4-score-pro
Abstract
The deck of 4-SCORE-PRO is new and unique. It consists of 58 cards (40 Numbered Cards, 8 False Cards, 2 Wild Cards, 4 Credit Cards, and 4 Currency Cards). The 40 numbered cards are key to the game; each card contains 4 numbers. The SEQUENCING that was developed to create the numbered combinations is shown on pages 14 and 15 (of the RULES). The layout of a numbered-card ( FIG. 1 ) is shown on page 1 of the document entitled “4-SCORE-PRO—Patent Claims: SPECIFICATION of DESIGNS and DRAWINGS.” From pages 1 through 13 (of the RULES), six games are described: 4-SCORE-PRO (Omaha Shoot Out), 4-SCORE-PRO II (Las Vegas Shoot Out), 4-SCORE-PRO MAX, 4-SCORE-PRO SEQ, 4-SCORE WIZARD, and 4-SCORE-PRO-30 Something. Other versions of the game include 3-SCORE-PRO and 2-SCORE-PRO.
Claims
exact text as granted — not AI-modified1 . As shown below, there are forty (40) Numbered Cards, in 4-SCORE-PRO. In addition, each card contains 4 numbers (from 1 to 20). The importance of the sequencing utilized to determine which numbers are selected for each card is the first claim.
1-17-12-4
1-7-20-14
2-18-13-5
2-8-1-15
3-19-14-6
3-9-2-16
4-20-15-7
4-10-3-17
5-1-16-8
5-11-4-18
6-2-17-9
6-12-5-19
7-3-18-10
7-13-6-20
8-4-19-11
8-14-7-1
9-5-20-12
9-15-8-2
10-6-1-13
10-16-9-3
11-7-2-14
11-17-10-4
12-8-3-15
12-18-11-5
13-9-4-16
13-19-12-6
14-10-5-17
14-20-13-7
15-11-6-18
15-1-14-8
16-12-7-19
16-2-15-9
17-13-8-20
17-3-16-10
18-14-9-1
18-4-17-11
19-15-10-2
19-5-18-12
20-16-11-3
20-6-19-13
Why is the sequencing so important? It helps to achieve two major goals; first, the complex construction was designed so that none of the sequences repeat. Second, each number (from 1 through 20) is represented exactly 8 times in the deck.
2 . The second claim is that the sequencing creates a very special and very specific pattern. To be more specific, each card contains two odd numbers and two even numbers. In addition, the pattern is such that the first card (1-17-12-4) begins with two odd numbers and ends with two even numbers. The second card (2-18-13-5) begins with two even numbers and ends with two odd numbers. This pattern (of beginning with two odds or two evens)flip flops back and forth with each successive card. Although the importance of the pattern is not yet understood, it is still a claim.
3 . The third claim is the creation of numbered cards with 4 numbers on each.
4 . The deck of 4-SCORE-PRO has 2 components, the 40 cards numbered cards (fixed) and the remaining 18 cards (flexible). In every game, the numbered cards are required. As for the flexible portion of the deck (the 18 remaining cards), games can be played with some of these cards. This concept of a flexible deck is one of the claims.
5 . This claim is for six original games. The instructions are located on:
a. 4-SCORE-PRO (Omaha Shootout)—Game 1: Reference Page 1 of RULES b. 4-SCORE-PRO II (Las Vegas Shootout)—Game 2: Reference Page 2 of RULE c. 4-SCORE-PRO MAX—Game 3: Reference Page 3 of RULES d. 4-SCORE-PRO SEQ—Game 4: Reference Page 5 of RULES e. 4-SCORE-PRO WIZARD—Game 5: Reference Page 6 of RULES f. 4-SCORE-PRO 30 Something—Game 6: Reference Page 7 of RULES
6 . The sixth claim is the design (format) of a 4 numbered card. This format creates a mirror image of the design in the center of the card. As for the numbers, their vertical orientation (in the upper left-hand comer) and their cattycorner duplication creates a unique card. Reference FIG. 1 on the attachment entitled “SPECIFICATION of DESIGNS and DRAWING,” page 1.
7 . Amongst the 18 flex cards are 8 False Cards. As shown in the six games (on page 17), this card serves different purposes (depending on the game). This flexibility of purpose of the False Card is the seventh claim.
8 . The eighth claim is a second version of the game This version of the game is entitled 3-SCORE-PRO. In this version, there are 58 cards. Again, there are 40 (forty) such cards; however, each numbered card contains only 3 (three) numbers. Reference FIG. 3 on the attachment entitled “SPECIFICATION of DESIGNS and DRAWINGS,” page 2. The numbered cards are as follows:
1-17-12
4-1-7
2-18-13
5-2-8
3-19-14
6-3-9
4-20-15
7-4-10
5-1-16
8-5-11
6-2-17
9-6-12
7-3-18
10-7-13
8-4-19
11-8-14
9-5-20
12-9-15
10-6-1
13-10-16
11-7-2
14-11-17
12-8-3
15-12-18
13-9-4
16-13-19
14-10-5
17-14-20
15-11-6
18-15-1
16-12-7
19-16-2
17-13-8
20-17-3
18-14-9
1-18-4
19-15-10
2-19-5
20-16-11
3-20-6
The 3-SCORE-PRO-Numbered Cards also contains a very special and very specific sequence/pattern. To be more specific, each card contains either two odd numbers and one even number or two even numbers and one odd number. In addition, the pattern is such that the first card (1-17-12) begins with two odd numbers and ends with one even number. The second card (2-18-13) begins with two even numbers and ends with one odd number. This pattern flip flops back and forth with each successive card.
9 . The ninth claim is a third version of the game. This version of the game is entitled 2-SCORE-PRO. In this version, there are 58 cards. Again, there are 40 (forty) such cards; however, each numbered card contains only 2 (two) numbers. The numbered cards are as follows:
1-17
12-4
2-18
13-5
3-19
14-6
4-20
15-7
5-1
16-8
6-2
17-9
7-3
18-10
8-4
19-11
9-5
20-12
10-6
1-13
11-7
2-14
12-8
3-15
13-9
4-16
14-10
5-17
15-11
6-18
16-12
7-19
17-13
8-20
18-14
9-1
19-15
10-2
20-16
11-3
The 2-SCORE-PRO-Numbered Cards also contain a very special and very specific sequence/pattern. To be more specific, each card contains either two odd numbers or two even numbers. In addition, the pattern is such that the first card (1-17) begins with two odd numbers. The second card (2-18) begins with two even numbers. This pattern flip flops back and forth with each successive card. Reference FIG. 4 on the attachment entitled, “SPECIFICATION of DESIGNS and DRAWING,” page 2.Join the waitlist — get patent alerts
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