Storage medium storing puzzle game program, puzzle game apparatus, and puzzle game controlling method
Abstract
A game apparatus includes a first LCD and a second LCD, and on the second LCD, a touch panel is set. On the first LCD and the second LCD, game screens each including gear objects provided with a socket object are displayed. When a player makes a touch operation, the gear object on the game screen displayed on the second LCD is rotated in response thereto, one or more gear objects on the game screen displayed on the first LCD is accordingly rotated. At that time, a ball object held in the socket object of the gear object moves to other gear object. When each of the ball objects are accepted (held) in the socket object of the gear objects each applied with the same color as that of the ball objects, the puzzle game is cleared.
Claims
exact text as granted — not AI-modified1 . A storage medium storing a puzzle game program of a puzzle game apparatus having a storing means, a display means and an operating means, wherein
said puzzle game program causes a computer of said puzzle game apparatus to execute: a game image displaying step for arranging a plurality of rotating objects each being provided with at least one acceptor unit by using image data stored in said storing means, and displaying a game image in which at least one moving object is accepted in any one of acceptor units on said display means; a rotation processing step for rotating said rotating object according to operation data input from said operating means in response to an operation by a player; a relation determining step for determining whether or not a first accepting unit in which said moving object is accepted and a second accepting unit provided in other rotating object being different from the rotating object provided with said first accepting unit have a predetermined relationship as a result of the rotation of said rotating object by said rotation processing step; and a movement processing step for updating said game image such that said moving object moves from said first accepting unit to said second accepting unit when it is determined that the predetermined relationship is satisfied by said relation determining step.
2 . A storage medium storing a puzzle game program according to claim 1 , wherein
said storing means is set with an attribute of each of said moving object and said rotating object, said puzzle game program causes said computer to further execute
an attribute determining step for determining whether or not the attribute of said moving object and the attribute of the rotating object in which said moving object is accepted are coincident, and
a game processing step for changing a progress of the game when it is determined that they are coincident with each other by said attribute determining step.
3 . A storage medium storing a puzzle game program according to claim 1 , wherein
said rotating object includes a first rotating object permitting an operation by said player and a second rotating object not permitting an operation by said player, and said rotation processing step rotates said second rotating object on the basis of the rotation of said first rotating object when said first rotating object is rotated according to the operation data input from said operating means in response to the operation by said player.
4 . A storage medium storing a puzzle game program according to claim 2 , wherein
said rotating object includes a first rotating object permitting an operation by said player and a second rotating object not permitting an operation by said player, and said rotation processing step rotates said second rotating object on the basis of the rotation of said first rotating object when said first rotating object is rotated according to the operation data input from said operating means in response to the operation by said player.
5 . A storage medium storing a puzzle game program according to claim 3 , wherein
said rotating object includes said plurality of first rotating objects and said plurality of second rotating objects, and said rotation processing step rotates one or said plurality of second rotating objects on the basis of the rotation of at least one of said first rotating object.
6 . A storage medium storing a puzzle game program according to claim 4 , wherein
said rotating object includes said plurality of first rotating objects and said plurality of second rotating objects, and said rotation processing step rotates one or said plurality of second rotating objects on the basis of the rotation of said at least one of said first rotating objects.
7 . A storage medium storing a puzzle game program according to claim 1 , wherein
said puzzle game program causes said computer to further execute an angle calculating step for calculating a first angle of said first accepting unit with respect to a reference position set to said rotating object and a second angle of said second accepting unit with respect to the reference position set to said other rotating object as a result of the rotation of said rotating object by said rotation processing step, said relation determining step determines whether or not a difference between said first angle and said second angle is within a predetermined range, and said movement processing step updates said game image such that said moving object moves from said first accepting unit to said second accepting unit by updating positional data of said moving object stored in said storing means when it is determined that said difference is within the predetermined range by said relation determining step.
8 . A storage medium storing a puzzle game program according to claim 1 , wherein
said puzzle game program causes said computer to further execute a position detecting step for detecting a position on a screen instructed by the operation from the player according to the operation data input by said operating means, and a position determining step for determining whether or not the position detected by said position detecting step instructs said rotating object, and said rotation processing step rotates said rotating object on the basis of a change of position per a predetermined time when it is determined that said rotating object is instructed by said position determining step.
9 . A puzzle game apparatus comprising:
a game image displaying means for arranging a plurality of rotating objects each being provided with at least one acceptor unit, and displaying a game image in which at least one moving object is accepted in any one of acceptor units on said display means; a rotation processing means for rotating said rotating object in response to an operation by a player; a relation determining means for determining whether or not a first accepting unit in which said moving object is accepted and a second accepting unit provided in other rotating object being different from the rotating object provided with said first accepting unit have a predetermined relationship as a result of the rotation of said rotating object by said rotation processing means; and a movement processing means for moving said moving object to said second accepting unit when it is determined by said relation determining means that the predetermined relationship is satisfied.
10 . A puzzle game controlling method of a puzzle game apparatus including following steps of:
(a) arranging a plurality of rotating objects each being provided with at least one acceptor unit, and displaying a game image in which at least one moving object is accepted in any one of acceptor units on said display means, (b) rotating said rotating object in response to an operation by a player, (c) determining whether or not a first accepting unit in which said moving object is accepted and a second accepting unit provided in other rotating object being different from the rotating object provided with said first accepting unit have a predetermined relationship as a result of the rotation of said rotating object by said step (b), and (d) moving said moving object to said second accepting unit when it is determined that the predetermined relationship is satisfied by said step (c).Cited by (0)
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