US2007218986A1PendingUtilityA1
Celebrity Voices in a Video Game
Assignee: LEVIATHAN ENTERTAINMENT LLCPriority: Oct 14, 2005Filed: Mar 29, 2007Published: Sep 20, 2007
Est. expiryOct 14, 2025(expired)· nominal 20-yr term from priority
A63F 13/424A63F 2300/807A63F 13/54A63F 13/87A63F 13/792A63F 2300/5513A63F 2300/5553A63F 13/822A63F 13/35A63F 2300/575
55
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
Virtual environments in which players are able to select synthetic voices for their characters are described. The voices may be celebrity voices or impersonations of celebrity voices. A player may provide a spoken message to the game server, which converts the spoken message into a text message and then outputs the text message in audible form using a celebrity voice.
Claims
exact text as granted — not AI-modified1 . A method comprising:
providing a virtual environment accessible by a plurality of players, wherein the players are able to interact with the virtual environment and each other via avatars; receiving a text message from a first player; associating the text message with a synthetic voice message; outputting the synthetic voice message to a second player.
2 . The method of claim 1 further comprising
receiving a voice message from the first player and converting the voice message into a text message.
3 . The method of claim 1 wherein the synthetic voice message is a recording of a celebrity voice.
4 . The method of claim 1 further comprising providing a plurality of synthetic voices.
5 . The method of claim 4 further comprising receiving a synthetic voice selection from the first player.
6 . The method of claim 5 wherein receiving a synthetic voice selection comprises receiving a fee from the first player in return for the ability of have the selected synthetic voice associated with text messages provided by the first player.
7 . The method of claim 6 wherein the synthetic voice selection is for a limited period of time.
8 . The method of claim 6 further comprising:
receiving an offer from the first player of a fee in return for the ability of have the selected synthetic voice associated with text messages provided by the first player; receiving an offer from a second player of a fee in return for the ability of have the selected synthetic voice associated with text messages provided by the second player; and associating the synthetic voice with only one of the first and second players, based on the offers.
9 . The method of claim 1 further comprising:
recording game related messages in a plurality of different voices; and identifying each different voice as a different synthetic voice.
10 . The method of claim 9 wherein at least one of the voices is a voice that is a celebrity voice.
11 . A method comprising:
providing a virtual environment accessible by a plurality of players, wherein the players are able to interact and play games with the virtual environment and each other via avatars; receiving a text message from a first player; displaying the text message in a game; storing the text message; outputting the text message in the form of a fixed media presentation.
12 . The method of claim 11 wherein the fixed media presentation is a literary work.
13 . The method of claim 12 wherein the literary work is a comic book.
14 . The method of claim 13 wherein the comic book contains screen capture images from the game.
15 . The method of claim 11 wherein the fixed media presentation is a movie.
16 . The method of claim 11 further comprising:
associating the text message with a synthetic voice message; and outputting the synthetic voice message to a second player.
17 . The method of claim 16 further comprising:
receiving a voice message from the first player; and converting the voice message into a text message.
18 . The method of claim 16 further comprising providing a plurality of synthetic voices.
19 . The method of claim 18 further comprising receiving a synthetic voice selection from the first player.
20 . The method of claim 19 wherein receiving a synthetic voice selection comprises receiving a fee from the first player in return for the ability of have the selected synthetic voice associated with text messages provided by the first player.Join the waitlist — get patent alerts
Track US2007218986A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.