US2008268961A1PendingUtilityA1

Method of creating video in a virtual world and method of distributing and using same

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Assignee: BROOK MICHAELPriority: Apr 30, 2007Filed: Apr 30, 2008Published: Oct 30, 2008
Est. expiryApr 30, 2027(~0.8 yrs left)· nominal 20-yr term from priority
H04N 21/254H04N 21/2743A63F 13/497A63F 2300/577H04N 21/854A63F 2300/6669A63F 2300/6018H04N 21/4781A63F 2300/538A63F 13/355A63F 13/63A63F 13/5252
39
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Claims

Abstract

A video of a virtual world is created utilizing stored gameplay data and game states. The gameplay data is used to re-create a given gameplay sequence in order to create video of the gameplay sequence. The gameplay sequence may be re-created using enhanced graphics to create new video files from any number of visual perspectives.

Claims

exact text as granted — not AI-modified
1 . A method of capturing and transmitting video game sequences for custom editing and retransmitting of virtual worlds, comprising the steps of:
 generating gameplay data by game software during the playing of a game;   sending said gameplay data to a datacasting API embedded in said game software;   logging said gameplay data by said datacasting API;   sending said logged gameplay data to data capture software;   converting said logged gameplay data in said data capture software into a state of variables in a reproducible format;   sending said state of variables to data rendering software;   converting said state of variables into replay game data;   sending said replay game data to replay game software;   reproducing gameplay of the game from said replay game software;   sending reproduced gameplay of the game to video rendering software; and   creating a plurality of video files by said video rendering software from said reproduced gameplay.   
   
   
       2 . The method of  claim 1  in which said plurality of video files are sent to a video distribution channel. 
   
   
       3 . The method of  claim 1  in which said plurality of video files are sent to video editing software and including the additional steps of:
 editing said plurality of video files to create a plurality of edited video files; and   sending said plurality of edited video files to a video distribution channel.   
   
   
       4 . A method of capturing and transmitting video game sequences for custom editing and retransmitting of virtual worlds, comprising the steps of:
 generating gameplay data by game software during the playing of a game;   sending said gameplay data to a datacasting API;   logging said gameplay data by said datacasting API;   sending said logged gameplay data to data capture software;   converting said logged gameplay data in said data capture software into a state of variables in a reproducible format;   sending said state of variables to data rendering software;   converting said state of variables into replay game data;   sending said replay game data to replay game software;   reproducing gameplay of the game from said replay game software;   sending reproduced gameplay of the game to video rendering software; and   creating a plurality of video files by said video rendering software from said reproduced gameplay.   
   
   
       5 . The method of  claim 4  in which said plurality of video files are sent to a video distribution channel. 
   
   
       6 . The method of  claim 4  including the additional steps of:
 sending said files to video editing software;   editing said plurality of video files to create a plurality of edited video files; and   sending said plurality of edited video files to a video distribution channel.

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