US2008015019A1PendingUtilityA1

Gaming system and method in which a server is in communication with a central repository of a game application

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Assignee: BIRD JOHN MPriority: Jan 31, 2005Filed: Jul 19, 2007Published: Jan 17, 2008
Est. expiryJan 31, 2025(expired)· nominal 20-yr term from priority
Inventors:John M. Bird
G07F 17/32G07F 17/3223G07F 17/3293G07F 17/3202
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Claims

Abstract

A gaming system and associated method are provided. Included is a plurality of gaming clients each including a display and at least one input device. Further included is a server in communication with the gamming clients. In addition, the server is in communication with a central repository of at least one game application.

Claims

exact text as granted — not AI-modified
1 . A system comprising: 
 a plurality of gaming clients each including a display and at least one input device; and    a server in communication with the gaming clients;    wherein the server is in communication with a central repository of at least one game application.    
   
   
       2 . The system of  claim 1 , wherein the gaming clients communicate independently.  
   
   
       3 . The system of  claim 1 , wherein the communication between the gaming clients and the server is provided by a fiber optic link.  
   
   
       4 . The system of  claim 1 , wherein the communication between the gaming clients and the server is provided by an Ethernet connection.  
   
   
       5 . The system of  claim 1 , wherein the communication between the gaming clients and the server is digital.  
   
   
       6 . The system of  claim 1 , wherein the communication between the gaming clients and the server is analog.  
   
   
       7 . The system of  claim 1 , wherein the communication between the gaming clients and the server is provided by a daisy chain network.  
   
   
       8 . The system of  claim 1 , wherein the communication between the gaming clients and the server is provided by a tapped configuration network.  
   
   
       9 . The system of  claim 1 , wherein the communication between the gaming clients and the server is provided by a star-type network.  
   
   
       10 . The system of  claim 1 , wherein the gaming clients are in communication with the server via at least one system interface board.  
   
   
       11 . The system of  claim 1 , wherein the gaming clients are in communication with the server via at least one driver/receiver unit.  
   
   
       12 . The system of  claim 1 , wherein the server is a data collection unit.  
   
   
       13 . The system of  claim 1 , wherein further included is a computer in communication with the server, the computer equipped with a broadband communication link for receiving information destined for at least one of the gaming clients.  
   
   
       14 . The system of  claim 13 , wherein the computer is a back-end computer.  
   
   
       15 . The system of  claim 13 , wherein the communication between the server and the computer is provided by the Internet.  
   
   
       16 . The system of  claim 13 , wherein the computer is in communication with a central repository of at least one game application.  
   
   
       17 . The system of  claim 1 , wherein the communication between the gaming clients and the server is provided by a switching protocol.  
   
   
       18 . The system of  claim 1 , wherein the communication between the gaming clients and the server is provided by a transport medium.  
   
   
       19 . A method comprising: 
 providing communication between a server and a plurality of gaming clients each including a display and at least one input device;    wherein the server is in communication with a central repository of at least one game application.

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