US2007066395A1PendingUtilityA1

System and method for improving player experience in wireless gaming

Assignee: HARRIS JOHN MPriority: Sep 20, 2005Filed: Sep 20, 2005Published: Mar 22, 2007
Est. expirySep 20, 2025(expired)· nominal 20-yr term from priority
A63F 9/24A63F 13/332A63F 13/358A63F 2300/406A63F 13/92A63F 13/45A63F 13/30A63F 13/10A63F 13/12
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Claims

Abstract

The present invention discloses a method and system for managing an interactivity of a game in at least one wireless communication device, by monitoring ( 705 ) at least one predetermined resource parameter associated with the wireless communication device, executing ( 710 ) at least one alternate scenario on at least one predetermined location within the game based on the predetermined resource parameter and changing dynamically ( 715 ) the interactivity of the wireless communication device with one of a wireless gaming server and at least one other wireless communication device by executing the alternate scenario.

Claims

exact text as granted — not AI-modified
1 . A method for managing an interactivity of a game in at least one wireless communication device, the method comprising: 
 monitoring at least one predetermined resource parameter associated with the at least one wireless communication device;    executing at least one alternate scenario on at least one predetermined location within the game based on the predetermined resource parameter; and    changing dynamically the interactivity of the wireless communication device with one of a wireless gaming server and at least one other wireless communication device by executing the alternate scenario.    
   
   
       2 . The method of  claim 1 , wherein the at least one predetermined resource parameter comprises at least one of the following: 
 a radio frequency (RF) condition in a communication network    a RF congestion condition,    a network loading in the communication network,    a battery life of the at least one wireless communication device,    a network signal coverage experienced by the at least one wireless communication device,    a RF condition variability condition,    wherein the at least one wireless communication device is a part of the communication network.    
   
   
       3 . The method of  claim 1 , wherein the changing step comprises at least one of 
 altering a graphics within the game,    creating a division between at least two players within the game by routing the at least two players along different scenarios,    creating a division between at least two players within the game by routing the at least two players along at least one scenario where the at least two players interact with computer-generated entities,    routing at least one player along a scenario wherein the at least one player is unable to view at least one remaining player,    informing at least one player of a poor connectivity with at least one remaining player due to a poor communication in the communication network,    providing an option to at least one player, the option permitting the at least one player to pause and continue the game after a predetermined time interval,    routing at least one player along at least one scenario wherein a display intensity of the wireless communication device is reduced,    providing at least one player with an indication of low power wherein the at least one player is able to replenish the low power,    providing at least one delay in the game, the delay comprises at least one of rain, bad conditions, fog and natural calamities,    using at least one preloaded scenario,    matching at least two players with substantially similar radio frequency conditions,    reducing an intensity of the backlight of the at least one wireless communication device,    reducing an amount of data exchanged between a plurality of wireless communication devices,    removing the option of the at least one player, the option permitting the at least one player to continue the game,    removing the at least one delay,    discontinuing using the at least one preloaded scenario,    removing the division between at least two players within the game by routing the at least two players along different scenarios,    removing the division between at least two players within the game by routing the at least two players along at least one scenario where the at least two players interact with computer-generated entities,    informing at least one player of good connectivity with other gamers due to poor communication links,    increasing the intensity of the backlight of the at least one wireless communication device, and    increasing the amount of data exchanged between the plurality of wireless communication devices.    
   
   
       4 . The method of  claim 1 , wherein the game comprises a plurality of transition points, the at least one alternate scenario being executed at a transition point.  
   
   
       5 . The method of  claim 1 , wherein the interactivity of the game is changed in response to the monitoring the at least one predetermined resource parameter over a predefined time interval.  
   
   
       6 . The method of  claim 5 , wherein the predefined time interval is a time interval during which a scenario of the game remains unchanged.  
   
   
       7 . The method of  claim 1 , wherein the interactivity of the game is changed on a second wireless communication device based on the at least one predetermined resource parameter associated with a first wireless communication device, the first wireless communication device and the second wireless communication device forming part of the communication network.  
   
   
       8 . The method of  claim 1 , wherein the changing step comprises 
 assigning at least one game feature to at least one player of the game based on the predetermined resource parameter, the game feature providing an advantage or a disadvantage to the at least one player as compared to at least one remaining player of the game.    
   
   
       9 . The method of  claim 1 , wherein the interactivity of the game is changed in response to an input received from at least one player of the game based on the at least one predetermined resource parameter.  
   
