US2008242400A1PendingUtilityA1

Gaming machine that changes the number of free games depending on football game result thereof

Assignee: ARUZE GAMING AMERICA INCPriority: Mar 27, 2007Filed: Jan 29, 2008Published: Oct 2, 2008
Est. expiryMar 27, 2027(~0.7 yrs left)· nominal 20-yr term from priority
Inventors:Kazuo Okada
G07F 17/3267G07F 17/3216G07F 17/32G07F 17/3202
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Claims

Abstract

It is determined whether to execute a mini game at least during execution of a basic game. When it is determined to execute the mini game, it is displayed the predetermined number of penalty-kick shoot-out images in a display. When the penalty-kick shoot-out ends in victory, a point-number corresponding to the number of victory times is added to an accumulated point-number. Then, a free game is executed in accordance with the accumulated point-number.

Claims

exact text as granted — not AI-modified
1 . A gaming machine comprising:
 a display that displays an image,   a memory that stores an accumulated point-number to be updated depending on an execution result of a mini game,   an input device that outputs a signal to start a basic game, and   a game controller,   wherein the game controller is programmed:   (a 1 ) to start the basic game as the signal is received from the input device;   (a 2 ) to determine whether to execute the mini game at least during execution of the basic game;   (a 3 ) to display the predetermined number of penalty-kick shoot-out images in the display, when it is determined to execute the mini game;   (a 4 ) to add a point-number corresponding to the number of victory times to the accumulated point-number to update the accumulated point-number, when the penalty-kick shoot-out ends in victory;   (a 5 ) to determine a game-number of a free game depending on the accumulated point-number after executing the mini game; and   (a 6 ) to execute the free game by the game-number.   
   
   
       2 . A gaming machine comprising:
 a display that displays an image,   a memory that stores an accumulated point-number to be updated depending on an execution result of a mini game,   an input device that outputs a signal to start a basic game, and   a game controller,   wherein the game controller is programmed:   (b 1 ) to start the basic game as the signal is received from the input device;   (b 2 ) to display a football game image in the display at least during execution of the basic game;   (b 3 ) to determine whether to execute the mini game at least during the execution of the basic game;   (b 4 ) to display the predetermined number of penalty-kick shoot-out images in the display, when it is determined to execute the mini game;   (b 5 ) to add a point-number corresponding to the number of victory times to the accumulated point-number to update the accumulated point-number, when the penalty-kick shoot-out ends in victory;   (b 6 ) to determine a game-number of a free game depending on the accumulated point-number after executing the mini game; and   (b 7 ) to execute the free game by the game-number.   
   
   
       3 . A gaming machine comprising:
 a display that displays an image,   a memory that stores an accumulated point-number to be updated depending on an execution result of a mini game,   an input device that outputs a signal to start a basic game, and   a game controller,   wherein the game controller is programmed:   (c 1 ) to start the basic game or free game as the signal is received from the input device;   (c 2 ) to determine whether to execute the mini game at least during execution of the basic game;   (c 3 ) to display the predetermined number of penalty-kick shoot-out images in the display, when it is determined to execute the mini game;   (c 4 ) to display a setting image enabling a player to determine at least one of a ball speed and a ball direction in the penalty-kick shoot-out;   (c 5 ) to add a point-number corresponding to the number of victory times to the accumulated point-number to update the accumulated point-number, when the penalty-kick shoot-out ends in victory;   (c 6 ) to determine a game-number of the free game depending on the accumulated point-number after executing the mini game; and   (c 7 ) to execute the free game by the game-number.   
   
