US2008070685A1PendingUtilityA1

Audio Object Location in a Computerized Wagering Game

Assignee: PRYZBY ERIC MPriority: Sep 30, 2004Filed: Sep 29, 2005Published: Mar 20, 2008
Est. expirySep 30, 2024(expired)· nominal 20-yr term from priority
G07F 17/3202G07F 17/32
50
PatentIndex Score
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Claims

Abstract

A computerized wagering game system has a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered. An audio module comprising part of the computerized wagering game system is operable to play sound through two or more speakers, and is further operable to apply audio object location processing to the sound so that it appears to come from a specific location.

Claims

exact text as granted — not AI-modified
1 . A computerized wagering game system, comprising: 
 a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered;    an audio module operable to play sound through two or more speakers, and further operable to apply audio object location processing to the sound so that it appears to come from a specific location.    
   
   
       2 . The computerized wagering game system of  claim 1 , wherein the audio module is further operable to apply crosstalk cancellation to the sound.  
   
   
       3 . The computerized wagering game system of  claim 1 , wherein the audio object location comprises application of a head-related transfer function (HRTF).  
   
   
       4 . The computerized wagering game system of  claim 3 , wherein application of the head-related transfer function is operable to change the perceived elevation of a sound.  
   
   
       5 . The computerized wagering game system of  claim 1 , wherein the two or more speakers comprise a surround sound speaker configuration.  
   
   
       6 . The computerized wagering game system of  claim 1 , wherein the specific audio location the sound appears to come from moves during presentation of the sound.  
   
   
       7 . The computerized wagering game system of  claim 1 , wherein the specific location from which the sound appears to come is determined by receiving video object location data from a video module, and applying the video object location to an associated audio sound via the audio object location processing.  
   
   
       8 . The computerized wagering game system of  claim 1 , wherein the audio object location processing is applied based on object location data provided to the audio module and associated with a particular sound.  
   
   
       9 . The computerized wagering game system of  claim 1 , wherein the audio object location processing comprises panning an object between two or more speakers of a surround sound speaker system comprising three or more independent sound channels and associated speakers.  
   
   
       10 . The computerized wagering game of  claim 1 , wherein the audio object location processing further comprises encoding the audio in at least one of Dolby Digital, DTS, Qsound, CircleSurround, or Logic 7.  
   
   
       11 . A method of operating a computerized wagering game system, comprising: 
 presenting a wagering game on which monetary value can be wagered;    applying audio object location processing to the sound so that it appears to come from a specific location; and    playing the sound through two or more speakers.    
   
   
       12 . The method of  claim 11 , further comprising applying crosstalk cancellation to the sound.  
   
   
       13 . The method of  claim 11 , wherein the audio object location comprises application of a head-related transfer function (HRTF).  
   
   
       14 . The method of  claim 13 , wherein application of the head-related transfer function is operable to change the perceived elevation of a sound.  
   
   
       15 . The method of  claim 11 , wherein the two or more speakers comprise a surround sound speaker configuration.  
   
   
       16 . The method of  claim 11 , wherein the specific audio location the sound appears to come from moves during presentation of the sound.  
   
   
       17 . The method of  claim 11 , wherein the specific location from which the sound appears to come is determined by receiving video object location data from a video module, and applying the video object location to an associated audio sound via the audio object location processing.  
   
   
       18 . The method of  claim 11 , wherein the audio object location processing is applied based on object location data provided to the audio module and associated with a particular sound.  
   
   
       19 . The method of  claim 11 , wherein the audio object location processing comprises panning an object between two or more speakers of a surround sound speaker system comprising three or more independent sound channels and associated speakers.  
   
   
       20 . A machine-readable medium with instructions coded thereon, the instructions when executed operable to cause a computerized wagering game system operable to: 
 present a wagering game on which monetary value can be wagered;    apply audio object location processing to the sound so that it appears to come from a specific location; and    play the sound through two or more speakers.    
   
   
       21 . The machine-readable medium of  claim 20 , the instructions when executed further operable to cause the computerized wagering game system to apply crosstalk cancellation to the sound.  
   
   
       22 . The machine-readable medium of  claim 20 , wherein the audio object location comprises application of a head-related transfer function (HRTF).  
   
   
       23 . The machine-readable medium of  claim 22 , wherein application of the head-related transfer function is operable to change the perceived elevation of a sound.  
   
   
       24 . The machine-readable medium of  claim 20 , wherein the two or more speakers comprise a surround sound speaker configuration.  
   
   
       25 . The machine-readable medium of  claim 20 , wherein the specific audio location the sound appears to come from moves during presentation of the sound.  
   
   
       26 . The machine-readable medium of  claim 20 , wherein the specific location from which the sound appears to come is determined by receiving video object location data from a video module, and applying the video object location to an associated audio sound via the audio object location processing.  
   
   
       27 . The machine-readable medium of  claim 20 , wherein the audio object location processing is applied based on object location data provided to the audio module and associated with a particular sound.  
   
   
       28 . The machine-readable medium of  claim 20 , wherein the audio object location processing comprises panning an object between two or more speakers of a surround sound speaker system comprising three or more independent sound channels and associated speakers.  
   
   
       29 . A computerized wagering game system, comprising: 
 a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered; and    an audio module operable to play sound through two or more speakers, the sound comprising object location information such that it appears to come from a specific location.    
   
   
       30 . The computerized wagering game system of  claim 29 , wherein the object location information comprises application of crosstalk cancellation to the sound.  
   
   
       31 . The computerized wagering game system of  claim 29 , wherein the object location information comprises application of a head-related transfer function (HRTF) to the sound.  
   
   
       32 . The computerized wagering game system of  claim 31 , wherein application of the head-related transfer function is operable to change the perceived elevation of a sound.  
   
   
       33 . The computerized wagering game system of  claim 29 , wherein the two or more speakers comprise a surround sound speaker configuration.  
   
   
       34 . The computerized wagering game system of  claim 29 , wherein the specific location from which the sound appears to come is determined by receiving video object location data from a video module, and applying the video object location to an associated audio sound via the audio object location processing.  
   
   
       35 . The computerized wagering game system of  claim 29 , wherein the audio object location information is based on object location data provided to the audio module and associated with a particular sound.  
   
   
       36 . The computerized wagering game system of  claim 29 , wherein the audio object location information comprises panning an object between two or more speakers of a surround sound speaker system comprising three or more independent sound channels and associated speakers.  
   
   
       37 . The computerized wagering game of  claim 29 , wherein the audio object location information comprises audio information decoded via at least one of Dolby Digital, DTS, Qsound, CircleSurround, or Logic 7.

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