Gaming machine, method for controlling a gaming machine, and method for playing a game
Abstract
A gaming machine includes a display and a controller. The controller controls the display so as to display an image related to a win game. The controller is configured with logic to: (a) distribute cards to a player; (b) replace one or more of the distributed cards selected by the player with different cards; (c) executes a win game in which the player wins a predetermined award when the final cards possessed by the player includes a predetermined card combination; (d) execute a subsequent win game in a high-probability mode when the card combination entitled to the award matches a first predetermined special combination; and (e) change the number of times of win games to be continuously executed, based on the first predetermined special combination.
Claims
exact text as granted — not AI-modified1 . A gaming machine comprising:
a display; and a controller that controls the display so as to display an image related to a win game, wherein the controller is configured with logic to: (a) distribute cards to a player; (b) replace one or more of the distributed cards selected by the player with different cards; (c) execute a win game in which the player wins a predetermined award when the final cards possessed by the player includes a predetermined card combination; (d) execute a subsequent win game in a high-probability mode when the card combination entitled to the award matches a first predetermined special combination; and (e) change the number of times of win games to be continuously executed, based on the first predetermined special combination.
2 . The gaming machine according to claim 1 , wherein the controller is further configured with logic to (f) continuously execute win games in the high-probability mode until a card combination entitled to an award matches a second predetermined special card combination.
3 . The gaming machine according to claim 2 , wherein the controller is further configured with logic to (g) vary the probability of a subsequent win game, when a card combination matches a predetermined trigger combination during the win games in the high-probability mode.
4 . The gaming machine according to claim 1 , wherein the controller is further configured with logic to (g) vary the probability of a subsequent win game, when a card combination matches a predetermined trigger combination during the win games in the high-probability mode.
5 . A gaming machine comprising:
a display; and a controller that controls the display so as to display an image related to a win game, wherein the controller is configured with logic to: (a) distribute cards to a player; (b) replace one or more of the distributed cards selected by the player with different cards; (c) execute a win game in which the player wins a predetermined award when the final cards possessed by the player include a predetermined card combination; (d) execute a subsequent win game in a high-probability mode when the card combination entitled to the award matches a first predetermined special combination; (e) change the number of times of win games to be continuously executed, based on the first predetermined special combination; and (f) continuously execute win games in the high-probability mode until a card combination entitled to an award matches a second predetermined special card combination.
6 . The gaming machine according to claim 5 , wherein the controller is further configured with logic to (g) vary the probability of a subsequent win game, when a card combination matches a predetermined trigger combination during the win games in the high-probability mode.
7 . A gaming machine comprising:
a display; and a controller that controls the display so as to display an image related to a win game, wherein the controller is configured with logic to: (a) distribute cards to a player; (b) replace one or more of the distributed cards selected by the player with different cards; (c) execute a win game in which the player wins a predetermined award when the final cards possessed by the player include a predetermined card combination; (d) execute a subsequent win game in a high-probability mode when the card combination entitled to the award matches a first predetermined special combination; (e) change the number of times of win games to be continuously executed, based on the first predetermined special combination; (f) continuously execute win games in the high-probability mode until a card combination entitled to an award matches a second predetermined special card combination; and (g) vary the probability of a subsequent win game, when a card combination matches a predetermined trigger combination during the win games in the high-probability mode.
8 . A method of controlling a gaming machine with a display, the method comprising the steps of:
(a) distributing cards to a player; (b) replacing one or more of the distributed cards selected by the player with different cards; (c) executing a win game in which the player wins a predetermined award when the final cards possessed by the player includes a predetermined card combination; (d) executing a subsequent win game in a high-probability mode when the card combination entitled to the award matches a first predetermined special combination; and (e) changing the number of times of win games to be continuously executed, based on the first predetermined special combination.
9 . The method according to claim 8 , further comprising the step of: (f) continuously executing win games in the high-probability mode until a card combination entitled to an award matches a second predetermined special card combination.
10 . The method according to claim 9 , further comprising the step of: (g) varying the probability of a subsequent win game, when a card combination matches a predetermined trigger combination during the win games in the high-probability mode.
11 . The method according to claim 8 , further comprising the step of: (g) varying the probability of a subsequent win game, when a card combination matches a predetermined trigger combination during the win games in the high-probability mode.
12 . A method of executing a win game, the method comprising the steps of:
(a) distributing cards to a player; (b) replacing one or more of the distributed cards selected by the player with different cards; (c) executing a win game in which the player wins a predetermined award when the final cards possessed by the player includes a predetermined card combination; (d) executing a subsequent win game in a high-probability mode when the card combination entitled to the award matches a predetermined special combination; and (e) changing the number of times of win games to be continuously executed, based on the predetermined special combination.Join the waitlist — get patent alerts
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