US2008197570A1PendingUtilityA1

Card game that orchestrates clean up and teaches organization and task-related skills

48
Assignee: LEWIS JEANPriority: Feb 16, 2007Filed: Feb 16, 2007Published: Aug 21, 2008
Est. expiryFeb 16, 2027(~0.6 yrs left)· nominal 20-yr term from priority
A63F 1/00A63F 3/04
48
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Claims

Abstract

A method of playing an interactive card game for orchestrating clean up of a space and teaching organization and task-related skills. The card game includes a deck of cards composed of cards describing and depicting respective activities to be executed by at least one player and cards depicting rewards; and objects which facilitate playing the card game and which are at least one of present in the space and supplied with the card game. The card game is used for orchestrating clean up of the space and teaching organization including sorting and task-related skills by playing the card game which is presented in a fun and educational format so that players perceive the process of sorting and cleaning up as a pleasant experience.

Claims

exact text as granted — not AI-modified
1 . A method of playing an interactive card game for orchestrating clean up of a space and teaching organization and task related skills, the method comprising the steps of:
 providing a deck of cards comprised of cards depicting respective activities to be executed by at least one player and cards depicting rewards;   drawing cards sequentially;   executing the activity specified on respective action cards drawn sequentially;   receiving the reward specified on respective reward cards drawn sequentially; and   terminating the card game when the space to be cleaned up is clean or when the leader or players decide to terminate the game.   
   
   
       2 . The method according to  claim 1 , further comprising verbalizing information depicted on respective cards drawn by respective players prior to executing the activity or receiving the reward. 
   
   
       3 . The method according to  claim 1 , wherein the playing of the interactive card game optionally takes place under supervision of a leader. 
   
   
       4 . The method according to  claim 1 , wherein the cards in the deck of cards comprise cards selected from among Action Cards, Dice Tossing Cards, Pretend Cards, Seek 'n Find Cards, Break Cards, Winner Card, and Reward Cards. 
   
   
       5 . The method according to  claim 1 , wherein the Action Cards describe at least one action to be taken by a player for the purpose of locating and putting away at least one object contained in the space to be cleaned up. 
   
   
       6 . The method according to  claim 1 , wherein the Dice Tossing Cards describe casting one or a plurality of dice selected from number dice, alphabet letter dice, word dice, picture dice, color dice, and shape dice, and locating, collecting and putting away all objects in the space matching the outcome of the casting. 
   
   
       7 . The method according to  claim 1 , wherein the Pretend Cards describe pretending to be one of a person, a creature, or an object, and locating, collecting, and putting away a category of objects in the space using actions which would be used by the person, creature, or object. 
   
   
       8 . The method according to  claim 1 , wherein the Seek 'n Find Cards describe finding a category of objects in the space and locating, collecting, and putting away objects of the category of objects. 
   
   
       9 . The method according to  claim 1 , wherein the Break Cards describe a reward activity to be executed by a player for fun and enjoyment. 
   
   
       10 . The method according to  claim 1 , wherein the Reward Cards are specialized cards customized for the interactive card game being played by at least one player which describe a reward pre-selected for respective players. 
   
   
       11 . The method according to  claim 1 , wherein the Winner Card directs the player or players to put away the game components when the game is terminated. 
   
   
       12 . An interactive card game that orchestrates clean up of a space containing objects and teaches organization and task-related skills when played, the card game comprising:
 a deck of cards comprised of cards describing and depicting respective activities to be executed by at least one player and cards depicting rewards; and   objects which facilitate playing the card game and which are at least one of present in the space and supplied with the card game.   
   
   
       13 . The interactive card game according to  claim 12 , wherein the objects which facilitate playing the card game and which are present in the space comprise at least one of toys, costumes, furniture, a musical CD player and at least one pre-selected CD or at least one integrated circuit with an imbedded musical composition, VHS cassette player and at least one pre-selected VHS cassette, a DVD player and at least one pre-selected DVD, and a PC or Apple computer with at least one pre-selected file or web site. 
   
   
       14 . The interactive card game according to  claim 12 , wherein the objects which facilitate playing the card game and which are supplied with the card game comprise at least one of (a) a plurality of dice selected from among number dice, alphabet letter dice, word dice, picture dice, color dice, and shape dice, (b) a timer, and (c) a card holder. 
   
   
       15 . A process for orchestrating clean up of a space and teaching organization including sorting and task related skills by playing an interactive card game, the process comprising:
 providing a deck of cards comprised of cards depicting respective activities to be executed by at least one player and cards depicting rewards;   drawing cards sequentially;   executing the activity specified on respective action cards drawn sequentially;   receiving the reward specified on respective reward cards drawn sequentially; and   terminating the card game when the space to be cleaned up is clean,   whereby clean up of an occupied space takes place and organization including sorting and task-related skills are taught.   
   
   
       16 . The process according to  claim 15 , wherein playing the interactive card game takes place optionally under supervision of a leader. 
   
   
       17 . The process according to  claim 15 , further comprising verbalizing information depicted on respective cards drawn by at least one player prior to executing the activity or receiving the reward. 
   
   
       18 . The process according to  claim 15 , wherein the cards in the deck of cards comprise cards selected from among Action Cards, Dice Tossing Cards, Pretend Cards, Seek 'n Find Cards, Break Cards, Winner Card, and Reward Cards.

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