US2007184885A1PendingUtilityA1
Game show with non-interpersonal subliminal prompt
Est. expiryFeb 9, 2026(expired)· nominal 20-yr term from priority
Inventors:Walter Parsadayan
A63F 2250/64A63F 9/00
52
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Claims
Abstract
A game show, and especially a reality television game show is contemplated in which one or more contestants are subjected to a non-interpersonal subliminal prompt without his and/or her knowledge, while selected other contestants and/or the audience is informed about the prompt. The contestants then engage in an activity according to a game rule of the game show, and the performance of the contestants is rated to determine a winner or other ranking.
Claims
exact text as granted — not AI-modified1 . A method of entertaining, comprising:
enlisting at least one first participant and at least one second participant for an interactive game show; subjecting the at least one first participant to a non-interpersonal subliminal prompt that is optionally provided to the at least one first participant without knowledge; informing at least one of an audience and the at least one second participant that the at least one first participant received the subliminal prompt; prompting the at least first and second participants to engage in an activity according to a game rule of the game show; and observing performance of the at least first and second participants to establish a winner.
2 . The method of claim 1 wherein the non-interpersonal subliminal prompt is a pheromone.
3 . The method of claim 2 wherein the pheromone is a mammalian steroid pheromone.
4 . The method of claim 2 wherein the step of subjecting the at least one first participant to the pheromone comprises applying the pheromone to the at least one first participant.
5 . The method of claim 2 wherein the step of subjecting the at least one first participant to the pheromone comprises exposing the at least one first participant to the pheromone using the at least one second participant.
6 . The method of claim 1 wherein the non-interpersonal subliminal prompt is topically applied to the at least one first participant, or wherein the at least one first participant is exposed to an environment that contains the non-interpersonal subliminal prompt.
7 . The method of claim 1 wherein the at least one first participant forms a team with at least one other participant other than the at least one second participant.
8 . The method of claim 1 wherein the audience and the at least one second participant are informed that the at least one first participant received the subliminal prompt.
9 . The method of claim 1 further comprising a step of subjecting the at least one first participant to an additional and distinct non-interpersonal subliminal prompt.
10 . The method of claim 9 wherein the additional and distinct non-interpersonal subliminal prompt is a visual subliminal prompt.
11 . The method of claim 1 wherein the at least first and second participants are of opposing gender.
12 . The method of claim 1 wherein the game rule comprises a step of establishing a rank for the at least first and second participants based on the performance.
13 . The method of claim 12 wherein the game rule further comprises a step of including feedback from the audience to establish the rank.
14 . The method of claim 1 wherein the activity is selected from the group of consisting of an interview, a sales attempt, a physical exercise, an interpersonal ranking, and a date.
15 . The method of claim 14 wherein the activity is the interview and wherein the step of observing performance comprises computing of at least one of a subjective sympathy index, subjective persuasion index, and a subjective confidence index.
16 . The method of claim 14 wherein the activity is the sales attempt and wherein the step of observing performance comprises computing of at least one of a subjective persuasion index, a negotiated price, and a sales volume.
17 . The method of claim 14 wherein the activity is physical exercise and wherein the step of observing performance comprises computing of at least one of endurance and strength.
18 . The method of claim 14 wherein the activity is interpersonal ranking and wherein the step of observing performance comprises computing of at least one of a subjective sympathy index, subjective leadership index, and a subjective confidence index.
19 . The method of claim 14 wherein the activity is the date and wherein the step of observing performance comprises computing of at least one of a subjective sympathy index, synchronized behavior, subjective body language index, length of eye contact, and bodily contact.
20 . The method of claim 1 wherein the game show has a reality television show format.Cited by (0)
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