US2008014833A1PendingUtilityA1

Toy and Game Performance Parameters Updated by Real World Events

53
Assignee: MOTOROLA INCPriority: Jun 16, 2006Filed: Jun 16, 2006Published: Jan 17, 2008
Est. expiryJun 16, 2026(expired)· nominal 20-yr term from priority
A63F 2300/8017A63F 2300/69A63H 30/00A63F 2300/406
53
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Claims

Abstract

A method ( 500 ) for providing entertainment. The method can include receiving at least one statistical parameter ( 140 ) of a first entity ( 150 ) that participates in real world events and updating a performance parameter of a toy ( 110 ) that moves in real space or of a gaming device ( 405 ). The performance parameter can correlate to a performance of the first entity. In one arrangement, the statistical parameter can be received in real time. The statistical parameter can be a statistical rating of the first entity relative to at least a second entity ( 155 ) with which the first entity is competing. In one arrangement, the statistical parameter can be received on a remote control unit ( 120 ) as a parameter update ( 170 ). The parameter update also can be communicated to the toy. Further, the toy can be controlled with the remote control unit.

Claims

exact text as granted — not AI-modified
1 . A method for providing entertainment, comprising:
 receiving at least one statistical parameter of a first entity that participates in real world events; and   updating a performance parameter of a toy that moves in real space, the performance parameter correlating to a performance of the first entity.   
   
   
       2 . The method of  claim 1 , wherein receiving the statistical parameter comprises receiving the statistical parameter on a remote control unit as a parameter update. 
   
   
       3 . The method of  claim 2 , wherein updating the performance parameter comprises communicating the parameter update to the toy. 
   
   
       4 . The method of  claim 1 , further comprising controlling the toy with a remote control unit. 
   
   
       5 . The method of  claim 1 , wherein receiving the statistical parameter comprises receiving a statistical rating of the first entity relative to at least a second entity with which the first entity is competing. 
   
   
       6 . The method of  claim 1 , wherein receiving the statistical parameter comprises receiving the statistical parameter in real time. 
   
   
       7 . The method of  claim 1 , wherein updating the performance parameter comprises updating the performance parameter in real time. 
   
   
       8 . The method of  claim 1 , wherein receiving the statistical parameter comprises receiving the statistical parameter from a database, the statistical parameter representing the performance of the first entity in a particular one of the real world events. 
   
   
       9 . The method of  claim 8 , further comprising selecting the one real world event via a remote control unit communicatively linked to a server on which the database is instantiated. 
   
   
       10 . The method of  claim 8 , further comprising:
 receiving a plurality of statistical parameters; and   processing the statistical parameters at an expedited rate.   
   
   
       11 . A method for providing entertainment, comprising:
 receiving at least one statistical parameter of a first entity participating in real world events, the statistical parameter representing a statistical rating of the first entity relative to at least a second entity with which the first entity is competing; and   updating a performance parameter of a gaming device, the performance parameter correlating to the statistical rating.   
   
   
       12 . The method of  claim 11 , wherein receiving the statistical parameter comprises receiving the statistical parameter in real time. 
   
   
       13 . The method of  claim 11 , wherein updating the performance parameter comprises updating the performance parameter in real time. 
   
   
       14 . The method of  claim 11 , wherein receiving the statistical parameter comprises receiving the statistical parameter from a database, the statistical parameter representing the performance of the first entity in a particular one of the real world events. 
   
   
       15 . The method of  claim 14 , further comprising selecting the one real world event from the database. 
   
   
       16 . The method of  claim 14 , further comprising:
 receiving a plurality of statistical parameters; and   processing the statistical parameters at an expedited rate.   
   
   
       17 . A remote control unit comprising:
 a network adapter that receives at least one statistical parameter of a first entity that participates in real world events; and   a remote control adapter that updates a performance parameter of a toy that moves in real space, the performance parameter correlating to a performance of the first entity.   
   
   
       18 . The remote control unit of  claim 17 , wherein the performance parameter represents a statistical rating of the first entity relative to at least a second entity with which the first entity is competing. 
   
   
       19 . The remote control unit of  claim 17 , wherein the network adapter receives the statistical parameter in real time. 
   
   
       20 . The remote control unit of  claim 17 , wherein the remote control adapter updates the performance parameter in real time.

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