US2007045963A1PendingUtilityA1

Idiom game

Assignee: BOUNCING BRAIN PRODUCTIONS SUBPriority: Aug 31, 2005Filed: Jul 24, 2006Published: Mar 1, 2007
Est. expiryAug 31, 2025(expired)· nominal 20-yr term from priority
A63F 1/062A63F 1/00A63F 2001/0425A63F 2001/0441A63F 1/10A63F 1/04A63F 2001/0408A63F 9/18A63F 2250/1068A63F 2009/186A63F 2001/045
48
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Claims

Abstract

A game includes a plurality of playing cards with each card having a number of phrases listed on a face thereof; a random number generator, wherein the amount of numbers that may be generated by the random number generator equals the number of phrases listed on each playing card; a method selecting device; and a timer. The plurality of playing cards, the random number generator, the method selecting device, and the timer are housed in a box together. A method of playing the game includes the steps of generating a number, selecting a clue methodology, selecting a card from the plurality of cards, determining a portion of information to be guessed based on the generated number, attempting to guess the portion of information utilizing the clue methodology, and scoring a point value if the portion of information is determined.

Claims

exact text as granted — not AI-modified
1 . A method of playing a game, comprising the steps of: 
 (a) selecting a card having a plurality of idiomatic phrases contained thereon; and    (b) attempting to determine one of the plurality of idiomatic phrases contained on the card by using a particular clue methodology, wherein said selected idiomatic phrase is determined by a random number generator and said particular clue methodology is determined by a method selecting device.    
   
   
       2 . A method of playing a game, comprising the steps of: 
 (a) using a random number generator to generate a number;    (b) using a method selecting device to select a clue methodology;    (c) selecting a card from a plurality of cards, each of said plurality of cards having a plurality of idiomatic phrases contained thereon;    (d) determining one of the plurality of idiomatic phrases contained on the card based on the generated number, the determined idiomatic phrase to be guessed;    (e) attempting to guess said determined idiomatic phrase utilizing the clue methodology; and    (f) scoring a point value if said determined idiomatic phrase is correctly guessed.    
   
   
       3 . The method of  claim 2 , wherein the steps of the method are performed by a team of players.  
   
   
       4 . The method of  claim 3 , wherein steps (a)-(d) are performed by a member of the team.  
   
   
       5 . The method of  claim 2 , wherein steps (a)-(f) are repeated in a rotating manner by a plurality of teams until one of the plurality of teams reaches a predetermined point value.  
   
   
       6 . The method of  claim 2 , wherein steps (a)-(f) are repeated in a rotating manner by a plurality of teams for a predetermined number of rounds of play with a winning team having the highest number of points after the predetermined number of rounds of play.  
   
   
       7 . The method of  claim 2 , wherein said point value is determined by the number generated using the random number generator.  
   
   
       8 . The method of  claim 2 , further comprising providing an allotted time within which said determined idiomatic phrase may be guessed.  
   
   
       9 . The method of  claim 8 , wherein said allotted time is determined by a timer that is retained in a game box while the game is being played.  
   
   
       10 . The method of  claim 2 , wherein the method selecting device is a die having characters disposed on each of six sides.  
   
   
       11 . The method of  claim 10 , wherein said characters represent six different clue methodologies utilized to aid in guessing said determined idiomatic phrase.  
   
   
       12 . The method of  claim 11 , wherein one of said clue methodologies requires a player to act out said determined idiomatic phrase to be guessed.  
   
   
       13 . The method of  claim 11 , wherein one of said clue methodologies requires a player to illustrate said determined idiomatic phrase to be guessed.  
   
   
       14 . The method of  claim 11 , wherein one of said clue methodologies requires a player to describe said determined idiomatic phrase to be guessed, or to give a literal definition for said determined idiomatic phrase to be guessed, without using any words contained in said determined idiomatic phrase.  
   
   
       15 . The method of  claim 11 , wherein one of said clue methodologies allows a player to choose which clue methodology to use to assist his or her teammates in attempting to guess said determined idiomatic phrase to be guessed.  
   
   
       16 . The method of  claim 11 , wherein one of said clue methodologies requires a player to use a clue methodology chosen by a player from an opposing team.  
   
   
       17 . The method of  claim 11 , wherein one of said clue methodologies allows a player to choose five letters which said player believes to be present in said determined idiomatic phrase to be guessed, and wherein another player then indicates whether and where the chosen five letters are present in said determined idiomatic phrase to be guessed.  
   
   
       18 . The method of  claim 2 , wherein one or more players on the same team guess said determined idiomatic phrase and, if not correctly guessed, then one or more players on one or more opposing teams guess said determined idiomatic phrase.  
   
   
       19 . The method of  claim 2 , wherein, if said random number generator generates the number six, then each team of a plurality of teams is allowed to concurrently guess said determined idiomatic phrase utilizing said selected clue methodology.  
   
   
       20 . A game, comprising: 
 (a) a plurality of playing cards, each card having a number of idiomatic phrases listed on a face thereof;    (b) a random number generator, wherein the amount of numbers that may be generated by the random number generator equals the number of idiomatic phrases listed on each playing card;    (c) a method selecting device; and    (d) a timer;    (e) wherein the plurality of playing cards, the random number generator; the method selecting device, and the timer are housed in a box together; and    (f) wherein each card has six idiomatic phrases listed on a face thereof.

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