   
       4 . A gaming machine comprising:
 a first display that displays an image,   a second display that displays an image,   a memory that stores an accumulated point-number to be updated depending on an execution result of a mini game,   an input device that outputs a signal to start a basic game, and   a game controller,   wherein the game controller is programmed:   (d 1 ) to start the basic game as the signal is received from the input device;   (d 2 ) to display an image of the basic game in the first display;   (d 3 ) to display a football game image in the second display at least during execution of the basic game;   (d 4 ) to determine whether to execute the mini game at least during the execution of the basic game;   (d 5 ) to display the predetermined number of penalty-kick shoot-out images together with the image of the basic game in the first display, when it is determined to execute the mini game;   (d 6 ) to add a point-number corresponding to the number of victory times to the accumulated point-number to update the accumulated point-number, when the penalty-kick shoot-out ends in victory;   (d 7 ) to determine a game-number of a free game depending on the accumulated point-number after executing the mini game; and   (d 8 ) to execute the free game by the game-number.   
   
   
       5 . A gaming machine comprising:
 a display that displays an image,   a memory that stores an accumulated point-number to be updated depending on an execution result of a mini game,   an input device that outputs a signal to start a basic game, and   a game controller,   wherein the game controller is programmed:   (e 1 ) to start the basic game as the signal is received from the input device;   (e 2 ) to display a football game image in the display at least during execution of the basic game;   (e 3 ) to determine whether to execute the mini game at least during the execution of the basic game;   (e 4 ) to display the predetermined number of penalty-kick shoot-out images in the display, when it is determined to execute the mini game;   (e 5 ) to display a setting image enabling a player to determine at least one of a ball speed and a ball direction in the penalty-kick shoot-out;   (e 6 ) to add a point-number corresponding to the number of victory times to the accumulated point-number to update the accumulated point-number, when the penalty-kick shoot-out ends in victory;   (e 7 ) to determine a game-number of a free game depending on the accumulated point-number after executing the mini game; and   (e 8 ) to execute the free game by the game-number.   
   
   
       6 . A gaming machine comprising:
 a first display that displays an image,   a second display that displays an image,   a memory that stores an accumulated point-number to be updated depending on an execution result of a mini game,   an input device that outputs a signal to start a basic game, and   a game controller,   wherein the game controller is programmed:   (f 1 ) to start the basic game as the signal is received from the input device,   (f 2 ) to display an image of the basic game in the first display;   (f 3 ) to display a football game image in the second display at least during execution of the basic game;   (f 4 ) to determine whether to execute the mini game at least during the execution of the basic game;   (f 5 ) to display the predetermined number of penalty-kick shoot-out images together with the image of the basic game in the first display, when it is determined to execute the mini game;   (f 6 ) to display, in the first display, a setting image enabling a player to determine at least one of a ball speed and a ball direction in the penalty-kick shoot-out;   (f 7 ) to add a point-number corresponding to the number of victory times to the accumulated point-number to update the accumulated point-number, when the penalty-kick shoot-out ends in victory;   (f 8 ) to determine a game-number of a free game depending on the accumulated point-number after executing the mini game; and   (f 9 ) to execute the free game by the game-number.   
   
   
       7 . A gaming machine comprising:
 a first display that displays an image,   a second display that displays an image,   a memory that stores an accumulated point-number to be updated depending on an execution result of a mini game,   an input device that outputs a signal to start a basic game or free game shifted from the basic game, and   a game controller,   wherein the game controller is programmed:   (g 1 ) to start the basic game or free game as the signal is received from the input device;   (g 2 ) to display an image of the basic game or free game in the first display;   (g 3 ) to display a football game image in the second display during execution of the basic game or free game;   (g 4 ) to determine whether to execute the mini game at least during the execution of the basic game or free game;   (g 5 ) to display the predetermined number of penalty-kick shoot-out images together with the image of the basic game or free game in the first display, when it is determined to execute the mini game;   (g 6 ) to display, in the first display, a setting image enabling a player to determine at least one of a ball speed and a ball direction in the penalty-kick shoot-out;   (g 7 ) to add a point-number corresponding to the number of victory times to the accumulated point-number to update the accumulated point-number, when the penalty-kick shoot-out ends in victory;   (g 8 ) to determine a game-number of the free game depending on the accumulated point-number after executing the mini game; and   (g 9 ) to execute the free game by the game-number.

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