US2009088246A1PendingUtilityA1
Interactive sound synthesis
Est. expirySep 28, 2027(~1.1 yrs left)· nominal 20-yr term from priority
Inventors:Gunjan Porwal
A63F 13/54A63F 2300/643A63F 2300/6081A63F 13/10A63F 13/45
54
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Claims
Abstract
The subject matter relates to a method for synthesizing game related sound using the laws of physics. In one implementation, one or more interactions between game elements within a game environment are identified. Properties associated with each of the gaming element are determined and parameters of the interactions are calculated. Based on these parameters and the properties of the elements, stored sound samples are used to produce appropriate sound.
Claims
exact text as granted — not AI-modified1 . A method for synthesizing sound, the method comprising:
responsive to an interaction between a first element and a second element in a simulated environment, generating a sound based on one or more properties of the first and second elements and one or more parameters associated with the interaction.
2 . The method of claim 1 , wherein the method further comprises determining the one or more properties of the first and the second elements.
3 . The method of claim 2 , wherein the determining further comprises:
classifying the interaction as a predefined interaction or a new interaction.
4 . The method of claim 3 , wherein the determining further comprises:
comparing the one or more properties of the first and the second elements associated with a new interaction, with properties of elements associated with a predefined interaction; and classifying the new interaction as the pre-defined interaction based at least on the comparison.
5 . The method of claim 1 , wherein the one or more properties are associated with one or more sub-properties.
6 . The method of claim 1 , wherein the parameters are selected from a group comprising force of the interaction, time period of the interaction, interaction area of the first and second elements, yielding property of the first and second elements.
7 . The method of claim 1 , wherein the generating a sound further comprises processing a unit sound based on the one or more parameters of the interaction.
8 . A system for synthesizing sound, the system comprising:
one or more processors; a memory; one or more interaction modules configured to: identify an interaction between a first element and a second element in a simulated environment; one or more synthesizing modules configured to: generate a sound based on one or more properties of the first and second elements and one or more parameters associated with the interaction.
9 . The system of claim 8 , wherein the simulated environment includes a gaming environment, video/audio animation, an architectural walk through, and a virtual reality environment.
10 . The system of claim 8 , wherein the interaction module is further configured to determine the one or more properties of the first and second elements.
11 . The system of claim 8 , wherein the interaction module are further configured to classify the interaction as a predefined interaction or a new interaction.
12 . The system of claim 11 , wherein the interaction module are further configured to:
compare the one or more properties of the first and the second element associated with a new interaction, with properties of the elements associated with a predefined interaction; classify the new interaction as the predefined interaction based at least on the comparison.
13 . The system of claim 8 , wherein the interaction module are further configured to retrieve one or more sub-properties associated with the one or more properties of the first and second element.
14 . The system of claim 8 , wherein the interaction module are further configured to select at least one parameter from a group comprising force of the interaction, time period of the interaction, interaction area of the first and second elements, yielding property of the first and second elements.
15 . One or more computer-readable media comprising computer executable instructions that, when executed, direct a device to perform acts comprising:
responsive to an interaction between a first and a second element in a simulated environment, generating a sound based on one or more properties of the first and the second elements and one or more parameters associated with the interaction.
16 . The computer readable media of claim 15 , comprises determining one or more properties and sub-properties of the first and second element.
17 . The computer readable media of claim 15 , further comprises classifying the interaction as predefined or new interaction.
18 . The computer readable media of claim 17 , further comprises:
comparing the one or more properties of the first and second elements associated with a new interaction, with properties of the elements associated with a predefined interaction; and classifying the new interaction as a predefined interaction based at least on the comparing.
19 . The computer readable media of claim 15 , further comprises selecting the parameters from a group comprising force of the interaction, time period of the interaction, interaction area of the first and second elements, yielding property of the first and second elements involved in the interaction.
20 . The computer readable media of claim 15 , wherein the generating can be based on at least on one the following:
properties and sub-properties of the first and second elements associated with the interaction; computation of the parameters associated with the interaction.Join the waitlist — get patent alerts
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