Software mediated and enabled word game
Abstract
A software mediated and enabled word game comprising the steps of turning a plurality of letter tiles upside down with each letter tile having a single letter on one side thereof. The software then randomly determines which player goes first, and each player then draws a single letter tile until each player can form a three letter word composed of a plurality of letters. Points are scored for the first player to form a word. The players then take turns guessing the word that another player has by making a guess of a three letter word with each guess responded to by the answer ‘odd’ or ‘even’ corresponding to either an odd or even number of correct letters guessed respectively. Points are scored for the player who correctly guessed the word.
Claims
exact text as granted — not AI-modified1 . A software mediated and enabled game methodology for use on a computer, hand-held device, game console or the like, comprising the steps of:
using software to digitally illustrate a plurality of letter tiles upside down; randomly determining which player goes first, and each player then selecting a single letter tile until each player can form a word composed of a plurality of letters; and taking turns guessing said word that another player has by making a guess of a word with each guess responded to by the answer ‘odd’ or ‘even’ corresponding to either an odd or even number of correct letters guessed respectively.
2 . The software mediated and enabled game of claim 1 , wherein said guessing is first initiated by said player who first formed a word followed in turn by the player positioned to the players left.
3 . The software mediated and enabled game of claim 1 , wherein said word formed from a plurality of letters is a three letter word.
4 . The software mediated and enabled game of claim 1 , wherein said word formed from a plurality of letters is a four letter word.
5 . The software mediated and enabled game of claim 1 , wherein said word formed from a plurality of letters is a five letter word.
6 . The software mediated and enabled game of claim 1 , wherein said word formed from a plurality of letters is a six letter word.
7 . The software mediated and enabled game of claim 1 , wherein said word formed from a plurality of letters is a seven letter word.
8 . The software mediated and enabled game of claim 1 , wherein said players keep records and scores by marking a score pad.
9 . The game of claim 1 , further including the step of continuing play after a player has correctly guessed said word with a next round of play wherein a word is formed that is one letter longer than said word in the prior round of play.
10 . A software mediated and enabled game playing method, comprising the steps of:
using software means to digitally illustrate a plurality of letter tiles turned upside down, each letter tile having a single letter on one side thereof; randomly determining which player goes first, and each player then drawing a single letter tile until each player can form a three letter word composed of a plurality of letters; taking turns guessing said word that another player has by making a guess of a three letter word with each guess responded to by the answer ‘odd’ or ‘even’ corresponding to either an odd or even number of correct letters guessed respectively; continuing play after a player has correctly guessed said word with a next round of play wherein a word is formed that is one letter longer than said word in the prior round of play, and scoring points for the player who correctly guessed the word.
11 . The software mediated and enabled game of claim 10 , wherein said guessing is first initiated by said player who first formed a word followed in turn by the player positioned to the players left.
12 . The software mediated and enabled game of claim 10 , wherein said word formed from a plurality of letters is a four letter word.
13 . The software mediated and enabled game of claim 10 , wherein said word formed from a plurality of letters is a five letter word.
14 . The software mediated and enabled game of claim 10 , wherein said word formed from a plurality of letters is a six letter word.
15 . The software mediated and enabled game of claim 10 , wherein said word formed from a plurality of letters is a seven letter word.
16 . The software mediated and enabled game of claim 10 , wherein said game is played on a computer.
17 . The software mediated and enabled game of claim 10 , wherein said game is played on a game console.
18 . The software mediated and enabled game of claim 10 , wherein said game is played on a hand-held device.Join the waitlist — get patent alerts
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