US2008246217A1PendingUtilityA1
Let's Have Church! Home Edition
Est. expiryApr 6, 2027(~0.7 yrs left)· nominal 20-yr term from priority
A63F 1/00A63F 3/001A63F 9/18
26
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Claims
Abstract
This present invention is a four or more player card game that accentuates the sub-culture of the Christian Church using conventional Bible references, in addition to national Church Surveys and Christian Church Clichés references. It is a two-team game, comprised of three rounds with the objective being to become the team to accumulate the highest number of points by the end of the final round.
Claims
exact text as granted — not AI-modified1 . A method of playing a three round card game among two, two or more player teams, comprising the steps of: providing two face down seven card decks to each team, with a Final Round box of cards centrally located between the two teams; wherein the first said deck comprises a plurality of Question Round Cards (see FIG. 1A-FIG . 1 D) having Bible related questions, church survey questions, or Gospel recording artist questions indicated thereon, which when answered correctly earn that team the point value found on the face of the selected card which can range in value from 100 to 300 points; each team selecting a team captain who then take turns pulling from their Question Round deck, earning points until all cards have been played, officially ending the Question Round.
2 . The method of playing the card game of claim 1 , wherein the second said deck comprises a plurality of Performance Rounds Cards (see FIG. 2A-FIG . 2 D) indicating directives to perform ‘say it’ challenges where in a team captain gives Bible phrase clues only speaking, ‘do it’ challenges where in a team captain gives Bible phrase clues without speaking, or ‘draw it’ challenges where in a team captain gives Bible phrase clues only drawing; each correctly guessed phrase earning that team the point value found on the face of the card which can range in value from 100 to 300 points; each team being given three minutes to guess all of the clues dealt in their stack of said Performance Rounds Cards, with the round ending at the close of the second team's three minute period.
3 . The method of playing the card game of claim 1 , wherein each team captain is given forty-five seconds to pull Final Round Cards (see FIG. 3A-FIG . 3 C) from the said Final Round Box which comprises a plurality of Final Round Cards having either phrases frequently quoted in the Christian church yet not found in the Bible or phrases directly quoted from the Bible indicated thereon; which when distinguished correctly earn that team 300 points each; with the round ending at the close of the second team's forty-five second period.
4 . The method of playing the card game of claim 1 , wherein bonus Question Round Cards, bonus Performance Round Cards, and bonus Final Round Cards bearing the phrase ‘Favor Ain't Fair’ on the face of the card (see FIG. 1E ) are randomly integrated amongst the respective card decks and may be randomly selected by the team captain during any of the said three rounds; each earning that team a bonus 500 points when pulled, also exempting that team from answering a question in the Question Round, performing a challenge in the Performance Round, or distinguish a phrase in the Final Round.
5 . The method of playing the card game of claim 1 , wherein the said game is won by the team that accrues the highest number of points tallied from the face of the said Question Round Cards, the said Performance Rounds Cards, and the said Final Round Cards.Join the waitlist — get patent alerts
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