US2008220850A1PendingUtilityA1
System and Method for 3D Gaming Effects
Est. expirySep 9, 2025(expired)· nominal 20-yr term from priority
Inventors:Larry J. Pacey
G07F 17/3211
51
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Claims
Abstract
Embodiments of the invention described herein include, in a reel-based gaming machine, a system and method of displaying a gaming outcome. The system and method include displaying a reel image on a display, wherein displaying includes displaying one or more symbols as three-dimensional symbols. The method also includes animating a three-dimensional object on the display, wherein animating includes rendering at least a portion of the animation at around the time the image is displayed.
Claims
exact text as granted — not AI-modified1 . In a reel-based gaming machine, a method of displaying a gaming outcome, comprising:
displaying a reel image on a display, wherein displaying includes displaying one or more symbols as three-dimensional symbols; modifying the reel image to reflect a gaming outcome; and animating a three-dimensional object on the display, wherein animating includes rendering at least a portion of the animation at around the time the image is displayed.
2 . The method according to claim 1 , wherein animating a three-dimensional object includes making the object seem to move forward in the display.
3 . The method according to claim 2 , wherein making the object seem to move forward includes morphing the symbol into a three-dimensional landscape.
4 . The method of claim 3 , wherein the three-dimensional landscape is used in a follow-up game.
5 . The method according to claim 1 , wherein animating a three-dimensional object includes making a logo appear to fly off the symbol.
6 . The method according to claim 1 , wherein the animated three-dimensional object includes a two-dimensional image and wherein animating the three-dimensional object includes morphing the two-dimensional image into a second three-dimensional object.
7 . The method according to claim 1 , wherein the animated three-dimensional object includes a two-dimensional image and wherein animating the three-dimensional symbol includes morphing the two-dimensional image into a second three-dimensional object and moving the second three-dimensional object around the display.
8 . An article comprising a machine readable medium having instructions thereon, wherein the instructions, when executed in a computer, create a system for executing the method of claim 1 .
9 . The method according to claim 1 , wherein animating the three-dimensional object includes moving the animated three-dimensional object such that it lands on one of the three-dimensional symbols displayed in the reel image, wherein the animated three-dimensional object becomes part of a winning combination.
10 . The method of claim 9 , wherein moving includes rendering at least a portion of the image at around the time the image is displayed.
11 . The method of claim 9 , wherein moving includes projecting a texture on the reel image.
12 . An article comprising a machine readable medium having instructions thereon, wherein the instructions, when executed in a computer, create a system for executing the method of claim 9 .
13 . In a reel-based gaming machine having a display, a method of displaying a gaming outcome, comprising:
displaying a reel image and a background on the display, wherein the reel image includes symbols displayed on one or more lines and wherein at least a portion of the background appears to be a three dimensional landscape; modifying the reel image to reflect a gaming outcome; and moving the modified reel image so that the three-dimensional landscape can be used for a bonus play.
14 . The method of claim 13 , wherein moving includes rendering at least a portion of the reel image.
15 . An article comprising a machine readable medium having instructions thereon, wherein the instructions, when executed in a computer, create a system for executing the method of claim 13 .
16 . A reel-type based gaming system, comprising:
a display; a processor connected to the display; and a user interface connected to the processor; wherein the processor displays a reel image having one or more three-dimensional symbols on the display, modifies the reel image to reflect a gaming outcome and animates a three-dimensional object on the display, wherein animating includes rendering at least a portion of the animation at around the time the image is displayed.
17 . The system of claim 16 , wherein the processor executes program code for simulating movement of the three-dimensional object.Join the waitlist — get patent alerts
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