US2008139300A1PendingUtilityA1
Materialization system for virtual object and method thereof
Est. expiryDec 8, 2026(~0.4 yrs left)· nominal 20-yr term from priority
Inventors:Yu-Hsi Ho
A63F 13/10A63F 2300/8029A63F 13/235A63F 2300/69A63F 13/12A63F 9/24A63H 30/04A63F 2300/1025A63F 2300/201A63F 13/73A63F 13/65A63F 13/45A63F 13/30
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Claims
Abstract
A materialization system for virtual objects and a method thereof are disclosed. The system and the method according to the present invention transform information of a virtual object in a virtual game into a physical machine so as to make the physical machine have the same characters as the virtual object. Thus according to various characters of virtual objects, the user can create his/her own physical machine. The users can carry the physical machine with them to play games with others face to face with a new sense of fun, a sense of presence and visual realism.
Claims
exact text as granted — not AI-modified1 . A materialization system for virtual objects comprising:
a game console for executing at least one game to generate at least one virtual object and a corresponding log file; and a physical machine that is connected with the game console for receiving the log file and being initialized to play the game with at least one another physical machine.
2 . The system as claimed in claim 1 , wherein the log file contains a level of the virtual object and an accumulated experience point of the virtual object gained from playing of the game.
3 . The system as claimed in claim 1 , wherein the game console comprising a first connecting unit while the physical machine comprising a second connecting unit and the game console is connected with the physical machine through connection between the first connecting unit and the second connecting unit.
4 . The system as claimed in claim 4 , wherein interface of the first connecting unit is universal serial bus (USB), bluetooth or infrared.
5 . The system as claimed in claim 4 , wherein interface of the second connecting unit is corresponding to the interface of the first connecting unit and is universal serial bus (USB), bluetooth or infrared.
6 . The system as claimed in claim 1 , wherein the game console is further connected with a display that shows images of the virtual object while playing the game.
7 . The system as claimed in claim 1 , wherein system further comprising:
a remote control device that controls the physical machine.
8 . The system as claimed in claim 1 , wherein the physical machine comprising:
a microprocessor that receives the log file of the virtual object, initializes the physical machine and gets the level and the accumulated experience point of the physical machine according to the log file.
9 . The system as claimed in claim 1 , wherein the physical machine comprising:
a storage unit for saving the log file.
10 . The system as claimed in claim 9 , wherein a checking list is built in the storage unit and at least one skill corresponding to the level of the physical machine is obtained according to the checking list.
11 . The system as claimed in claim 10 , wherein the checking list includes information related an accumulated experience point and at least one corresponding skill required by each level of the physical machine.
12 . The system as claimed in claim 1 , wherein the physical machine comprising:
a control unit for controlling skill corresponding to the level of the physical machine.
13 . The system as claimed in claim 1 , wherein the physical machine comprising:
an accumulating unit for adding an experience point gained from the playing between the physical machine and another physical machine so as to get an accumulated experience point.
14 . The system as claimed in claim 13 , wherein the accumulated experience point is sent to the microprocessor for initializing the physical machine to generate a log file.
15 . The system as claimed in claim 14 , wherein the log file is transmitted to the game console for updating the level and the accumulated experience point of the virtual object.
16 . The system as claimed in claim 1 , wherein the physical machine comprising:
an identification unit that is used to identify the user for turning on the physical machine.
17 . The system as claimed in claim 16 , wherein the identification unit is a fingerprint identification system, a password identification system or a voice security system.
18 . A method for materialization of virtual objects comprising the steps of:
running a game to generate a log file of a virtual object; sending the log file to a physical machine; initializing the physical machine according to the log file; and playing the game with at least one another physical machine by the physical machine.
19 . The method as claimed in claim 18 , wherein the log file comprising a level of the virtual object and an accumulated experience point generated by playing of the game.
20 . The method as claimed in claim 18 , wherein a further log file is generated by the playing of the physical machine with at least one another physical machine and the level and the accumulated experience point of the virtual object are updated according to said further log file.
21 . The method as claimed in claim 20 , wherein the log file is built in a checking list of the physical machine that is used to check whether the physical machine is to be initialized or not.
22 . The method as claimed in claim 20 , wherein the physical machine and the at least one another physical machine get the level and the accumulated experience point of the physical machine according to the log file and controls the physical machine to run at least one skill corresponding to the level of the physical machine.
23 . The method as claimed in claim 20 , wherein before the step of sending the log file to the physical machine, the method further comprising a step of:
turning on the physical machine after the user being identified.
24 . The method as claimed in claim 23 , wherein a way to identify the user is fingerprint identification, password identification or voice identification.Cited by (0)
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