US2007191103A1PendingUtilityA1

Online game environment that facilitates binding contracts between player characters

Assignee: VAN LUCHENE ANDREW SPriority: Feb 14, 2006Filed: Feb 14, 2006Published: Aug 16, 2007
Est. expiryFeb 14, 2026(expired)· nominal 20-yr term from priority
G07F 17/32
49
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A system and method to allow players of a video game to form sponsorship contracts with one another such that a first player can agree, explicitly or implicitly, to provide a second player with an initial playing advantage in return for deferred compensation. The deferred compensation may be based on the second player's performance in the game.

Claims

exact text as granted — not AI-modified
1 . A server that is operable to: 
 communicate with a plurality of game devices, wherein each game device allows at least one respective player to access the server;    facilitate play of a game between the plurality of players;    identify a first player as a sponsor;    identify a second player as a sponsoree;    create a contract between the sponsor and the sponsoree;    provide, to the sponsoree, an initial benefit from the sponsor based on the contract; and    allocate, to the sponsor, a plurality of periodic benefits based on the contract and on the sponsoree's performance in play of the game.    
   
   
       2 . The server of  claim 1 , in which the server is further operable to: 
 grant rewards to the sponsoree based on the sponsoree's game play; and    wherein at least some of the plurality of periodic benefits allocated to the sponsor represent a portion of the rewards granted to the sponsoree during game play.    
   
   
       3 . The server of  claim 1 , in which the server is further operable to maintain a database including sponsorship information.  
   
   
       4 . The server of  claim 3  in which the server is further operable to create and maintain a player account for each player.  
   
   
       5 . The server of  claim 1  where the server is further operable to provide a list of available pending sponsorship contracts.  
   
   
       6 . The server of  claim 1  where the server is further operable to identify one or more prerequisites for entering into a given sponsorship contract.  
   
   
       7 . The server of  claim 6  wherein the prerequisite includes one or more game criteria that must be met by a player before entering into the given sponsorship contract.  
   
   
       8 . The server of  claim 6  wherein the server is further operable to determine whether a player has fulfilled the requirements.  
   
   
       9 . The server of  claim 8  wherein the server is further operable to create the sponsorship contract upon a determination that the player has fulfilled the requirements.  
   
   
       10 . A method comprising: 
 providing a video game accessible to a plurality of game players;    identifying a first game player as desirous of becoming a sponsor;    identifying a second game player as desirous of becoming a sponsoree;    forming a sponsorship contract between the first and second player;    identifying the first player as having a sponsorship status of sponsor;    identifying the second player as having a sponsorship status of sponsoree;    providing an initial benefit to the sponsoree; and    allocating one or more deferred benefits to the sponsor based on the contract and on the sponsoree's performance in play of the game.    
   
   
       11 . The method of  claim 10  further comprising: 
 providing a game account for the sponsor;    providing a game account for the sponsoree;    monitoring the game play of the sponsor and sponsoree; and    altering the game accounts of the sponsor and sponsoree according to the terms of the sponsorship contract.    
   
   
       12 . The method of  claim 10  where at least some of the terms of the sponsorship contract are determined by the sponsor and sponsoree.  
   
   
       13 . The method of  claim 10  where the performance by the sponsoree that triggers payment of a deferred benefit to the sponsor is accessing a more difficult level in the game.  
   
   
       14 . The method of  claim 10  where the performance by the sponsoree that triggers a periodic benefit to the sponsor is accumulation of one or more items.  
   
   
       15 . A method comprising: 
 providing a video game accessible to a plurality of players;    forming a sponsorship contract between a sponsor and a sponsoree;    providing an initial benefit to the sponsoree;    providing an initial detriment to the sponsor; and    providing a periodic benefit to the sponsor based on the sponsorship contract and the sponsoree's performance in the game.    
   
   
       16 . The method of  claim 15  further comprising allowing another player to replace the sponsor or sponsoree in the sponsorship contract upon fulfillment of a condition.  
   
   
       17 . The method of  claim 15  further comprising identifying a contract price for the sponsorship contract.  
   
   
       18 . The method of  claim 17  further comprising identifying a buyout price for the sponsorship contract.  
   
   
       19 . The method of  claim 18  where the buyout price is determined by a central game server.  
   
   
       20 . The method of  claim 15  further comprising receiving a first offer from a first player desirous of becoming the sponsor in the sponsorship contract.

Join the waitlist — get patent alerts

Track US2007191103A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.