US2008119256A1PendingUtilityA1

Gaming machine, method for controlling a gaming machine, and method for playing a game

Assignee: TOYODA HIROBUMIPriority: Nov 15, 2006Filed: Nov 13, 2007Published: May 22, 2008
Est. expiryNov 15, 2026(~0.3 yrs left)· nominal 20-yr term from priority
Inventors:Hirobumi Toyoda
G07F 17/3202G07F 17/3244G07F 17/3293
47
PatentIndex Score
0
Cited by
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Claims

Abstract

A gaming machine includes a display and a controller. The controller controls the display so as to display an image related to a win game. The controller is configured with logic to: (a) distribute cards to a player; (b) replace one or more of the distributed cards selected by the player with different cards; (c) executes a win game in which the player wins a predetermined award when the final cards possessed by the player includes a predetermined card combination; (d) execute a subsequent win game in a high-probability mode when the card combination entitled to the award matches a first predetermined special combination; and (e) change the number of times of win games to be continuously executed, based on the first predetermined special combination.

Claims

exact text as granted — not AI-modified
1 . A gaming machine comprising:
 a display; and   a controller that controls the display so as to display an image related to a win game, wherein   the controller is configured with logic to:   (a) distribute cards to a player;   (b) replace one or more of the distributed cards selected by the player with different cards;   (c) execute a win game in which the player wins a predetermined award when the final cards possessed by the player includes a predetermined card combination;   (d) execute a subsequent win game in a high-probability mode when the card combination entitled to the award matches a first predetermined special combination; and   (e) change the number of times of win games to be continuously executed, based on the first predetermined special combination.   
   
   
       2 . The gaming machine according to  claim 1 , wherein the controller is further configured with logic to (f) continuously execute win games in the high-probability mode until a card combination entitled to an award matches a second predetermined special card combination. 
   
   
       3 . The gaming machine according to  claim 2 , wherein the controller is further configured with logic to (g) vary the probability of a subsequent win game, when a card combination matches a predetermined trigger combination during the win games in the high-probability mode. 
   
   
       4 . The gaming machine according to  claim 1 , wherein the controller is further configured with logic to (g) vary the probability of a subsequent win game, when a card combination matches a predetermined trigger combination during the win games in the high-probability mode. 
   
   
       5 . A gaming machine comprising:
 a display; and   a controller that controls the display so as to display an image related to a win game, wherein   the controller is configured with logic to:   (a) distribute cards to a player;   (b) replace one or more of the distributed cards selected by the player with different cards;   (c) execute a win game in which the player wins a predetermined award when the final cards possessed by the player include a predetermined card combination;   (d) execute a subsequent win game in a high-probability mode when the card combination entitled to the award matches a first predetermined special combination;   (e) change the number of times of win games to be continuously executed, based on the first predetermined special combination; and   (f) continuously execute win games in the high-probability mode until a card combination entitled to an award matches a second predetermined special card combination.   
   
   
       6 . The gaming machine according to  claim 5 , wherein the controller is further configured with logic to (g) vary the probability of a subsequent win game, when a card combination matches a predetermined trigger combination during the win games in the high-probability mode. 
   
   
       7 . A gaming machine comprising:
 a display; and   a controller that controls the display so as to display an image related to a win game, wherein   the controller is configured with logic to:   (a) distribute cards to a player;   (b) replace one or more of the distributed cards selected by the player with different cards;   (c) execute a win game in which the player wins a predetermined award when the final cards possessed by the player include a predetermined card combination;   (d) execute a subsequent win game in a high-probability mode when the card combination entitled to the award matches a first predetermined special combination;   (e) change the number of times of win games to be continuously executed, based on the first predetermined special combination;   (f) continuously execute win games in the high-probability mode until a card combination entitled to an award matches a second predetermined special card combination; and   (g) vary the probability of a subsequent win game, when a card combination matches a predetermined trigger combination during the win games in the high-probability mode.   
   
   
       8 . A method of controlling a gaming machine with a display, the method comprising the steps of:
 (a) distributing cards to a player;   (b) replacing one or more of the distributed cards selected by the player with different cards;   (c) executing a win game in which the player wins a predetermined award when the final cards possessed by the player includes a predetermined card combination;   (d) executing a subsequent win game in a high-probability mode when the card combination entitled to the award matches a first predetermined special combination; and   (e) changing the number of times of win games to be continuously executed, based on the first predetermined special combination.   
   
   
       9 . The method according to  claim 8 , further comprising the step of: (f) continuously executing win games in the high-probability mode until a card combination entitled to an award matches a second predetermined special card combination. 
   
   
       10 . The method according to  claim 9 , further comprising the step of: (g) varying the probability of a subsequent win game, when a card combination matches a predetermined trigger combination during the win games in the high-probability mode. 
   
   
       11 . The method according to  claim 8 , further comprising the step of: (g) varying the probability of a subsequent win game, when a card combination matches a predetermined trigger combination during the win games in the high-probability mode. 
   
   
       12 . A method of executing a win game, the method comprising the steps of:
 (a) distributing cards to a player;   (b) replacing one or more of the distributed cards selected by the player with different cards;   (c) executing a win game in which the player wins a predetermined award when the final cards possessed by the player includes a predetermined card combination;   (d) executing a subsequent win game in a high-probability mode when the card combination entitled to the award matches a predetermined special combination; and   (e) changing the number of times of win games to be continuously executed, based on the predetermined special combination.

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