US2008214262A1PendingUtilityA1
Systems and Methods for an Improved Electronic Table Game
Est. expiryNov 10, 2026(~0.3 yrs left)· nominal 20-yr term from priority
Inventors:Gareth PhillipsScott OliveLattamore D. OsburnJohn DenlayChristine Judith DenlayMichael DuganGary FrerkingKent Reisdorph
G07F 17/3211G07F 17/3239G07F 17/3206G07F 17/3262G07F 17/322G07F 17/32G07F 17/3209
52
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
Certain embodiments of the present invention provide a gaming device including a display adapted to provide a dealer representation to a player at a player position, a sensor adapted to sense at least one of a location and an orientation of the player at the player position, and a processor adapted to generate the dealer representation to interact with the player based at least in part on the sensed at least one of the location and the orientation.
Claims
exact text as granted — not AI-modified1 . A gaming device, including:
a display adapted to provide a virtual dealer representation to a player at a player position; a sensor adapted to sense at least one of a location and an orientation of the player at the player position; and a processor adapted to generate the virtual dealer representation to interact with the player based at least in part on the sensed at least one of the location and the orientation.
2 . The gaming device of claim 1 , wherein the virtual dealer representation is based at least in part on a selection by the player.
3 . The gaming device of claim 1 , wherein the virtual dealer representation is a representation of a celebrity.
4 . The gaming device of claim 1 , further including a display for each of a plurality of players.
5 . The gaming device of claim 4 , wherein each display is adapted to provide a virtual dealer representation to the corresponding player in the plurality of players, wherein each virtual dealer representation is based at least in part on a selection by the corresponding player.
6 . The gaming device of claim 1 , wherein the sensor is adapted to sense a portion of the body of the player.
7 . The gaming device of claim 6 , wherein the sensor is adapted to sense an eye of the player.
8 . The gaming device of claim 6 , wherein the sensor is adapted to sense a hand of the player.
9 . The gaming device of claim 6 , wherein the processor is adapted to interpret the sensed portion of the body of the player as part of a game.
10 . The gaming device of claim 6 , wherein the virtual dealer representation interacts with the player using sign language.
11 . The gaming device of claim 1 , further including an aural sensor to receive audible input from the player, wherein the processor is adapted to process the received audible input.
12 . The gaming device of claim 11 , wherein the received audible input is processed using speech recognition.
13 . The gaming device of claim 11 , wherein the processing includes determining whether the received audible input is directed to the gaming device.
14 . The gaming device of claim 1 , wherein the sensor is configured to acquire a biometric characteristic of the player to identify the player.
15 . The gaming device of claim 1 , wherein the sensor is configured to identify the player based at least in part on a player card.
16 . The gaming device of claim 1 , further including a speaker, wherein the virtual dealer representation interacts with the player using the speaker.
17 . The gaming device of claim 1 , wherein the interaction includes taking a drink order.
18 . The gaming device of claim 1 , wherein the processor is adapted to generate the virtual dealer representation to interact with the player based at least in part on a profile for the player.
19 . The gaming device of claim 18 , wherein the processor is adapted to interface with a player tracking system, wherein the player tracking system includes the profile for the player.
20 . The gaming device of claim 18 , wherein the profile is stored on a player card associated with the player.
21 . The gaming device of claim 18 . wherein the profile includes information on a drink preference of the player.
22 . The gaming device of claim 18 , wherein the profile includes information on a virtual dealer representation preference of the player.
23 . The gaming device of claim 1 , wherein the virtual dealer representation is adapted to interact with the player in more than one language.
24 . The gaming device of claim 1 , wherein the virtual dealer representation is provided to the player over a network.
25 . The gaming device of claim 1 , wherein the display includes a holographic display.
26 . The gaming device of claim 1 , wherein the display includes a thin air display.
27 . A method for electronic gaming, the method including:
sensing a player at a player location with respect to a gaming device; generating a virtual dealer representation based at least in part on the sensed player and the player location; displaying the virtual dealer representation to the player based at least in part on the sensed player; and providing interaction between the virtual dealer representation and the player based at least in part on the player location.
28 . The method of claim 27 , further including sensing a body part of the player at the player location.
29 . The method of claim 28 , wherein the virtual dealer representation is generated based at least in part on the sensed body part.
30 . The method of claim 28 , wherein the sensed body part is an eye of the player.
31 . The method of claim 28 , wherein the sensed body part is a hand of the player.
32 . The method of claim 27 , further including sensing an action by the player.
33 . The method of claim 32 , wherein the action includes speech.
34 . The method of claim 32 , wherein the action includes a hand gesture.
35 . The method of claim 32 , wherein the action is sign language.
36 . The method of claim 32 , wherein the action is part of a game.
37 . The method of claim 32 , further including determining whether the action is directed at the virtual dealer representation.
38 . The method of claim 32 , wherein the action is a drink order.
39 . The method of claim 32 , wherein the virtual dealer representation is generated based at least in part on the sensed action.
40 . The method of claim 32 , further including audibly responding to the sensed action.
41 . The method of claim 40 , wherein the response is a second language.
42 . The method of claim 32 , wherein the interaction is further based on a profile for the sensed player.
43 . A casino gaming system, the system including:
an electronic gaming table, wherein the electronic gaming table is adapted to sense a portion of a body of a player, and wherein the electronic gaming table is adapted to generate a virtual dealer representation based at least in part on the sensed portion of the body of the player and wherein the virtual dealer representation interacts with the player; and a player tracking system including a profile for the player.
44 . The system of claim 43 , wherein the electronic gaming table is adapted to acquire a biometric characteristic of the player to identify the player.
45 . The system of claim 43 , wherein the electronic gaming table is adapted to identify the player based at least in part on a player card.
46 . The system of claim 43 , wherein the profile includes information on a drink preference of the player.
47 . The system of claim 43 , wherein the profile includes information on a virtual dealer representation preference of the player.Join the waitlist — get patent alerts
Track US2008214262A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.