Automated method and system for a gaming opportunity
Abstract
A system and method for a gaming opportunity including a server to provide a gaming opportunity, a communications network, and a player device in communication with the server through the communications network to request access to the gaming opportunity for a player, the player device including a user interface through which user identification data is sent to the server, wherein the server includes an eligibility determination module to determine eligibility of the player for the gaming opportunity based on the user identification data, and a conditional play module to provide assistance during play of the gaming opportunity.
Claims
exact text as granted — not AI-modified1 . A system for a gaming opportunity, comprising:
a server to provide a gaming opportunity; a communications network; and a player device in communication with the server through the communications network to request access to the gaming opportunity for a player, the player device including a user interface through which user identification data is sent to the server, wherein the server includes
an eligibility determination module to determine eligibility of the player for the gaming opportunity based on the user identification data, and
a conditional play module to provide assistance during play of the gaming opportunity.
2 . The system of claim 1 , wherein the eligibility determination module is configured to obtain disparate data of the player from a plurality of data sources based on the user identification data and weighting the data based on at least one business rule to determine a scale of eligibility of the player for the gaming opportunity.
3 . The system of claim 2 , wherein the eligibility determination module including at least one decision model to generate at least one composite score indicative of the scale of eligibility of the player.
4 . The system of claim 3 , wherein the decision model includes weighting of the player data.
5 . The system of claim 2 , wherein the server includes an account module to determine the existence of an account for the player based on the user identification data or to open an account if no account exists for the player.
6 . The system of claim 2 , wherein the server includes a validation module to verify the player data based on at least one independent data source.
7 . The system of claim 2 , wherein the player data includes location information.
8 . The system of claim 7 , wherein the location information is based on one or more of
an IP address from which the player device is in communication with the server, a Media Access Control (MAC) address of the player device, a serial number of the player device, a reverse email directory, and a gaming facility database.
9 . The system of claim 7 , wherein the eligibility determination module determines if the player device is in an authorized jurisdiction.
10 . The system of claim 7 , wherein the eligibility determination module determines if the player device is in an authorized location within a jurisdiction.
11 . The system of claim 2 , wherein the eligibility determination module determines if the player device is an authorized access device.
12 . The system of claim 2 , wherein weights for the weighting are adjustable.
13 . The system of claim 2 , wherein the player data are weighted based on age of the player data.
14 . The system of claim 2 , wherein the player data are weighted based on accuracy.
15 . The system of claim 2 , wherein regulatory criteria are given the greatest weight.
16 . The system of claim 2 , wherein the player data are weighted based on comparison to a range of values observed in other players.
17 . The system of claim 2 , wherein the eligibility determination module includes nested business rules to weight the player data.
18 . The system of claim 2 , wherein the at least one decision model includes a feedback loop.
19 . The system of claim 2 , wherein the at least one decision model includes a predictive statistical modeling.
20 . The system of claim 2 , wherein the at least one decision model includes an adaptive algorithm.
21 . The system of claim 20 , wherein the adaptive algorithm is at least one of a logical multiple regression, a neural network, a Bayesian classification, a variance analysis, and a classification tree.
22 . The system of claim 2 , wherein the composite score includes at least one base score.
23 . The system of claim 22 , wherein the base score is adjustable based on any one of
(a) weight of the player data used to calculate the base score, (b) accuracy of the player data used to calculate the base score, (c) age of the player data used to calculate the base score, and (d) completeness of the player data used to calculate the base score.
24 . The system of claim 2 , wherein the composite score includes an averaged base score.
25 . The system of claim 24 , wherein at least one composite score is calculated as an average of at least two base scores.
26 . The system of claim 2 , wherein the player is indicated as eligible for the gaming opportunity if the composite score is within a first range.
27 . The system of claim 2 , wherein the player is indicated as ineligible for the gaming opportunity if the composite score is within a second range.
28 . The system of claim 2 , wherein the player is indicated as conditionally eligible for the gaming opportunity if the composite score is above a first threshold but below a second threshold.
29 . The system of claim 28 , wherein the first and second thresholds are adjustable.
30 . The system of claim 2 , wherein the server includes a cost of annoyance module to determine a cost of annoyance if the composite score is within a second range.
31 . The system of claim 30 , wherein the cost of annoyance is based on at least one of a cost of allowing the player to play, a cost of not allowing the player to play, and probability of losing future revenue from the player.
32 . The system of claim 30 , wherein the cost of annoyance is based on estimated player revenue, probability that the player will not leave, cost of allowing the player to play, and probability that the player is ineligible.
33 . The system of claim 32 , wherein estimated player revenue is calculated based on a theoretical win per game and the number of times an average player plays a game.
34 . The system of claim 30 , wherein the player is indicated as eligible for the gaming opportunity if the cost of annoyance is within a third range.
35 . The system of claim 30 , wherein the player is indicated as ineligible for the gaming opportunity if the cost of annoyance is within a fourth range.
36 . The system of claim 30 , where the player is manually screened for eligibility for the gaming opportunity if the cost of annoyance is between a third and fourth threshold.
37 . The system of claim 30 , wherein the cost of annoyance is determined by subtracting the cost of a false positive from the revenue lost from not allowing the player to play.
38 . The system of claim 37 , wherein the cost of annoyance is determined by subtracting cost of a false negative from the cost of allowing the player to play.
39 . The system of claim 1 , wherein the conditional play module includes coaching to coach the player during play.
40 . The system of claim 39 , wherein the coaching is provided according to at least one predetermined gaming strategy.
41 . The system of claim 39 , wherein the coaching is provided to a player with a conditional eligibility.
42 . The system of claim 39 , wherein the coaching is provided if the player loses a predetermined amount of money.
43 . The system of claim 39 , wherein the coaching is provided if a player has less than a predetermined credit rating.
44 . The system of claim 39 , wherein the coaching is provided to a player having a level of playing experience below a predetermined threshold.
45 . The system of claim 39 , wherein the coaching is a compilation of tips from at least one gaming celebrity.
46 . The system of claim 1 , wherein the conditional play module includes at least one gaming strategy to be used during play.
47 . The system of claim 46 , wherein the at least one gaming strategy is provided to a player having a level of playing experience below a predetermined threshold.
48 . The system of claim 46 , wherein the at least one gaming strategy is provided to a player with a conditional eligibility.
49 . The system of claim 46 , wherein the at least one gaming strategy is based on jurisdictional requirements.
50 . The system of claim 46 , wherein the server includes a monitoring module to monitor the player for compliance with the at least one gaming strategy.
51 . The system of claim 46 , wherein the conditional play module includes an automated playing mode in accordance with the at least one gaming strategy.
52 . A method for providing a gaming opportunity, comprising the steps of:
generating a request for a gaming opportunity, the request including user identification data; performing an eligibility determination based on the request to determine eligibility of the player; and allowing access to the gaming opportunity under conditional play requirements based on the eligibility determination.
53 . A computer program product comprising computer readable medium having stored thereon computer executable instructions that, when executed on a computer, causes the computer to perform a method for providing a gaming opportunity comprising the steps of:
generating a request for a gaming opportunity, the request including user identification data; performing an eligibility determination based on the request to determine eligibility of the player; and allowing access to the gaming opportunity under conditional play requirements based on the eligibility determination.Join the waitlist — get patent alerts
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