   
       10 . The method of  claim 1 , wherein the managing the interactivity of the game is controlled by a service provider associated with the wireless communication device based on the at least one predetermined resource parameter.  
   
   
       11 . A game, the game being executed on at least one wireless communication device, the game comprising: 
 an alternate scenario provider for providing at least one alternate scenario on at least one predetermined location within the game; and    an execution module for executing the at least one alternate scenario on the at least one predetermined location based on at least one predetermined resource parameter associated with the at least one wireless communication device;    wherein the interactivity of the game is changed based on executing the alternate scenario    
   
   
       12 . The game of  claim 11 , further comprising a monitoring module for monitoring the at least one predetermined resource parameter associated with the wireless communication device.  
   
   
       13 . The game of  claim 11 , wherein the alternate scenario comprises at least one of: 
 altering a graphics within the game,    creating a division between at least two players within the game by routing the at least two players along different scenarios,    creating a division between at least two players within the game by routing the at least two players along at least one scenario where the at least two players interact with computer-generated entities,    routing at least one player along a scenario wherein the at least one player is unable to view at least one remaining player,    informing at least one player of a poor connectivity with at least one remaining player due to a poor communication in the communication network,    providing an option to at least one player, the option permitting the at least one player to pause and continue the game after a predetermined time interval,    routing at least one player along at least one scenario wherein a display intensity of the wireless communication device is reduced,    providing at least one player with an indication of low power wherein the at least one player is able to replenish the low power,    providing at least one delay in the game, the delay comprises at least one of rain, bad conditions, fog and natural calamities,    using at least one preloaded scenario,    matching at least two players with substantially similar radio frequency conditions,    reducing an intensity of the backlight of the at least one wireless communication device,    reducing an amount of data exchanged between a plurality of wireless communication devices,    removing the option of the at least one player, the option permitting the at least one player to continue the game,    removing the at least one delay,    discontinuing using the at least one preloaded scenario,    removing the division between at least two players within the game by routing the at least two players along different scenarios,    removing the division between at least two players within the game by routing the at least two players along at least one scenario where the at least two players interact with computer-generated entities,    informing at least one player of good connectivity with other garners due to poor communication links,    increasing the intensity of the backlight of the at least one wireless communication device, and    increasing the amount of data exchanged between the plurality of wireless communication devices.    
   
   
       14 . The game of  claim 11 , wherein at least one player of the game is provided with at least one game feature based on the predetermined resource parameter, the game feature providing an advantage or a disadvantage to the at least one player as compared to at least one remaining player of the game.  
   
   
       15 . The game of  claim 11 , wherein the execution module on a first wireless communication device is adapted to inform an execution module on a second wireless communication device to execute at least one alternate scenario on the second wireless communication device based on at least one predetermined resource parameter associated with the first wireless communication device, the first wireless communication device and the second wireless communication device forming part of a communication network.  
   
   
       16 . The game of  claim 11 , wherein the execution module is adapted to change the interactivity of the game in response to monitoring the at least one predetermined resource parameter over a predefined time interval, the predefined time interval is a time interval during which a scenario of the game remains unchanged.  
   
   
       17 . A wireless communication device hosting a game, the wireless communication device comprising: 
 a processing device; and    a memory operatively coupled to the processing device and adapted for: 
 monitoring at least one predetermined resource parameter associated with the at least one wireless communication device;  
 executing at least one alternate scenario on at least one predetermined location within the game based on the predetermined resource parameter; and  
 changing dynamically the interactivity of the wireless communication device with one of a wireless gaming server and at least one other wireless communication device by executing the alternate scenario.  
   
   
   
       18 . The wireless communication device of  claim 17 , wherein the at least one predetermined resource parameter comprises at least one of the following: 
 a radio frequency (RF) condition in a communication network    a RF congestion condition,    a network loading in the communication network,    a battery life of the at least one wireless communication device,    a network signal coverage experienced by the at least one wireless communication device, and    a RF condition variability condition.    
   
   
       19 . The wireless communication device of  claim 17 , wherein a server in communication with the wireless communication device is adapted to instruct the wireless communication device for changing dynamically the interactivity of the game based on the at least one predetermined resource parameter.  
   
   
       20 . The wireless communication device of  claim 18 , wherein the at least one wireless communication device comprises at least one of a mobile phone, personal digital assistant, a computing device and a wireless gaming device.

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