US2008242417A1PendingUtilityA1

Mobile Device Used as Controller in Interactive Gaming Environment

Assignee: NTN BUZZTIME INCPriority: Mar 28, 2007Filed: Mar 28, 2008Published: Oct 2, 2008
Est. expiryMar 28, 2027(~0.7 yrs left)· nominal 20-yr term from priority
A63F 13/12A63F 2300/406H04M 1/72427A63F 13/332H04M 1/72412A63F 2300/638A63F 2300/537A63F 13/44A63F 13/30
55
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

Using mobile devices in interactive gaming environments can include receiving inputs for a game event sent from wireless mobile devices over a plurality of disparate wireless networks. Each received input can include a game response and a timestamp indicative of when the game response was made. The timestamp and the game response of each input can be compared to formulate a game output.

Claims

exact text as granted — not AI-modified
1 . A method comprising:
 receiving inputs for a game event sent from wireless mobile devices over a plurality of disparate wireless networks, wherein each received input comprises a game response and a timestamp indicative of when the game response was made; and   comparing the timestamp and the game response of each input to formulate a game output.   
   
   
       2 . The method of  claim 1 , wherein the plurality of disparate wireless networks comprises a cellular network. 
   
   
       3 . The method of  claim 2 , wherein the plurality of disparate wireless networks comprises a local area wireless network. 
   
   
       4 . The method of  claim 2 , wherein at least a portion of the received inputs are sent in accordance with a text messaging protocol. 
   
   
       5 . The method of  claim 4 , wherein the Short Message Service (SMS) protocol defines the text messaging protocol. 
   
   
       6 . The method of  claim 1 , wherein the game response comprises a guess of a future play of a ball game. 
   
   
       7 . The method of  claim 1 , wherein receiving inputs for the game event comprises receiving an input over Bluetooth. 
   
   
       8 . A method comprising:
 receiving a game response;   recording a timestamp for the game response indicative of when the response was made; and   transmitting the response and the timestamp to a server over a communication pathway that comprises a wireless link.   
   
   
       9 . The method of  claim 8 , wherein transmitting the response comprises formulating a text message comprising the response. 
   
   
       10 . A computer program product, tangibly embodied on a computer-readable medium, the computer program product comprising instructions to enable data processing apparatus to perform operations comprising:
 receiving inputs for a game event sent from wireless mobile devices over a plurality of disparate wireless networks, wherein each received input comprises a game response and a timestamp indicative of when the game response was made; and   comparing the timestamp and the game response of each input to formulate a game output.   
   
   
       11 . The computer program product of  claim 10 , wherein the plurality of disparate wireless networks comprises a cellular network. 
   
   
       12 . The computer program product of  claim 11 , wherein the plurality of disparate wireless networks comprises a local area wireless network. 
   
   
       13 . The computer program product of  claim 11 , wherein at least a portion of the received inputs are sent in accordance a text messaging protocol. 
   
   
       14 . The computer program product of  claim 13 , wherein the Short Message Service (SMS) protocol defines the text messaging protocol. 
   
   
       15 . The computer program product of  claim 10 , wherein the game response comprises a guess of a future play of a ball game. 
   
   
       16 . The computer program product of  claim 10 , wherein receiving inputs for the game event comprises receiving an input over Bluetooth. 
   
   
       17 . A system comprising:
 a processor; and   a computer-readable medium encoding instructions to cause the processor to perform operations comprising:
 receiving inputs for a game event sent from wireless mobile devices over a plurality of disparate wireless networks, wherein each received input comprises a game response and a timestamp indicative of when the game response was made; and 
 comparing the timestamp and the game response of each input to formulate a game output. 
   
   
   
       18 . The system of  claim 17 , wherein the plurality of disparate wireless networks comprises a cellular network. 
   
   
       19 . The system of  claim 18 , wherein the plurality of disparate wireless networks comprises a local area wireless network. 
   
   
       20 . The system of  claim 18 , wherein at least a portion of the received inputs are sent in accordance a text messaging protocol. 
   
   
       21 . The system of  claim 20 , wherein the Short Message Service (SMS) protocol defines the text messaging protocol. 
   
   
       22 . The system of  claim 17 , wherein the game response comprises a guess of a future play of a ball game. 
   
   
       23 . The system of  claim 17 , wherein receiving inputs for the game event comprises receiving an input over Bluetooth. 
   
   
       24 . A device comprising:
 a gaming system, having a first network connection receiving input indicative of a game from a remote controller; and   an interface to a mobile device, the mobile device producing controls that interact with said game.

Join the waitlist — get patent alerts

Track US2008242417A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.