US2008058101A1PendingUtilityA1

Game process control method, information storage medium, and game device

Assignee: NAMCO BANDAI GAMES INCPriority: Aug 30, 2006Filed: Aug 27, 2007Published: Mar 6, 2008
Est. expiryAug 30, 2026(~0.1 yrs left)· nominal 20-yr term from priority
Inventors:Yoshikazu Hato
A63F 13/825A63F 2300/8058A63F 13/44A63F 13/424A63F 13/69A63F 13/215A63F 2300/609A63F 13/26A63F 13/2145A63F 2300/638A63F 2300/6072A63F 2300/301A63F 2300/204A63F 2300/1081A63F 2300/1075A63F 13/92G06F 3/16A63F 13/00A63F 2300/69
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Claims

Abstract

A chord type is associated in advance with an attribute of a character. Whether or not a chord is formed is determined from input sound in units of detection time t at specific time intervals, first to third attributes are determined as the attributes of creation candidate characters from the attributes of the characters based on the formation count in chord units, and the creation probability of each of the first to third attributes is determined based on the formation count of the chord of the corresponding type. A character with one of the first to third attributes determined according to the creation probability is created.

Claims

exact text as granted — not AI-modified
1 . A game process control method which causes a computer including a sound input section to execute a game in which a game character appears, the method comprising:
 detecting a note set included in input sound input to the sound input section, the note set being one of different types of note sets formed by combining predetermined notes;   selecting a game character caused to appear based on the detection result;   causing the selected game character to appear; and   controlling display of each game character including the new game character.   
   
   
       2 . The game process control method as defined in  claim 1 ,
 wherein the note sets are associated in advance with the game characters;   wherein the method further comprises determining selection candidate characters including at least the game character corresponding to the detected note set; and   wherein the game character caused to appear is selected from the determined selection candidate characters.   
   
   
       3 . The game process control method as defined in  claim 2 ,
 wherein the note set included in the input sound is detected at given time intervals; and   wherein the selection candidate characters are determined based on a detection total count of each of the note sets detected.   
   
   
       4 . The game process control method as defined in  claim 3 , wherein the selection candidate character corresponding to the note set with a larger detection total count is selected as the game character caused to appear with a higher probability. 
   
   
       5 . The game process control method as defined in  claim 2 ,
 wherein the game character determined to be the selection candidate character is associated in advance corresponding to a set note content which is a percentage of a predetermined note in the input sound;   wherein the method further comprises determining the set note content of the input sound input to the sound input section; and   wherein the game character corresponding to the determined set note content is determined to be included in the selection candidate characters.   
   
   
       6 . The game process control method as defined in  claim 2 , further comprising:
 detecting whether or not a set note which is a note set in advance is included in the input sound input to the sound input section at given time intervals;   wherein a special character is determined to be included in the selection candidate characters when a detection total count of the detected set note has reached a specific number.   
   
   
       7 . The game process control method as defined in  claim 1 ,
 wherein the game character is associated in advance with each of a plurality of time conditions obtained by dividing a period in which the input sound may be input by date and/or time; and   wherein the game character corresponding to the time condition satisfied by an input time of the input sound from the sound input section is selected as the game character caused to appear.   
   
   
       8 . The game process control method as defined in  claim 1 , further comprising:
 detecting an input timing of each note included in the input sound input to the sound input section;   wherein the note set is detected which includes the notes input at the same input timing.   
   
   
       9 . The game process control method as defined in  claim 1 , wherein the note set included in the input sound input to the sound input section is detected in note name units. 
   
   
       10 . The game process control method as defined in  claim 1 , further comprising:
 subjecting the input sound to a filtering process by detecting only the notes included in the input sound input to the sound input section and having a specific intensity;   wherein the note set is detected using the input sound subjected to the filtering process as the input sound input to the sound input section.   
   
   
       11 . The game process control method as defined in  claim 10 , wherein the filtering process includes causing a portion of the input sound input to the sound input section in which a specific number or more of notes are input at the same time to be silent. 
   
   
       12 . A computer-readable information recording medium storing a program for causing a computer to execute the game process control method as defined in  claim 1 . 
   
   
       13 . A game device comprising:
 a sound input section;   a note set detection section which detects a note set included in input sound input to the sound input section, the note set being one of different types of note sets formed by combining predetermined notes;   a character selection section which selects a game character caused to appear based on the detection result of the note set detection section; and   a character appearance control section which causes the game character selected by the character selection section to appear.

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