US2007178954A1PendingUtilityA1
Electronic image identification response game
Est. expiryJan 31, 2026(expired)· nominal 20-yr term from priority
Inventors:Ian Osborne
A63F 3/00643A63F 3/00A63F 2003/00712
45
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Claims
Abstract
An electronic game that allows a user to play the game of ROCK, SCISSORS, PAPER. The game includes a display that can display either a ROCK, a SCISSOR or a PAPER. The game further has three inputs. Each input corresponding to either a ROCK, a SCISSOR or a PAPER. The user is successful if they timely select an input that trumps the displayed image. For example, if the displayed image is a ROCK, the user will be successful if they select an input that corresponds to PAPER.
Claims
exact text as granted — not AI-modified1 . An electronic game, comprising:
a housing; a display that is coupled to said housing and displays one of a plurality of displayed images; a first input that is coupled to said housing and corresponds to a first image; a second input that is coupled to said housing and corresponds to a second image; a third input that is coupled to said housing and corresponds to a third image; and, a circuit that selects one of said displayed images and counts a success if one of said first, second or third inputs is timely selected and trumps said selected displayed image.
2 . The game of claim 1 , wherein said selected displayed image is either a ROCK, a SCISSOR or a PAPER.
3 . The game of claim 2 , wherein said first input is a ROCK, said second input is a SCISSOR and said third input is a PAPER.
4 . The game of claim 3 , wherein said circuit counts a success if said selected displayed image is a ROCK and said third input is selected.
5 . The game of claim 3 , wherein said circuit counts a success if said selected displayed image is a SCISSOR and said first input is selected.
6 . The game of claim 3 , wherein said circuit counts a success if said selected displayed image is PAPER and said second input is selected.
7 . The game of claim 1 , wherein said circuit varies said selected displayed image.
8 . The game of claim 1 , wherein said first, second and third inputs each have an input display, and said circuit can vary an image displayed by said input displays.
9 . The game of claim 1 , wherein said circuit generates an output to indicate a number of successful counts.
10 . The game of claim 1 , wherein said circuit varies a time interval for selecting one of said first, second or third inputs.
11 . An electronic game, comprising:
a housing; a display that is coupled to said housing and displays one of a plurality of displayed images; a first input that is coupled to said housing and corresponds to a first image; a second input that is coupled to said housing and corresponds to a second image; a third input that is coupled to said housing and corresponds to a third image; and, circuit means for selecting one of said images and counting a success if one of said first, second or third inputs is timely selected and trumps said displayed image.
12 . The game of claim 11 , wherein said selected displayed image is either a ROCK, a SCISSOR or a PAPER.
13 . The game of claim 12 , wherein said first input is a ROCK, said second input is a SCISSOR and said third input is a PAPER.
14 . The game of claim 13 , wherein said circuit means counts a success if said selected displayed image is a ROCK and said third input is selected.
15 . The game of claim 13 , wherein said circuit means counts a success if said selected displayed image is a SCISSOR and said first input is selected.
16 . The game of claim 13 , wherein said circuit means counts a success if said selected displayed image is PAPER and said second input is selected.
17 . The game of claim 11 , wherein said circuit means varies said selected displayed image.
18 . The game of claim 11 , wherein said first, second and third inputs each have an input display, and said circuit means varies an image displayed by said input displays.
19 . The game of claim 11 , wherein said circuit means generates an output to indicate a number of successful counts.
20 . The game of claim 11 , wherein said circuit means varies a time interval for selecting one of said first, second or third inputs.
21 . A method for operating an electronic game, comprising:
displaying one of a plurality of displayed images in a display; selecting one of a plurality of inputs; and, counting a success if the input is selected in a timely manner and trumps the displayed image.
22 . The method of claim 21 , wherein the displayed image is either a ROCK, a SCISSOR or a PAPER, and the input is either a ROCK, a SCISSOR or a PAPER.
23 . The method of claim 22 , wherein a success is counted if the displayed image is a ROCK and a PAPER input is selected.
24 . The method of claim 22 , wherein a success is counted if the displayed image is a SCISSOR and a ROCK input is selected.
25 . The method of claim 22 , wherein a success is counted if the displayed image is a PAPER and a SCISSOR input is selected.
26 . The method of claim 21 , further comprising varying the displayed image and selecting one of the inputs.
27 . The method of claim 21 , wherein the inputs display a plurality of input images and the input images are varied.
28 . The method of claim 21 , further comprising generating an output to indicate a number of successful counts.
29 . The method of claim 21 , further comprising varying a time interval for selecting one of the inputs.Cited by (0)
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