US2008268961A1PendingUtilityA1
Method of creating video in a virtual world and method of distributing and using same
Est. expiryApr 30, 2027(~0.8 yrs left)· nominal 20-yr term from priority
H04N 21/254H04N 21/2743A63F 13/497A63F 2300/577H04N 21/854A63F 2300/6669A63F 2300/6018H04N 21/4781A63F 2300/538A63F 13/355A63F 13/63A63F 13/5252
39
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Claims
Abstract
A video of a virtual world is created utilizing stored gameplay data and game states. The gameplay data is used to re-create a given gameplay sequence in order to create video of the gameplay sequence. The gameplay sequence may be re-created using enhanced graphics to create new video files from any number of visual perspectives.
Claims
exact text as granted — not AI-modified1 . A method of capturing and transmitting video game sequences for custom editing and retransmitting of virtual worlds, comprising the steps of:
generating gameplay data by game software during the playing of a game; sending said gameplay data to a datacasting API embedded in said game software; logging said gameplay data by said datacasting API; sending said logged gameplay data to data capture software; converting said logged gameplay data in said data capture software into a state of variables in a reproducible format; sending said state of variables to data rendering software; converting said state of variables into replay game data; sending said replay game data to replay game software; reproducing gameplay of the game from said replay game software; sending reproduced gameplay of the game to video rendering software; and creating a plurality of video files by said video rendering software from said reproduced gameplay.
2 . The method of claim 1 in which said plurality of video files are sent to a video distribution channel.
3 . The method of claim 1 in which said plurality of video files are sent to video editing software and including the additional steps of:
editing said plurality of video files to create a plurality of edited video files; and sending said plurality of edited video files to a video distribution channel.
4 . A method of capturing and transmitting video game sequences for custom editing and retransmitting of virtual worlds, comprising the steps of:
generating gameplay data by game software during the playing of a game; sending said gameplay data to a datacasting API; logging said gameplay data by said datacasting API; sending said logged gameplay data to data capture software; converting said logged gameplay data in said data capture software into a state of variables in a reproducible format; sending said state of variables to data rendering software; converting said state of variables into replay game data; sending said replay game data to replay game software; reproducing gameplay of the game from said replay game software; sending reproduced gameplay of the game to video rendering software; and creating a plurality of video files by said video rendering software from said reproduced gameplay.
5 . The method of claim 4 in which said plurality of video files are sent to a video distribution channel.
6 . The method of claim 4 including the additional steps of:
sending said files to video editing software; editing said plurality of video files to create a plurality of edited video files; and sending said plurality of edited video files to a video distribution channel.Cited by (0)
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