US2009042629A1PendingUtilityA1

Gaming device and program

58
Assignee: SEGA D B A SEGA CORP KKPriority: Aug 7, 2007Filed: Aug 7, 2008Published: Feb 12, 2009
Est. expiryAug 7, 2027(~1.1 yrs left)· nominal 20-yr term from priority
A63F 13/42A63F 13/45A63F 2300/807A63F 13/10
58
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Claims

Abstract

To enable to execute various patterns of battle strategies in a turn-based game by considering which character is advantageous to use depending on the situation of the game, the present invention comprises: a character selecting unit 101 that selects one character from a plurality of characters during a turn of a player based on an operational input of the player; a character operating unit 102 that causes the selected character to execute a command based on an operational input of the player; a command point setting unit 103 that sets command points that can be used by the player to operate the plurality of characters at the beginning of a turn of the player; a command point managing unit 104 that subtracts required command points every time any of the characters is operated during the turn; and a turn controlling unit 105 that ends a turn of the player and switches to a turn of the opponent when the command points fall below the points required for the operations of the characters.

Claims

exact text as granted — not AI-modified
1 . A gaming device that executes a turn-based game in which a player and an opponent alternately operate, the gaming device comprising:
 a character selecting unit that selects one character from a plurality of characters during a turn of the player based on an operational input of the player;   a character operating unit that causes the selected character to execute a command based on an operational input of the player;   a command point setting unit that sets command points that can be used by the player to operate the plurality of characters at the beginning of a turn of the player;   a command point managing unit that subtracts required command points defined for each character every time any of the characters is operated during the turn; and   a turn controlling unit that ends a turn of the player and switches to a turn of the opponent when the command points fall below the points required for the operations of the characters, wherein   the same character can be selected for a plurality of times and the same character can be caused to execute the same command for a plurality of times in one turn.   
   
   
       2 . The gaming device according to  claim 1 , further comprising
 a character controlling unit that controls characters based on the abilities demonstrated by each character in the game, wherein   the character controlling unit limits the abilities of the character in second and later operations when the same character is selected twice or more in one turn.   
   
   
       3 . The gaming device according to  claim 2 , wherein
 the character controlling unit reduces a movable distance of the character in second and later operations when the same character is selected twice or more in one turn.   
   
   
       4 . The gaming device according to  claim 1 , wherein
 the turn controlling unit ends the turn when the player selects to end the turn during a turn of the player, and   the command point managing unit carries over the remaining command points to the player's next turn when the command points are remaining at the end of the turn.   
   
   
       5 . The gaming device according to  claim 2 , wherein
 the turn controlling unit ends the turn when the player selects to end the turn during a turn of the player, and   the command point managing unit carries over the remaining command points to the player's next turn when the command points are remaining at the end of the turn.   
   
   
       6 . The gaming device according to  claim 3 , wherein
 the turn controlling unit ends the turn when the player selects to end the turn during a turn of the player, and   the command point managing unit carries over the remaining command points to the player's next turn when the command points are remaining at the end of the turn.   
   
   
       7 . The gaming device according to  claim 1 , wherein
 the command point setting unit adds up the command points allocated to a command point holding character when the player performs an operational input to cause the command point holding character to appear in the gaming space in a player's turn.   
   
   
       8 . A program causing a computer to execute functions for executing a turn-based game in which a player and an opponent alternately operate, the program causing the computer to execute:
 a function for selecting one character from a plurality of characters during a turn of the player based on an operational input of the player;   a function for causing the selected character to execute a command based on an operational input of the player;   a function for setting command points that can be used by the player to operate the plurality of characters at the beginning of a turn of the player;   a function for subtracting required command points defined for each character every time any of the characters is operated during the turn; and   a function for ending a turn of the player and switches to a turn of the opponent when the command points fall below the points required for the operations of the characters, wherein   the same character can be selected for a plurality of times and the same character can be caused to execute the same command for a plurality of times in one turn.

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