US2009069072A1PendingUtilityA1

Shake responsive handheld device and method

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Assignee: HONGFUJIN PREC IND SHENZHENPriority: Sep 7, 2007Filed: Sep 4, 2008Published: Mar 12, 2009
Est. expirySep 7, 2027(~1.2 yrs left)· nominal 20-yr term from priority
A63F 2300/204A63F 9/0468A63F 2300/105G07F 17/32G07F 17/3286
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Claims

Abstract

The invention relates to a shake responsive handheld device. The handheld device comprises a motion sensor, a storage unit, and a processor. The motion sensor detects a shaking motion of the handheld device initiated by a user. The storage unit stores a plurality of first type media files and a relation table. The first type media files are used for reproducing a sound of tumbling dice in a dice shaker and the relation table is used for defining a plurality of shaking levels, each of which corresponds with one of the first type media files. The processor, in response to signals from the motion sensor, monitors the shaking level of the shaking motion to identify one of the first type media files corresponding to the shake level according to the relation table and plays the identified first type media file until the shaking level changes.

Claims

exact text as granted — not AI-modified
1 . A shake responsive handheld device comprising:
 a motion sensor for detecting a shaking motion of the handheld device initiated by a user;   a storage unit storing a plurality of first type media files and a relation table, wherein the first type media files are configured for reproducing sounds of tumbling dice in a dice shaker and the relation table is configured for defining a plurality of shaking levels, each of which corresponds to one of the first type media files; and   a processor, wherein the processor, in response to signals from the motion sensor, is capable of monitoring the shaking level of the shaking motion to identify one of the first type media files corresponding to the shake level according to the relation table and playing the identified one of the first type media files until the shaking level changes.   
   
   
       2 . The shake responsive handheld device according to  claim 1 , wherein the motion sensor is an acceleration sensor. 
   
   
       3 . The shake responsive handheld device according to  claim 1 , wherein the storage unit further stores a second type media file for reproducing a sound effect of tumbling dice that roll inertially in a dice shaker after the shaking of the dice shaker has ceased, when having determined that the shaking motion of the handheld device ceases, the processor plays the second type media file. 
   
   
       4 . The shake responsive handheld device according to  claim 3 , wherein the storage unit further stores a simulation program for generating a game result after the second type media file finishes playing. 
   
   
       5 . The shake responsive handheld device according to  claim 4  further comprises a display unit for displaying the result. 
   
   
       6 . The shake responsive handheld device according to  claim 1 , wherein the processor comprises a shake level identification module, a media files identification module, and a control module, the shake level identification module is capable of computing the shaking level of the shake motion, the media files identification module is capable of identifying one of the first type media files corresponding to the shake level according to the relation table, the control module is capable of playing the identified one of the first type media files. 
   
   
       7 . A method for providing a handheld device for simulating dice shaking comprising:
 providing a handheld device with a motion sensor;   providing a plurality of first type media files for reproducing sounds of tumbling dice in a dice shaker, and a second type media file for reproducing a sound of tumbling dice that roll inertially in the dice shaker after the shaking of the dice shaker has ceased;   correlating each of the first type media files with a shake level;   monitoring a shake motion of the handheld device to continuously identify whether the shake motion ceases and computing a shake level of the shake motion;   playing one of the first type media files corresponding to the shake level when the shake motion does not cease;   playing the second type media file when the shake motion has ceased;   generating a game result after the second type of media file finishes playing.

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