Personalization of video and sound presentation on a gaming machine
Abstract
Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming machine, behind a moveable door of the machine. Doors of the machine, including a door having a display, are moveable in directions along a longitudinal axis of the machine between open and closed positions. An adjustable button panel is moveable to a plurality of positions along the longitudinal axis, independent of the moveable doors. An array of networked displays on one or more gaming machines are controlled to simultaneously output lighting patterns, including synchronized patterns, associated with various events. Designated lighting patterns can also be output on light borders disposed around groups of buttons and other input devices on the button panel. A player interface is coupled to receive player input for setting parameters defining the audio and video presentation of game data on the machine. Contributing to the audio presentation, one or more speakers situated in an upper region of the cabinet are oriented at a downward angle.
Claims
exact text as granted — not AI-modified1 . A gaming machine for playing a game of chance comprising:
a cabinet; a processor situated in the cabinet, the processor coupled to output game data related to play of a game of chance; an input device coupled to receive indicia of credit for wagering on the game of chance; a display coupled to receive and display a video component of the game data; a speaker coupled to receive and output an audio component of the game data; and a player interface coupled to receive player input for interaction with the machine, the player interface operable to provide a preferred setting for a parameter defining a presentation of the game data.
2 . The gaming machine of claim 1 , wherein the player interface includes a volume control operable to indicate a volume setting for outputting the audio component of the game data.
3 . The gaming machine of claim 1 , wherein the player interface includes a display control operable to indicate a display setting for displaying the video component of the game data.
4 . The gaming machine of claim 3 , wherein the display control is one selected from the group consisting of brightness, hue, and contrast.
5 . The gaming machine of claim 1 , wherein the player interface includes a selection operable to retrieve a parameter setting stored as a preference associated with a player.
6 . The gaming machine of claim 5 , wherein the selection is a “me” button.
7 . The gaming machine of claim 5 , wherein the parameter setting is an element of player tracking data.
8 . The gaming machine of claim 5 , wherein the parameter setting is stored on a storage medium locally coupled to the gaming machine.
9 . The gaming machine of claim 5 , wherein the parameter setting is stored on a storage medium remotely coupled to the gaming machine.
10 . The gaming machine of claim 5 , wherein the parameter setting is stored on a portable storage medium.
11 . The gaming machine of claim 1 , wherein the player interface includes an input device on a button panel.
12 . The gaming machine of claim 1 , wherein the player interface includes an input device on a graphical interface.
13 . A method of providing a personalized presentation of game data on a gaming machine, the method comprising:
receiving player identification information; retrieving player preference data associated with the received player identification information, the player preference data including a preferred setting of a parameter defining a presentation of game data on the gaming machine; receiving indicia of credit for wagering on the game of chance; outputting game data related to play of a game of chance, the game data presented according to the preferred parameter setting.
14 . The method of claim 13 , wherein the game data includes a video component.
15 . The method of claim 14 , wherein the preferred parameter setting is a display setting for displaying the video component of the game data.
16 . The method of claim 13 , wherein the game data includes an audio component.
17 . The method of claim 16 , wherein the preferred parameter setting is an audio setting for outputting the audio component of the game data.
18 . The method of claim 13 , wherein the preferred parameter setting is stored on a storage medium locally coupled to the gaming machine.
19 . The method of claim 13 , wherein the preferred parameter setting is stored on a storage medium remotely coupled to the gaming machine.
20 . The method of claim 13 , wherein receiving the player identification information includes reading a player tracking card.Join the waitlist — get patent alerts
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