Airstream Supported Asymmetric Battling Spheres Toy
Abstract
A table top game uses two or more light-weight balls that are staged within an open enclosure overtop of a fan or other pneumatic source that generates a vertical air stream of sufficient flow rate to suspend the balls. Toy weapons are selectively attached to each light-weight ball as part of game play to vary the aerodynamic oscillation, simulating attacking movements that may cause a given light-weight ball to fly out of the air stream or to knock another opponent light-weight ball out of the air stream. Each round of the game concludes with one light-weight ball remaining suspended. The enclosure may advantageously funnel a fallen light-weight ball back into the air stream if not propelled laterally a significant distance out of play. Interactive elements that vary the air stream or inject a lateral air stream or projectile may also be included.
Claims
exact text as granted — not AI-modified1 . A toy, comprising:
a base; an air stream producing device supported by the base; a nozzle attached to the air stream producing device directing an air flow from the air stream producing device generally upward; a basket having a bottom aperture aligned with the nozzle; a plurality of light-weight objects supportable within the air stream by Bernoulli's effect; and a plurality of projecting elements each attached to respective one of the plurality of light-weight objects to interact with the air flow and other ones of the plurality of light-weight objects.
2 . The toy of claim 1 , wherein the light-weight objects comprise generally spherical objects.
3 . The toy of claim 1 , further comprising a plurality of launchers operable to project the plurality of light-weight objects into the air flow.
4 . The toy of claim 3 , wherein each of the plurality of launchers is attached to the basket.
5 . The toy of claim 1 , further comprising a plurality of attachments sized to receive respective ones of the projecting elements.
6 . The toy of claim 1 , further comprising an air flow control operable to adjust the air flow for a desired interaction with the light-weight objects.
7 . The toy of claim 6 , wherein the air flow control comprises a throttle lever controlling an amount of air flow through the nozzle.
8 . The toy of claim 7 , wherein the air flow control comprises a plurality of air fins manually inserted into the air flow to induce turbulent air flow.
9 . The toy of claim 1 , wherein the light-weight objects comprise a hollow shell having a plurality of holes sized to receive the projecting elements.
10 . A game assembly, comprising:
a game board divided into a plurality of territories, each territory associated with a numeric point value; an apparatus, comprising:
a base,
an air stream producing device supported by the base,
a nozzle attached to the air stream producing device directing an air flow from the air stream producing device generally upward,
a basket having a bottom aperture aligned with the nozzle,
a plurality of light-weight objects supportable within the air stream by Bernoulli's effect, and
a plurality of projecting elements each attached to respective one of the plurality of light-weight objects to interact with the air flow and other ones of the plurality of light-weight objects;
wherein the numeric point value is awarded to a particular player based upon an assigned one of the plurality of light-weight objects remaining aloft in the air stream longer than another one of the plurality of light-weight objects.
11 . The game assembly of claim 10 , further comprising an arm indicia associated with a selected one of the plurality of light-weight objects indicating a maximum number of projecting elements attachable thereto prior to being inserted into the air flow.
12 . The game assembly of claim 10 , further comprising a disarm indicia associated with a selected one of the plurality of light-weight objects indicating a number of projecting elements removed from a light-weight object after failing to remain aloft in the air stream.
13 . The game assembly of claim 10 , further comprising an ability indicia associated with a selected one of the plurality of light-weight objects adjusting a number of times of failing to remain aloft in the air stream for being deemed eliminated.
14 . The game assembly of claim 10 , further comprising a special rule indicia associated with a selected one of the plurality of the territories adjusting a number of times of failing to remain aloft in the air stream for being deemed eliminated.
15 . The game assembly of claim 10 , wherein the apparatus further comprises a plurality of launchers operable to hold the plurality of light-weight objects and to inject each into the air stream.
16 . The game assembly of claim 10 , wherein the apparatus further comprises a plurality of air fins operable to be manually positioned in the air stream to induce turbulence.
17 . The game assembly of claim 10 , further comprising a special rule indicia associated with a selected one of the plurality of the territories adjusting a number of projecting elements to be attached to a selected one of the plurality of light-weight objects.
18 . The game assembly of claim 10 , wherein the light-weight objects comprise generally spherical objects.
19 . The game assembly of claim 10 , further comprising a special rule indicia associated with a selected one of the plurality of the territories adjusting a number of light objects of each player to be placed in the air stream in a contest for the numeric point value.
20 . A method of playing a game, comprising:
assigning at least one of a plurality of uniquely identifiable light weight objects to each of a plurality of players; providing an upward air stream sized to support the plurality of light-weight objects by Bernoulli's effect; and assigning a score to at least one of the plurality of players based upon an assigned light-weight object remaining in the air stream longer than another one.Join the waitlist — get patent alerts
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