US2007155486A1PendingUtilityA1

Game system

52
Assignee: FUTA YUICHIPriority: Oct 29, 2003Filed: Oct 28, 2004Published: Jul 5, 2007
Est. expiryOct 29, 2023(expired)· nominal 20-yr term from priority
A63F 2300/201A63F 2300/636A63F 2300/206A63F 2300/532A63F 2300/50A63F 13/58A63F 2300/401A63F 13/95A63F 2300/65A63F 2300/407A63F 13/73A63F 13/12A63F 13/30
52
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Claims

Abstract

Provided is a game system in which a plurality of game execution apparatuses, having internal structures different from each other, are capable of proceeding with a game while sharing characteristics of a character appearing in the game. A stationary game apparatus 100 obtains character data from a server apparatus 600 , and writes the character data to a memory card 300 . The stationary game apparatus 100 executes a stationary game software program stored in a DVD 500 , using the character data stored in the memory card 300 . A portable game apparatus 200 executes a portable game software program stored in a cartridge 400 , using the character data stored in the memory card 300.

Claims

exact text as granted — not AI-modified
1 . A game system comprising a first game execution apparatus and a second game execution apparatus that have a different internal structure from each other, wherein 
 the first game execution apparatus includes: 
 a first program reading unit operable to read, from a first game recording medium, a first game program that indicates a procedure of a game;  
 a first character reading unit operable to read, from a portable recording medium, character data that indicates a characteristic of a character that appears in the game;  
 a first input unit operable to receive an inputting operation from a user; and  
 a first game execution unit operable to proceed with the game according to the inputting operation received at the first input unit and the procedure indicated by the first game program, and make the character appear in the game in accordance with the character data read by the first character reading unit, and  
   the second game execution apparatus includes: 
 a second program reading unit operable to read, from a second game recording medium, a second game  
   program that indicates the procedure of the game; 
 a second character reading unit operable to read the character data from the portable recording medium;  
 a second input unit operable to receive an inputting operation from the user; and  
 a second game execution unit operable to proceed with the game according to the inputting operation received at the second input unit and the procedure indicated by the second game program, and make the character appear in the game in accordance with the character data read by the second character reading unit.  
   
     
     
         2 . A game execution apparatus that proceeds with a game according to a game program, comprising: 
 a program reading unit operable to read, from a game recording medium, a game program that indicates a procedure of a game;    a character reading unit operable to read, from a portable recording medium, character data that indicates a characteristic of a character that appears in the game;    an input unit operable to receive an inputting operation from a user; and    a game execution unit operable to proceed with the game according to the inputting operation and the procedure, and make the character appear in the game in accordance with the character data.    
     
     
         3 . The game execution apparatus of  claim 2 , further comprising: 
 a request unit operable to request the character data from a server apparatus;    an obtaining unit operable to obtain the character data from the server apparatus via a network; and    a writing unit operable to write the obtained character data to the portable recording medium.    
     
     
         4 . The game execution apparatus of  claim 2 , further comprising: 
 an authentication unit operable to check authenticity of the portable recording medium, wherein    the character reading unit reads the character data when the authenticity has been ensured.    
     
     
         5 . The game execution apparatus of  claim 2 , wherein 
 the game recording medium further stores therein permission information that indicates whether change is permissible on the character's characteristic,    the character reading unit further reads the permission information from the game recording medium, and    the game execution unit, when the read permission information indicates affirmatively, changes the character's characteristic as the game proceeds, and prohibits the character's characteristic from being changed when the read permission information indicates negatively.    
     
     
         6 . The game execution apparatus of  claim 5 , further comprising: 
 a character writing unit operable to, when the game execution unit changes the character's characteristic, overwrite the character data in the portable recording medium with after-change character data that indicates a characteristic of the character after changed, wherein    the character reading unit further reads the after-change character data from the portable recording medium, and    the game execution unit changes the character's characteristic as the game proceeds, in accordance with the read after-change character data.    
     
     
         7 . The game execution apparatus of  claim 5 , further comprising: 
 a writing unit operable to write the read permission information to the portable recording medium.    
     
     
         8 . The game execution apparatus of  claim 5 , wherein 
 the game recording medium further stores therein a degree of change allowed on the character, in association with the permission information, and    the game execution unit changes the character's characteristic as the game proceeds, in accordance with the degree of change stored in the game recording medium.    
     
     
         9 . A portable recording medium comprising: 
 a storage unit that stores therein character data that indicates a characteristic of a character that appears in a game;    an authentication unit operable to check authenticity of a game execution apparatus; and    an output unit operable to, when the authenticity has been ensured, read the character data from the storage unit and output the read character data to the game execution apparatus.    
     
     
         10 . A game execution method used by a game execution apparatus that proceeds with a game according to a game program that indicates a procedure of the game, the game execution method comprising: 
 a program reading step of reading, from a game recording medium, a game program that indicates a procedure of a game;    a character reading step of reading, from a portable recording medium, character data that indicates a characteristic of a character that appears in the game;    an input step of receiving an inputting operation from a user; and    a game execution step of proceeding with the game according to the inputting operation and the procedure, and making the character appear in the game in accordance with the character data.    
     
     
         11 . A game execution program used by a game execution apparatus that proceeds with a game according to a game program that indicates a procedure of the game, the game execution program have the game execution apparatus to execute: 
 a program reading step of reading, from a game recording medium, a game program that indicates a procedure of a game;    a character reading step of reading, from a portable recording medium, character data that indicates a characteristic of a character that appears in the game;    an input step of receiving an inputting operation from a user; and    a game execution step of proceeding with the game recording to the inputting operation and the procedure, and making the character appear in the game in accordance with the character data.    
     
     
         12 . The game execution program of  claim 11 , further having the game execution apparatus to execute: 
 a request step of requesting the character data from server apparatus;    an obtaining step of obtaining the character data from the server apparatus via a network; and    a writing step of writing the obtained character data to the portable recording medium.    
     
     
         13 . The game execution program of  claim 12 , being recorded in a computer-readable recording medium.  
     
     
         14 . A computer-readable recording medium that stores therein a game execution program used by a game execution apparatus that proceeds with a game according to a game program, the game program indicating a procedure of the game, wherein 
 the game execution program has the game execution apparatus to execute:    a program reading step of reading, from a game recording medium, a game program that indicates a procedure of a game;    a character reading step of reading, from a portable recording medium, character data that indicates a characteristic of a character that appears in the game;    an input step of receiving an inputting operation from a user; and    a game execution step of proceeding with the game according to the inputting operation and the procedure, and making the character appear in the game in accordance with the character data.

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