Video game chair
Abstract
A video game chair comprises a game console interface for receiving a vibration feedback signal from a game console; lighting; and a lighting controller for controlling the lighting based on the vibration feedback signal. The game console interface may be capable of connecting wirelessly with the game console. The vibration feedback signal may represent an intensity of vibration. The lighting may include at least one set of LEDs positioned under the video game chair for generating ground lighting. The lighting controller may flicker the lights at an intensity based on the vibration feedback signal. The lighting may include at least two sets of colored lights, and the lighting controller may control lighting of the sets of lights based on the vibration feedback signal. Each set of colored lights may be a different color. The lighting controller may flicker the lights when the vibration feedback signal exceeds a threshold.
Claims
exact text as granted — not AI-modified1 . A video game chair, comprising:
a game console interface for receiving a vibration feedback signal from a game console; lighting; and a lighting controller for controlling the lighting based on the vibration feedback signal.
2 . The video game chair of claim 1 , wherein the game console interface is capable of connecting wirelessly with the game console.
3 . The video game chair of claim 1 , wherein the vibration feedback signal represents an intensity of vibration.
4 . The video game chair of claim 1 , wherein the lighting includes at least one set of LEDs positioned under the video game chair for generating ground lighting.
5 . The video game chair of claim 1 , wherein the lighting controller flickers the lights at an intensity based on the vibration feedback signal.
6 . The video game chair of claim 1 , wherein the lighting includes at least two sets of colored lights, and wherein the lighting controller controls lighting of the sets of lights based on the vibration feedback signal.
7 . The video game chair of claim 6 , wherein each set of colored lights is a different color.
8 . The video game chair of claim 1 , wherein the lighting controller causes the lighting the flicker when the vibration feedback signal exceeds a threshold.
9 . A method in a video game chair having a game console interface and lighting, comprising:
receiving a vibration feedback signal from a game console; and controlling lighting based on the vibration feedback signal.
10 . The method of claim 9 , wherein the receiving the vibration feedback signal includes receiving a wireless signal.
11 . The method of claim 9 , wherein the vibration feedback signal represents an intensity of vibration.
12 . The method of claim 9 , wherein the controlling the lighting includes controlling at least one set of LEDs positioned under a video game chair for generating ground lighting.
13 . The method of claim 9 , wherein the controlling the lighting includes flickering the lights at an intensity based on the vibration feedback signal.
14 . The method of claim 9 , wherein the controlling the lighting includes controlling at least two sets of colored lights, and wherein the lighting controller controls lighting of the sets of lights based on the vibration feedback signal.
15 . The method of claim 14 , wherein each set of colored lights is a different color.
16 . The method of claim 9 , wherein the controlling the lighting includes flickering the lighting when the vibration feedback signal exceeds a threshold.
17 . A video game chair, comprising:
means for receiving a vibration feedback signal from a game console; and means for controlling lighting based on the vibration feedback signal.Join the waitlist — get patent alerts
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