US2008070686A1PendingUtilityA1
Storage medium and game device
Est. expirySep 20, 2026(~0.2 yrs left)· nominal 20-yr term from priority
A63F 2300/1043A63F 13/42A63F 2300/1018A63F 13/5255A63F 13/245A63F 2300/6045A63F 2300/1062A63F 2300/6676A63F 13/02A63F 13/005A63F 13/04A63F 13/08A63F 13/90A63F 13/80A63F 13/20
51
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Claims
Abstract
A gun-type controller includes a main grip and a subgrip respectively provided to the rear portion and the front portion of a barrel. The view point direction of a view point camera CM is input using a main lever provided at a position reached by the thumb when holding the main grip with the right hand, and the moving direction of a player's character PC is input using a sublever provided at a position reached by the thumb when holding the subgrip with the left hand.
Claims
exact text as granted — not AI-modified1 . A computer-readable storage medium storing a program for causing a computer to control a game character disposed in a game space and an item possessed by the game character and generate an image of the game space viewed from a virtual camera to control a game process, the computer being connected via communication with a game controller which has a specific shape held with both hands during use and includes:
a barrel equivalent portion; a front-side holding section and a rear-side holding section respectively provided in a front portion and a rear portion of the game controller, the front-side holding section being held with a right or left hand and the rear-side holding section being held with the other hand; a trigger provided within a range in which the forefinger of the hand holding the rear-side holding section reaches the trigger; a front-side direction input section operated by a finger of the hand holding the front-side holding section; a rear-side direction input section operated by a finger of the hand holding the rear-side holding section; and an operation signal output section which outputs operation signals of the front-side direction input section, the rear-side direction input section, and the trigger corresponding to inputs performed using the front-side direction input section, the rear-side direction input section, and the trigger, the program causing the computer to function as: an operation signal input section which controls the communication with the game controller and to which the operation signal is input; a character control section which controls the game character based on the operation signal of the front-side direction input section and/or the rear-side direction input section; and an actuation control section which controls actuation of the item based on the operation signal of the trigger.
2 . The storage medium as defined in claim 1 ,
wherein the character control section controls movement and/or operation of the game character based on the operation signal of one of the front-side direction input section and the rear-side direction input section, and wherein the program causes the computer to further function as a camera control section which controls a line-of-sight direction and/or an angle of view of the virtual camera based on the operation signal of the other of the front-side direction input section and the rear-side direction input section.
3 . The storage medium as defined in claim 1 ,
wherein the character control section controls movement and/or operation of the game character based on the operation signal of one of the front-side direction input section and the rear-side direction input section, and wherein the program causes the computer to further function as a control target select section which selects an item to be controlled by the actuation control section from a plurality of items based on the operation signal of the other of the front-side direction input section and the rear-side direction input section.
4 . The storage medium as defined in claim 3 ,
wherein the game controller further includes a specific operation button, and the operation signal output section outputs an operation signal of the operation button, and wherein the control target select section selects the item based on the operation signal of the other of the front-side direction input section and the rear-side direction input section when the operation signal of the operation button is input.
5 . The storage medium as defined in claim 1 ,
wherein the game controller further includes a specific operation button, and the operation signal output section outputs an operation signal of the operation button, wherein the character control section controls movement and/or operation of the game character based on the operation signal of one of the front-side direction input section and the rear-side direction input section, and wherein the program causes the computer to function as: a control target select section which selects an item to be controlled by the actuation control section from a plurality of items based on the operation signal of the other of the front-side direction input section and the rear-side direction input section when the operation signal of the operation button is input; and a camera control section which controls a line-of-sight direction and/or an angle of view of the virtual camera based on the operation signal of the other of the front-side direction input section and the rear-side direction input section when the operation signal of the operation button is not input.
6 . The storage medium as defined in claim 1 ,
wherein the game controller further includes a specific operation button, and the operation signal output section outputs an operation signal of the operation button, wherein the program causes the computer to function as: a camera control section which controls a line-of-sight direction and/or an angle of view of the virtual camera based on the operation signal of one of the front-side direction input section and the rear-side direction input section; and a control target select section which selects an item to be controlled by the actuation control section from a plurality of items based on the operation signal of the other of the front-side direction input section and the rear-side direction input section when the operation signal of the operation button is input, and wherein the character control section controls movement and/or operation of the game character based on the operation signal of the other of the front-side direction input section and the rear-side direction input section when the operation signal of the operation button is not input.
