and    a set of behavioral outputs.    
   
   
       27 . A system for character generation as recited in  claim 26 , wherein the AI engine is a logical rule set.  
   
   
       28 . A system for character generation as recited in  claim 27 , wherein the logical rule set provides statistically accurate behavior.  
   
   
       29 . A system for character generation as recited in  claim 26 , wherein the set of character traits was derived from a template.  
   
   
       30 . A system for character generation as recited in  claim 29 , wherein the template is a boyfriend template.  
   
   
       31 . A system for character generation as recited in  claim 29 , wherein the template is a girlfriend template.  
   
   
       32 . A system for character generation as recited in  claim 29 , wherein the template is a business associate template.  
   
   
       33 . A system for character generation as recited in  claim 29 , wherein the template is an astrologer template.  
   
   
       34 . A system for character generation as recited in  claim 29 , wherein the template is a celebrity template.  
   
   
       35 . A virtual character created in accordance with a user's desire as demonstrated by the user interacting through a computer interface.  
   
   
       36 . Wherein the virtual character of  claim 35  is for use in a game and the context involves well-defined principles of astrology.  
   
   
       37 . Wherein the virtual character of  claim 35  is further limited in that the computer interface makes use of context analysis.  
   
   
       38 . Wherein the virtual character of  claim 35  is derived from a template and data for other characters is random, specific; for actual people or for virtual characters.  
   
   
       39 . A data set of characters, wherein the improvement is that at least one of the data set of characters behaves according to a behavioral model that relies, at least in part, on astrology and further in accordance with a predefined context that is well define and superimposed over the user's desires and controlling behavior of the virtual character, the computer interface and data entered by the use also being reflective of the predefined context.

Join the waitlist — get patent alerts

Track US2007021200A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.