Game machine with a getting-close person detector
Abstract
A game machine with a getting-close person detector, the game machine has on its front side an infrared emitter and infrared receivers to detect whether a customer passes by or stays near in front of the game machine. When the detector detects that a customer at a suitable distance away passes by the game machine, it informs a CPU to activate the game machine to display pictures, sound effects and lights around the game machine for canvassing the customer. When the customer stops to see, the game machine is controlled by the CPU to present the content of its game to call the customer to enter the game. When the customer leaves, the CPU activates the game machine to display pictures, sound effects and lights to show “thank you”, “please don't forget your personal articles” etc.
Claims
exact text as granted — not AI-modified1 . A game machine with a getting-close person detector comprising:
a main machine at least having a game display screen, a broadcasting device, a control station and a computer main board installed in said game machine for providing games for a customer; and said getting-close person detector connecting with said computer main board and mounted on a front side of said game machine to detect whether said person gets close, when said person gets close, said getting-close person detector outputs a signal to a CPU to activate said game machine to enter a program of canvassing a customer for playing a game and to activate said game display screen and said broadcasting device to display pictures and give sound effects for attracting said person.
2 . The game machine with a getting-close person detector as defined in claim 1 , wherein said getting-close person detector is adapted to detecting persons both at remote positions and at near positions, and outputs signals of distances to said CPU.
3 . The game machine with a getting-close person detector as defined in claim 1 , wherein said getting-close person detector contains an infrared emitter and at least two infrared receivers, the first one of said infrared receivers is used to detect a person at a remote position, while the second one of said infrared receivers is used to detect a person at a near position.
4 . The game machine with a getting-close person detector as defined in claim 3 , wherein said first infrared receiver is of a detecting-distance adjustable block, said detecting-distance is adapted for adjusting according to a predetermined distance adapted to being detected practically.
5 . The game machine with a getting-close person detector as defined in claim 3 , wherein a signal from said infrared emitter is encoded with an encoder, said at least two infrared receivers receive said encoded signal emitted from said infrared emitter, it is decoded to be output to said CPU.
6 . The game machine with a getting-close person detector as defined in claim 2 , wherein steps of execution of a program of canvassing a customer for playing a game in said getting-close person detector includes:
a. to provide a normal exemplary picture on a screen; b. detecting a getting-close person, if no person, said screen restores said normal exemplary picture; if there is a person, the next step is activated; c. to give a picture and a voice of salutation; d. to judge whether said person stays, if not, said screen restores said normal exemplary picture; if he does, the next step is activated; e. playing said propaganda picture; f. to judge whether said person gets close, if not, said screen restores said normal exemplary picture; if he does, the next step is activated; g. to introduce the content of and the way of playing said game; h. to judge whether said person enters said game, if not, said step “f” restores to judge whether said person gets close; if he does, the next step is activated; i. showing said content of said game; j. to judge whether said game comes to an end, if not, said step “j” goes on; if said game does, the next step is activated; k. playing pictures and voices for thanking; l. backing to said normal exemplary picture
7 . The game machine with a getting-close person detector as defined in claim 6 , wherein said playing pictures and voices for thanking include content of reminding words.Join the waitlist — get patent alerts
Track US2007287539A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.