US2009036214A1PendingUtilityA1
Ranking System
Est. expiryJan 13, 2025(expired)· nominal 20-yr term from priority
Inventors:Roger Dahl
G06Q 90/00G07F 17/3288G07F 17/32G06Q 10/00G06F 16/289
51
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Claims
Abstract
A method for ranking objects and determining a top ranked object, the method comprising steps of comparing the objects with each other using a non-predictive process and marking objects successful in each round of texts. Periodically objects are removed from a table containing a rank between the objects; however, marked objects are protected from removal. When only one object remains, a top ranked object is determined.
Claims
exact text as granted — not AI-modified1 . A method of ranking objects, comprising the iterative steps of:
exposing said objects to a selection process; arranging said objects in a table according to the current rank between said objects during said selection process; marking at least one object if said object was successful in a non-predictable event; removing objects from said table periodically, choosing a pre-determined amount of non-marked objects from a low rank end of said table; and determining a final top ranked object from said table upon completion of said selection process.
2 . A system for determining a winner in tournaments, comprising:
a computational device, comprising
a communication interface to a communication network;
a processor; and
storage device;
input device for obtaining participating teams and game results; and display device for displaying results and rank of teams in a table;
wherein said computational device is arranged to communicate with said input device and display device, and to arrange said participating teams in a league competition running for a number of rounds, arranging participating teams in said table according to game results obtained using said input device, and storing results in said storage device; said computational device is further arranged to remove a pre-determined amount of participating teams from said league periodically, wherein teams to be removed are selected from a bottom end of a league table, however, teams winning a last game prior to said removal of participating teams are protected from removal at this stage; said computational device continues processing until a final team remain.
3 . A method of determining a winning team in a tournament, comprising the iterative steps of:
selecting teams to meet in games against each other; arranging teams in a ranking table according to game results; protecting winning teams in each round; removing periodically teams from said table, selecting non-protected teams from a low rank end of said table; determining a winner when only one team remains in said table.
4 . The method according to claim 3 , further comprising a step of changing determination function when a predetermined amount of teams remain.
5 . The method according to claim 3 , further comprising a step of in a game between the last two teams determining a winner from one of the following choices: a team higher in rank in said table has to either win or play a draw in order to be determined as winner or a team lower ranked in said table need to win in order to be determined as winner.
6 . The method according to claim 5 , wherein a team leading but that has not scored the latest point upon ordinary game time in a game, must score one more point as a confirmation point in order to be determined as winning team.
7 . The method according to claim 3 , wherein a team not in lead in a game is granted an extension of play time if scoring a point within a predetermined amount of time prior to end of ordinary game time.
8 . The method according to claim 7 , wherein said team not in lead is granted an extension of play time for each scoring point during extended play time after ordinary play time.
9 . The method according to claim 3 , wherein said tournament is within one of the following: American football, soccer, basketball, handball, ice hockey, rugby, field hockey, baseball, tennis, golf, volleyball, beach volleyball, floor ball, boxing, bowling, wrestling, poker, martial arts, poker, bridge, chess, and go.
10 . A method for qualifying teams for a final part of a tournament, comprising the steps of:
selecting a number of teams from a high ranking end of a ranking table to meet in a qualifying round; arranging said selected teams to each meet another team from said selected teams; letting winners from said qualifying round qualify for a final part of a tournament.
11 . The method according to claim 10 , wherein said step of arranging said selected teams comprise putting a top most ranked team from said selection against a lowest ranked team from said selection, a second most top ranked team against a second lowest ranked team, and so on until all selected teams are arranged.
12 . The method according to claim 10 , wherein said step of arranging said selected teams comprise using a mathematical formula: team N meets team X+1−N, where a top ranked team is number 1, the number of selected teams are X, and N is a current ranking position.
13 . An instruction set operated iteratively for determining a winning team in a tournament, comprising:
an instruction set for selecting teams to meet in games against each other; an instruction set for arranging teams in a ranking table according to game results; an instruction set for protecting winning teams in each round; an instruction set for removing periodically teams from said table, selecting non-protected teams from a low rank end of said table; an instruction set for determining a winner when only one team remains in said table.
14 . A method for determining a winner in a game, comprising the step of forcing a team leading but that has not scored the latest point upon ordinary game time in a game, to score one more point as a confirmation point in order to be determined as winning team.
15 . A method for equalizing the probability of winning in a game of sports, comprising a step of granting a team not in lead in a game an extension of play time if scoring a point within a predetermined amount of time prior to end of ordinary game time.
16 . The method according to claim 15 , wherein said team not in lead is granted an extension of play time for each scoring point during extended play time after ordinary play time.
17 . The method according to claim 14 , wherein said tournament is within one of the following: American football, soccer, basketball, handball, ice hockey, rugby, field hockey, baseball, tennis, golf, volleyball, beach volleyball, floor ball, boxing, bowling, wrestling, martial arts, poker, bridge, chess, and go.
18 . A method of determining teams participating in a final part of a tournament, comprising the iterative steps of:
selecting teams to meet in games against each other; arranging teams in a ranking table according to game results; protecting winning teams in each round; removing periodically teams from said table, selecting non-protected teams from a low rank end of said table; selecting a number of teams from a high ranking end of a ranking table to meet in a qualifying round; arranging said selected teams to each meet another team from said selected teams; letting winners from said qualifying round qualify for a final part of a tournament.
19 . The method according to claim 15 , wherein said tournament is within one of the following: American football, soccer, basketball, handball, ice hockey, rugby, field hockey, baseball, tennis, golf, volleyball, beach volleyball, floor ball, boxing, bowling, wrestling, martial arts, poker, bridge, chess, and go.
20 . The method according to claim 16 , wherein said tournament is within one of the following: American football, soccer, basketball, handball, ice hockey, rugby, field hockey, baseball, tennis, golf, volleyball, beach volleyball, floor ball, boxing, bowling, wrestling, martial arts, poker, bridge, chess, and go.Join the waitlist — get patent alerts
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