7 . The storage medium as defined in claim 1 , wherein the character control section controls movement of the game character in the game space in an upward/downward direction based on the operation signal of one of the front-side direction input section and the rear-side direction input section, and controls movement of the game character in the game space in a forward/backward direction based on the operation signal of the other of the front-side direction input section and the rear-side direction input section.
8 . The storage medium as defined in claim 1 , wherein the character control section causes the game character to perform a special movement accompanying a specific operation based on the operation signal of one of the front-side direction input section and the rear-side direction input section, and causes the game character to perform a normal movement which does not accompany the specific operation based on the operation signal of the other of the front-side direction input section and the rear-side direction input section.
9 . The storage medium as defined in claim 1 ,
wherein the game controller further includes a specific operation button, and the operation signal output section outputs an operation signal of the operation button, and wherein the character control section causes the game character to perform a special movement accompanying a specific operation based on the operation signal of the front-side direction input section and/or the rear-side direction input section when the operation signal of the operation button is input, and causes the game character to perform a normal movement which does not accompany the specific operation when the operation signal of the operation button is not input.
10 . The storage medium as defined in claim 1 , wherein the character control section controls movement of the game character based on the operation signal of one of the front-side direction input section and the rear-side direction input section, and controls a defense operation of the game character based on the operation signal of the other of the front-side direction input section and the rear-side direction input section.
11 . The storage medium as defined in claim 1 ,
wherein the character control section controls movement and/or operation of the game character based on the operation signal of one of the front-side direction input section and the rear-side direction input section, and wherein the program causes the computer to further function as a command execution section which selects a command to be issued from a plurality of commands and executes the selected command based on the operation signal of the other of the front-side direction input section and the rear-side direction input section.
12 . The storage medium as defined in claim 1 ,
wherein the program causes the computer to function as: a pointer marker display control section which displays a pointer marker on the generated image of the game space and changes a display position of the pointer marker based on a change in a barrel direction of the barrel equivalent portion detected by a specific detection method; a marker specific range detection section which detects that the pointer marker has been positioned within a specific peripheral range of the game image; and a marker position camera control section which controls a line-of-sight direction of the virtual camera in response to detection by the marker specific range detection section.
13 . The storage medium as defined in claim 12 , wherein the marker position camera control section changes the line-of-sight direction of the virtual camera from the center of the game image to the position of the pointer marker.
14 . The storage medium as defined in claim 12 , wherein the marker position camera control section increases a change speed of the line-of-sight direction of the virtual camera as the pointer marker is positioned closer to an edge of the game image.
15 . The storage medium as defined in claim 13 , wherein the marker position camera control section increases a change speed of the line-of-sight direction of the virtual camera as the pointer marker is positioned closer to an edge of the game image.
16 . A game device which comprises a game controller and executes a game by controlling a game character disposed in a game space and an item possessed by the game character and generating an image of the game space viewed from a virtual camera,
wherein the game controller has a specific shape held with both hands during use and comprises: a barrel equivalent portion; a front-side holding section and a rear-side holding section respectively provided in a front portion and a rear portion of the game controller, the front-side holding section being held with a right or left hand and the rear-side holding section being held with the other hand; a trigger provided within a range in which the forefinger of the hand holding the rear-side holding section reaches the trigger; a front-side direction input section operated by a finger of the hand holding the front-side holding section; a rear-side direction input section operated by a finger of the hand holding the rear-side holding section; and an operation signal output section which outputs operation signals of the front-side direction input section, the rear-side direction input section, and the trigger corresponding to inputs performed using the front-side direction input section, the rear-side direction input section, and the trigger, and wherein the game device comprises: a character control section which controls the game character based on the operation signal of the front-side direction input section and/or the rear-side direction input section output from the game controller; and a weapon actuation control section which controls actuation of the item based on the operation signal of the trigger output from the game controller.Cited by (0)
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