US2008059305A1PendingUtilityA1

System and Method for Rewards-based Education

Assignee: TABULA DIGITA INCPriority: Jul 11, 2002Filed: Aug 14, 2007Published: Mar 6, 2008
Est. expiryJul 11, 2022(expired)· nominal 20-yr term from priority
G06Q 30/0218G09B 5/00G06Q 30/02G06Q 20/06G06Q 30/0255G06Q 20/10G06Q 30/0224G06Q 30/0277G06Q 30/0226
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Claims

Abstract

A system and method for rewarding educational accomplishment is disclosed. In one embodiment, a method includes providing rewards to a user, such as a child, for achievement of one or more goals within an educational activity. The rewards are preferably credit in a form that is widely accepted by merchants and other entities for items, such as goods and services, that they offer. Preferably, information associating the user and items the user purchases with the credit is used to create a purchase history file for each user.

Claims

exact text as granted — not AI-modified
1 . A method for rewarding educational accomplishment, comprising: 
 providing an educational activity to a user;    providing one or more points to the user for achievement by the user of a goal within the educational activity;    determining a monetary value of the one or more points; and    establishing a relationship with a second party to have the second party create and manage an account that allows the user to apply the monetary value to purchase items from third parties, wherein the second party: secures payment to the third parties for the items the user purchases with the account; and receives, from the third parties, information associating the user with the items the user purchases.    
     
     
         2 . The method of  claim 1 , further comprising receiving information regarding the user's purchasing desires.  
     
     
         3 . The method of  claim 2 , further comprising providing the information regarding the user's purchasing desires to the second party.  
     
     
         4 . The method of  claim 1 , wherein the user is not eligible to open a credit account.  
     
     
         5 . The method of  claim 1 , wherein the user is a child.  
     
     
         6 . The method of  claim 1 , further comprising receiving, from the second party, the information associating the user with the items the user purchases.  
     
     
         7 . The method of  claim 6 , further comprising creating a purchase history file with the information associating the user with the items the user purchases.  
     
     
         8 . The method of  claim 7 , further comprising receiving information regarding the user's purchasing desires and adding the information regarding the user's purchasing desires to the purchase history file to create a preferences file.  
     
     
         9 . The method of  claim 1 , wherein the information associating the user with the items the user purchases is used to provide targeted advertising to the user.  
     
     
         10 . The method of  claim 1 , wherein the second party is a major financial services company.  
     
     
         11 . The method of  claim 1 , wherein the second party provides fraud protection to the account and the purchases of the items.  
     
     
         12 . The method of  claim 1 , wherein the educational activity is an educational game.  
     
     
         13 . The method of  claim 12 , wherein the educational game incorporates instruction that aids achievement on standardized state exams.  
     
     
         14 . A system for rewarding educational accomplishment, comprising: 
 an educational activity that provides points for achievement within the educational activity, wherein the points are redeemable for items;    a first party that organizes and manages the educational activity;    a user who engages in the educational activity and receives one or more of the points after the user achieves one or more goals within the educational activity; and    a second party that establishes a relationship with the first party to have the second party create and manage an account that allows the user to apply a monetary value associated with the received one or more points to purchase items from one or more third parties, such that the second party is adapted to: secure payment to the one or more third parties for the items the user purchases; and receive, from the one or more third parties, information associating the user with the items the user purchases.    
     
     
         15 . The system of  claim 14 , further comprising user purchasing desires that are supplied by the user to the first party.  
     
     
         16 . The system of  claim 15 , wherein the user purchasing desires may be accessed by the second party.  
     
     
         17 . The system of  claim 14 , wherein the user is not eligible to open a credit account.  
     
     
         18 . The system of  claim 14 , wherein the user is a child.  
     
     
         19 . The system of  claim 14 , wherein the first party is adapted to receive, from the second party, the information associating the user with the items the user purchases.  
     
     
         20 . The system of  claim 19 , wherein the first party is further adapted to create a purchase history file with the information associating the user with the items the user purchases.  
     
     
         21 . The system of  claim 20 , wherein the first party is further adapted to receive information regarding the user's purchasing desires and add the information regarding the user's purchasing desires to the purchase history file to create a preferences file.  
     
     
         22 . The system of  claim 14 , wherein the second party is a major financial services company.  
     
     
         23 . The system of  claim 14 , wherein the second party is adapted to provide fraud protection to the account and the purchases of the items.  
     
     
         24 . The system of  claim 14 , wherein the educational activity is an educational game.  
     
     
         25 . The system of  claim 24 , wherein the educational game incorporates instruction that aids achievement on standardized state exams.  
     
     
         26 . A system for rewarding educational accomplishment, comprising: 
 means for providing an educational activity to a user;    means for providing one or more points to the user for achievement by the user of a goal within the educational activity;    means for determining a monetary value of the one or more points; and    means for establishing a relationship with a second party to have the second party create and manage an account that allows the user to apply the monetary value to purchase items from third parties, wherein the second party: secures payment to the third parties for the items the user purchases with the account; and receives, from the third parties, information associating the user with the items the user purchases

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