US2009008875A1PendingUtilityA1

Game system and method of playing game

53
Assignee: G TIME ELECTRONIC CO LTDPriority: Jul 3, 2007Filed: Jul 3, 2008Published: Jan 8, 2009
Est. expiryJul 3, 2027(~1 yrs left)· nominal 20-yr term from priority
A63F 2009/1066A63F 9/10
53
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Claims

Abstract

A game system and a method of playing game are disclosed. The game system comprises puzzle blocks being provided with at least one identifier each, reader units for separately reading the identifiers of the puzzle blocks, a storage unit for storing at least one game mode which is corresponding to a permutation data of the puzzle blocks, a selection unit for selecting a desired game mode, and a processing unit for scanning the reader units and identifying current positions of the puzzle blocks based on the identifiers read by the reader units, and comparing the positions of puzzle blocks with the permutation data of puzzle blocks corresponding to the selected game mode, and generating a response message based on comparison result.

Claims

exact text as granted — not AI-modified
1 . A game system, comprising:
 a plurality of puzzle blocks, each of which being provided with one or more identifiers;   a plurality of reader units for separately reading the identifiers on the puzzle blocks;   a storage unit for storing at least one game mode, and the game mode being corresponding to at least one permutation data of the puzzle blocks;   a selection unit for selecting the game mode; and   a processing unit for scanning the reader units to obtain the identifiers read by the reader units for determining the positions of the puzzle blocks, and comparing the determined positions of the puzzle blocks with the permutation data of the puzzle blocks corresponding to the selected game mode, and generating a response message based on a comparison result.   
   
   
       2 . The game system as claimed in  claim 1 , further comprising a platform, wherein the storage unit, the selection unit, the processing unit and the reader units are disposed in the platform, and the puzzle blocks can be arranged on the surface of the platform for being detecting by the reader units. 
   
   
       3 . The game system as claimed in  claim 2 , wherein the platform further comprises a storing space for accommodating the puzzle blocks therein. 
   
   
       4 . The game system as claimed in  claim 1 , wherein the identifier can be a RFID tag or a code. 
   
   
       5 . The game system as claimed in  claim 4 , wherein the code can be selected from the group consisting of one or more alphabets, one or more numerals, one or more symbols, a combination of one or more alphabets and numerals, a combination of one or more alphabets and symbols, a combination of one or more symbols and numerals, and a combination of one or more alphabets, symbols, and numerals. 
   
   
       6 . The game system as claimed in  claim 1 , wherein the reader unit can be a RFID reader or a code reader. 
   
   
       7 . The game system as claimed in  claim 6 , wherein the code reader can be an image reader, a bar code reader, or an optical reader. 
   
   
       8 . The game system as claimed in  claim 1 , wherein the selection unit comprises at least one keypad or a touch panel. 
   
   
       9 . The game system as claimed in  claim 8 , wherein the keypad is provided with a specific image, and the specific image is selected from the group consisting of plant, animal, building, vehicle, words, symbol and other thing common in daily life. 
   
   
       10 . A method of playing game, comprising the following steps of:
 providing at least one game mode and a plurality of puzzle blocks, wherein each of the puzzle blocks is provided with at least one identifier, and the game mode is stored in a storage unit and corresponding to at least one permutation data of the puzzle blocks;   generating at least one triggering signal by using a selection unit to select the game mode;   using a plurality of reader units to read the identifiers on the puzzle blocks, and scanning the reader units to determine positions of the puzzle blocks; and   using a processing unit to compare the determined positions of the puzzle blocks with the permutation data of puzzle blocks corresponding to the selected game mode, and generate a response message according to a comparison result.   
   
   
       11 . The method as claimed in  claim 10 , wherein the game mode is corresponding to permutation data of the puzzle blocks. 
   
   
       12 . The method as claimed in  claim 10 , wherein the identifier can be a RFID tag and a code. 
   
   
       13 . The method as claimed in  claim 12 , wherein the code is selected from the group consisting of one or more alphabets, one or more numerals, one or more symbols, a combination of one or more alphabets and numerals, a combination of one or more alphabets and symbols, a combination of one or more symbols and numerals, and a combination of one or more alphabets, symbols, and numerals. 
   
   
       14 . The method as claimed in  claim 10 , wherein the reader unit can be a RFID reader or a code reader. 
   
   
       15 . The method as claimed in  claim 10 , wherein the reader unit can be an image reader, a bar code reader, or an optical reader. 
   
   
       16 . The method as claimed in  claim 10 , further comprising the steps of:
 providing a platform;   disposing the storage unit, the selection unit, the processing unit and the reader units in the platform; and   arranging t he puzzle blocks o n the surface of the platform for being detect by the reader units.

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