US2007120323A1PendingUtilityA1

Method of playing an educational "Smart game"

Individually held — no corporate assignee on recordPriority: Nov 28, 2005Filed: Nov 28, 2005Published: May 31, 2007
Est. expiryNov 28, 2025(expired)· nominal 20-yr term from priority
Inventors:Johan Liu
A63F 2001/0475A63F 1/00A63F 3/04
47
PatentIndex Score
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Cited by
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References
0
Claims

Abstract

A Smart game is a type of an educational game that provides an unlimited horizon of information and knowledge, which can be utilized to motivate and stimulate the intellectuality of the players. The smart game is perfectly fit to teach and educate children about the knowledge and information surrounding them. This unique game contains description and visual image on each card and requires at least one player (2-4 would be recommended in order to create challenge, competitiveness and fun). The information/knowledge in this “smart game” contain politic, history, math, social, geography, astronomy, and entertainment, which include music, arts, and others.

Claims

exact text as granted — not AI-modified
1 . A method for playing an educational smart game comprising: 
 A. Providing a plurality of game cards which contains information and knowledge on each card. Having only one side of the card, which is the front side contains: 
 a. The title/topic (on top of the card)  
 b. The visual image (in middle of the card) which corresponds to the first thing/item printed in Capital letter and highlight/color that show on the bottom of card.  
 c. Then followed by the other four items/things printed in small letter and no highlight which the player must look for/ search; either from the other players or from the undisclosed deck cards, so the player could complete each category set.  
   B. The backside of the card contains simply the name of this game “Smart Game” printed with very colorful letters and logos/symbols of the companies that advertise their products in this special educational games.    C. The educational smart game contains 75 cards which are divided into 15 categories (sets), wherein there are 5 cards with the same title/topic for each category (set)    D. The smart game provides a plurality of separate sets of game information, wherein the player must use his/her own senses to decide which title/topic they are going to complete from the cards that they have or hold.    E. The method of playing smart game starts with randomizing or mixing said plurality the category sets of cards game: 
 a. Providing the player with four (4) cards game, which randomly mix and distribute to the player which may contain at least 2 different tittles or topics.  
 b. Allowing the player to decide which topic/title they are going to complete said player attempting to complete said random first category set, which has the title/topic (on the top of the card), visual image (in the middle of the card), then the first thing/item printed in capital letter and highlight which describes/correspond to the visual image, follow by the other four items/things printed in small letter.  
 c. Alternatively the player must search the other four (4) items/things that the player does not have (printed in small letter). The player must complete the category set with the same title/topic by conducting a search by picking up one card at a time from the undisclosed deck cards.  
 d. Every time the player completes each category set cards, the cards must be discarded by putting aside.  
 e. Repeating the procedure until all of the fifteen (15 category sets) are complete, so the player could claim as the winner. (this method apply if there is only one player).  
   F. The method of playing smart game of  claim 1  if there are two (2) or more players involving the game wherein method comprises the steps of: 
 a. Providing each players with four (4) cards game which are randomly mixed and distributed to the players. It may contain two (2) or more categories set with different titles/topics.  
 b. Permitting the players to decide which category sets they want to pursue and complete base on the title/topic of the cards game that they have/hold.  
 c. Allowing the player to conduct a search by inquiring from other players wherein the player only allows searching one item/thing/card at a time.  
 d. If the other players did not have the card that he/she looking for the player must pick up from the undisclosed deck cards.  
 e. If the player did not get the card they are looking for, either from the other players or from undisclosed cards; then another player gets the draw (repeat the procedure throughout the game).  
   G. The player must complete each category set (5 cards game) with the same title/topic and discard the complete category set on the side.    H. Repeating the procedure until all the category sets have been completed    I. In order to complete the game, the players must following this procedure and trying to get as many as category sets, so he/she could win the game.    J. The player who has the most category sets could claim as the Big winner

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