Gaming system, a gaming server and a gaming method
Abstract
A gaming system for multiple region game play includes a gaming server and gaming clients including a first client located in a first region having a first currency and a second client located in a second region having a second currency. The server is arranged to execute a game instance for each of the clients to enable players to engage in game play wherein game outcomes are based in part on an amount of game credits wagered in the game play. A value of game credits is derived directly from a denomination of a local currency of each of at least the first and second regions in local region play such that the value is different in system base credits in different regions and the value of game credits is the same in system base credits for each of at least the first and second regions in interregional play.
Claims
exact text as granted — not AI-modified1 . A gaming system for multiple region game play, the gaming system comprising:
a gaming server; and a plurality of gaming clients in data communication with the gaming server including a first gaming client located in a first region having a first currency and a second gaming client located in a second region having a second currency, the gaming server arranged to execute a game instance for each of the plurality of gaming clients to enable players operating the gaming clients to engage in game play wherein game outcomes are based in part on an amount of game credits wagered in the game play, the gaming server arranged such that a value of game credits is derived directly from a denomination of a local currency of each of at least the first and second regions in local region play such that the value is different in system base credits in different regions and the value of game credits is the same in system base credits for each of at least the first and second regions in interregional play.
2 . A gaming system as claimed in claim 1 , wherein in each region the value of game credits is derived directly by the value of game credits being an integral ratio of a denomination of the local currency of the region.
3 . A gaming system as claimed in claim 1 , wherein each gaming client is adapted to receive currency and any amount of currency received by a gaming client is converted by the system to a system base credit value by a currency specific exchange rate.
4 . A gaming system as claimed in claim 1 , wherein a system base credit balance is stored for each gaming client by the game server.
5 . A gaming system as claimed in claim 3 , wherein the system is adapted to employ a set of region credit rates, each linked to the currency specific exchange rate to convert system base credits to local game credits for local region play and an alternative region credit rate for all regions for interregional play.
6 . A gaming system as claimed in claim 5 , wherein the gaming server comprises a credit value controller arranged to determine whether the client is engaging in local region play or interregional play and to control the value of game credits on this basis.
7 . A gaming system as claimed in claim 1 comprising a plurality of gaming servers each adapted to communicate with a plurality of gaming clients.
8 . A gaming system as claimed in claim 1 , wherein the gaming server comprises a plurality of servers.
9 . A gaming server for multiple region game play, the gaming server arranged to:
communicate with a plurality of gaming clients in data communication with the gaming server including a first gaming client located in a first region having a first currency and a second gaming client located in a second region having a second currency; and execute a game instance for each of the plurality gaming clients to enable players operating the gaming clients to engage in game play wherein game outcomes are based in part on an amount of game credits wagered in the game play, the gaming server arranged such that a value of game credits is derived directly from a denomination of the local currency of each of at least the first and second regions in local region play such that the value is different in system base credits in different regions and the value of game credits is the same in system base credits for each of at least the first and second regions in interregional play.
10 . A gaming server as claimed in claim 9 , wherein in each region the value of game credits is derived directly by the value of game credits being an integral ratio of a denomination of the local currency of the region.
11 . A gaming server as claimed in claim 9 , adapted to convert any amount of currency received by a gaming client to a system base credit value by a currency specific exchange rate.
12 . A gaming server as claimed in claim 9 , arranged to store a system base credit balance for each gaming client.
13 . A gaming server as claimed in claim 12 , adapted to employ a set of region credit rates, each linked to the currency specific exchange rate to convert system base credits to local game credits for local region play and an alternative region credit rate for all regions for interregional play.
14 . A gaming server as claimed in claim 13 , comprising a credit value controller arranged to determine whether the client is engaging in local region play or interregional play and to control the value of game credits on this basis.
15 . A method of gaming for multiple region game play, the comprising:
communicating with a plurality of gaming clients, including a first gaming client located in a first region having a first currency and a second gaming client located in a second region having a second currency; executing a game instance for each of the plurality gaming client to enable players operating the gaming clients to engage in game play wherein game outcomes are based in part on an amount of game credits wagered in the game play; and controlling the value of game credits such that the value of game credits is derived directly from a denomination of the local currency of each of at least the first and second regions in local region play such that the value is different in system base credits in different regions and the value of game credits is the same in system base credits for each of at least the first and second regions in interregional play.
16 . A method of gaming as claimed in claim 15 , wherein in each region the value of game credits is derived directly by the value of game credits being an integral ratio of a denomination of the local currency of the region.
17 . A method of gaming as claimed in claim 15 comprising converting any amount of currency received by a gaming client to a system base credit value by a currency specific exchange rate.
18 . A method of gaming as claimed in claim 15 , comprising storing a system base credit balance for each gaming client.
19 . A method of gaming as claimed in claim 18 , comprising employing a set of region credit rates, each linked to the currency specific exchange rate to convert system base credits to local game credits for local region play and an alternative region credit rate for all regions for interregional play.
20 . A method of gaming as claimed in claim 19 , comprising determining whether the client is engaging in local region play or interregional play and controlling the value of game credits on this basis.
21 . A method of gaming comprising:
converting currency received by gaming clients in two or more regions into system base credits; and controlling the value of game credits for each gaming client such that the value of game credits is derived directly from a denomination of the local currency for each region in local region play such that the value is different in system base credits in different regions and the value of game credits is the same in system base credits for each region in interregional play.Cited by (0)
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