US2009085297A1PendingUtilityA1

Tempt Destiny interactive sports game method

Individually held — no corporate assignee on recordPriority: Jan 13, 2006Filed: Jan 15, 2007Published: Apr 2, 2009
Est. expiryJan 13, 2026(expired)· nominal 20-yr term from priority
Inventors:Manuel Morales
A63F 1/04A63F 2009/186A63F 2011/0097
43
PatentIndex Score
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Claims

Abstract

The Tempt Destiny interactive sports game method pertains to a method of playing an interactive sports game while observing or listening to a live or recorded broadcast sporting event. This invention embodies playing cards that describe the occurrences of the method of play and rules of the sporting event and commercial advertisements that are typically broadcast during the event. When a participant's card matches the play or occurrence during the broadcast sporting event, the participant claims the card and its point value. During a commercial break, participants can exchange cards from the card sets to alter their hand. The participant with the most points totaled from the cards claimed, wins the hand. The game method can be applied to football, baseball, car racing, etc. Since participants are not predicting the plays of the sporting event, no extensive knowledge of the sport is required to play.

Claims

exact text as granted — not AI-modified
1 . A method of playing an interactive sports game using, but not limited to, actual playing cards or representation of cards (cards) in conjunction with a live or recorded sporting event being televised and or broadcast, said game method comprising of:
 a. one or more participants observing a sporting event and commercials normally associated with the sporting event in order to claim points which are accumulated based on the actual plays or occurrences and commercial advertisements that occur during the sports event;   b. cards that are based on and comprised of the method of play and rules of the sporting event, recognizable occurrences associated with the sports broadcast, and commercial breaks consisting of advertisements;   c. cards that are assigned point values in relation to the frequency of occurrences within the sporting event broadcast;   d. allocation of cards to each participant from card sets of the game;   e. Claiming points when a participant's card matches the play or occurrence of the sporting event or commercial advertisement during the broadcast sports event:
 i. participant showing the matching card being claimed to the other participants for approval or be penalizes by returning all of their claimed cards to the deck; 
 ii. participant claiming the matching card prior to the next sporting event or lose the opportunity to claim the card until the next matching event; 
 iii. participant restricted to claiming only one matching card, per event or commercial break; 
 iv. penalty cards which overrule all other cards except when overturned, declined, or added to the end of play or sporting occurrence; 
   f. after claiming a card, participant acquires another card from the same set of cards to replace, not exchange, the card claimed;   g. providing participants an option to exchange cards of the same set in hopes of obtaining more promising cards but restricting the exchange to commercial breaks so as not to disrupt the observance of the sporting event;   h. the hand ending with the conclusion of the sporting event's time periods and or occurrences as associated with the particular sport being observed, or when a participant runs out of a card set;   i. the participant with the highest total of claimed points at the conclusion of the hand wins;   j. two or more participants having the same total of points claimed at the conclusion of the hand the tie-breaker will be the participant having the highest total of points in their hand wins. If a tie still remains, then participants flip a coin to determine winner.

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