US2008254884A1PendingUtilityA1

Game program, game device, and game method

Assignee: KONAMI DIGITAL ENTERTAINMENTPriority: Dec 1, 2005Filed: Apr 25, 2008Published: Oct 16, 2008
Est. expiryDec 1, 2025(expired)· nominal 20-yr term from priority
Inventors:Satoru Okubo
A63F 2300/6018A63F 2300/8011A63F 13/812A63F 13/63A63F 2300/63A63F 13/54A63F 13/10A63F 13/45
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Claims

Abstract

In a supporter's music image selecting processing, rhythm, tempo, and chord that correspond to an image for a supporter's music is determined. In a player-information quantifying processing, a player-numeric value that corresponds to information of a player character is determined. In a player-numeric value quantifying processing, player-numeric values are compared, and comparative data is stored. In a supporter's music data quantifying processing, a variety of information for generating a supporter's music for a player character are quantified based on the player-numeric value and the comparative data. In a supporter's music data creating processing, supporter's music data, which will be melody fitting in with a player character, is created based on rhythm, tempo, chord, and a supporter's music data-numeric value.

Claims

exact text as granted — not AI-modified
1 . A computer-readable medium storing a computer program of a game, the computer program comprising:
 code for generating first numeric value from a predetermined game condition;   code for generating second numeric value from a characteristic of a game sound, on the basis of the first numeric value; and   code for generating the game sound on the basis of the second numeric value.   
   
   
       2 . The computer-readable medium according to  claim 1 , the computer program further comprising
 code for judging whether or not a predetermined event is performed, and   code for playing the game sound when the predetermined event is judged to be performed.   
   
   
       3 . The computer-readable medium according to  claim 2 , wherein
 the game is a baseball game.   
   
   
       4 . The computer-readable medium according to  claim 3 , wherein
 the predetermined game condition is with regards to one selected from a group consisting a batting ability, a pitching ability, a fielding ability, and a running ability of the game character.   
   
   
       5 . The computer-readable medium according to  claim 4 , wherein
 the second characteristic is with regards to one selected from a group consisting interval, rhythm, tempo, chord, and a cheer pattern.   
   
   
       6 . A game device for realizing a game that a game character performs an action therein, the game device comprising:
 game information quantifying means for generating first numeric value from a predetermined game condition;   game sound quantifying means for generating second numeric value from a characteristic of a game sound, on the basis of the first numeric value; and   game sound generating means for generating the game sound on the basis of the second numeric value.   
   
   
       7 . A method for controlling a computer game, comprising:
 generating first numeric value from a predetermined game condition;   generating second numeric value from a characteristic of a game sound, on the basis of the first numeric value; and   generating the game sound on the basis of the second numeric value.   
   
   
       8 . The method according to  claim 7 , further comprising
 judging whether or not a predetermined event is performed, and   playing the game sound when the predetermined event is judged to be performed.   
   
   
       9 . The computer-readable medium according to  claim 8 , wherein the game is a baseball game. 
   
   
       10 . The computer-readable medium according to  claim 9 , wherein
 the predetermined game condition is with regards to one selected from a group consisting a batting ability, a pitching ability, a fielding ability, and a running ability of the game character.   
   
   
       11 . The computer-readable medium according to  claim 10 , wherein
 the second characteristic is with regards to one selected from a group consisting interval, rhythm, tempo, chord, and a cheer pattern.

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